private void onRoomFull(GameServerEvent evt, object data) { removeSFSListeners(); RoomJoinError roomJoinError = (RoomJoinError)data; errorHandler.onRoomFull(); }
private static bool onPostRoomPlayersErrorMapper(NetworkErrorType errorType, IJoinIglooErrorHandler handler) { switch (errorType) { case NetworkErrorType.CP_ROOM_FULL: handler.onRoomFull(); return(true); case NetworkErrorType.CP_NO_SERVER_FOUND: handler.onNoServerFound(); return(true); case NetworkErrorType.CP_IGLOO_WRONG_ROOM: handler.onRoomChanged(); return(true); case NetworkErrorType.CP_IGLOO_UNAVAILABLE: handler.onIglooNotAvailable(); return(true); default: return(false); } }