コード例 #1
0
        static async Task BatchExportItem(string path, IItemModel item, XivModelInfo secondaryModelInfo, Func <Task <List <XivRace> > > getRaces)
        {
            if (File.Exists(path))
            {
                return;
            }

            WriteLine($"Exporting {item.GetType().Name} {item.Name}: {Path.GetFileNameWithoutExtension(path)}");

            var metadata = new ExportMetadata();

            metadata.Name = item.Name;

            var mdl   = new Mdl(_gameDir, item.DataFile);
            var races = await getRaces();

            foreach (var race in races)
            {
                var mdlData = await mdl.GetMdlData(item, race, secondaryModelInfo);

                var textures = await TexTools.MaterialsHelper.GetMaterials(_gameDir, item, mdlData, race);

                var set = BatchExportSet(mdlData, textures);
                set.Name = TexTools.XivStringRaces.ToRaceGenderName(race);
                metadata.Sets.Add(set);
            }

            var metadataJson = JsonConvert.SerializeObject(metadata);

            File.WriteAllText(path, metadataJson);
        }
コード例 #2
0
        public async Task <FullImcInfo> GetFullImcInfo(IItemModel item, IndexFile index = null, ModList modlist = null)
        {
            FullImcInfo info = null;

            try
            {
                var imcPath = GetImcPath(item);
                var path    = imcPath.Folder + "/" + imcPath.File;
                info = await GetFullImcInfo(path, index, modlist);
            } catch
            {
                // Some dual wield items don't have a second IMC, and just default to the first.
                if (typeof(XivGear) == item.GetType())
                {
                    var gear = (XivGear)item;
                    if (gear != null && gear.PairedItem != null)
                    {
                        var pair    = gear.PairedItem;
                        var imcPath = GetImcPath(pair);
                        var path    = imcPath.Folder + "/" + imcPath.File;
                        return(await(GetFullImcInfo(path, index, modlist)));
                    }
                }
                else
                {
                    throw new InvalidDataException("Unable to get IMC data for item: " + item.Name);
                }
            }

            return(info);
        }
コード例 #3
0
        /// <summary>
        /// Gets the Icon info for a specific gear item
        /// </summary>
        /// <param name="gearItem">The gear item</param>
        /// <returns>A list of TexTypePath containing Icon Info</returns>
        public async Task <List <TexTypePath> > GetItemIcons(IItemModel iconItem)
        {
            var  type       = iconItem.GetType();
            uint iconNumber = 0;

            if (type == typeof(XivGear))
            {
                iconNumber = ((XivGear)iconItem).IconNumber;
            }
            else if (type == typeof(XivFurniture))
            {
                iconNumber = ((XivFurniture)iconItem).IconNumber;
            }

            if (iconNumber <= 0)
            {
                return(new List <TexTypePath>());
            }

            var iconString = iconNumber.ToString();

            var ttpList = new List <TexTypePath>();


            var iconBaseNum  = iconString.Substring(0, 2).PadRight(iconString.Length, '0');
            var iconFolder   = $"ui/icon/{iconBaseNum.PadLeft(6, '0')}";
            var iconHQFolder = $"{iconFolder}/hq";
            var iconFile     = $"{iconString.PadLeft(6, '0')}.tex";

            var path = iconFolder + "/" + iconFile;

            if (await _index.FileExists(path, XivDataFile._06_Ui))
            {
                ttpList.Add(new TexTypePath
                {
                    Name     = "Icon",
                    Path     = $"{iconFolder}/{iconFile}",
                    Type     = XivTexType.Icon,
                    DataFile = XivDataFile._06_Ui
                });
            }


            path = iconHQFolder + "/" + iconFile;
            if (await _index.FileExists(path, XivDataFile._06_Ui))
            {
                ttpList.Add(new TexTypePath
                {
                    Name     = "HQ Icon",
                    Path     = $"{iconHQFolder}/{iconFile}",
                    Type     = XivTexType.Icon,
                    DataFile = XivDataFile._06_Ui
                });
            }

            return(ttpList);
        }
コード例 #4
0
        /// <summary>
        /// Gets the atex paths for a given item
        /// </summary>
        /// <param name="itemModel">The item to get the atex paths for</param>
        /// <returns>A list of TexTypePath containing the atex info</returns>
        public async Task <List <TexTypePath> > GetAtexPaths(IItemModel itemModel)
        {
            // Gear is the only type we know how to retrieve atex information for.
            if (itemModel.GetType() != typeof(XivGear))
            {
                return(new List <TexTypePath>());
            }



            var itemType = ItemType.GetPrimaryItemType(itemModel);

            var vfxPath = await GetVfxPath(itemModel);

            return(await GetAtexPaths(vfxPath.Folder + '/' + vfxPath.File));
        }
コード例 #5
0
        public ImportModelViewModel(ImportModelView view, IItemModel item, XivRace race, string submeshId, bool dataOnly, Action onComplete = null, string lastImportFilePath = null)
        {
            _view               = view;
            _item               = item;
            _race               = race;
            _submeshId          = submeshId;
            _dataOnly           = dataOnly;
            _onComplete         = onComplete;
            _lastImportFilePath = lastImportFilePath;

            if (typeof(XivCharacter) == _item.GetType())
            {
                // Fix up naming scheme for character items to match user expectation.
                var clone = (XivCharacter)((XivCharacter)_item).Clone();
                clone.Name = clone.SecondaryCategory;
                _item      = clone;
            }

            var gameDirectory = new DirectoryInfo(Settings.Default.FFXIV_Directory);
            var saveDirectory = new DirectoryInfo(Settings.Default.Save_Directory);
            var dataFile      = IOUtil.GetDataFileFromPath(_item.GetItemRootFolder());

            _mdl       = new Mdl(gameDirectory, dataFile);
            _importers = _mdl.GetAvailableImporters();

            SetupRaces();


            // We need to explicitly fork this onto a new thread to avoid deadlock.
            Task.Run(AssignPath).Wait();

            var defaultPath = $"{IOUtil.MakeItemSavePath(_item, saveDirectory, _race)}\\3D".Replace("/", "\\");
            var modelName   = Path.GetFileNameWithoutExtension(_internalPath);


            // Scan to see which file type(s) actually exist.
            bool foundValidFile = false;

            // FBX is default, so check that first.
            var startingPath = Path.Combine(defaultPath, modelName) + ".fbx";

            if (File.Exists(startingPath))
            {
                foundValidFile = true;
            }

            if (!foundValidFile)
            {
                foreach (var suffix in _importers)
                {
                    startingPath = Path.Combine(defaultPath, modelName) + "." + suffix;
                    if (File.Exists(startingPath))
                    {
                        foundValidFile = true;
                        break;
                    }
                }
            }

            if (!foundValidFile)
            {
                // Auto-fill the last import file path if the file still exists, otherwise just default to reusing the existing model
                startingPath = File.Exists(_lastImportFilePath) ? _lastImportFilePath : "";
            }


            _view.FileNameTextBox.Text = startingPath;

            // Event Handlers
            _view.SelectFileButton.Click += SelectFileButton_Click;
            _view.ImportButton.Click     += ImportButton_Click;
            _view.EditButton.Click       += EditButton_Click;
            _view.Closing += _view_Closing;
            _view.OverrideRaceButton.Checked   += OverrideRaceButton_Checked;
            _view.OverrideRaceButton.Unchecked += OverrideRaceButton_Unchecked;

            // Default Settings for specific categories, event handlers are added to allow users to opt out of these defaults
            if (item.SecondaryCategory == XivStrings.Face)
            {
                _view.UseOriginalShapeDataButton.IsChecked = Settings.Default.UseOriginalShapeDataForFace;
                _view.UseOriginalShapeDataButton.Click    += UseOriginalShapeDataButton_Clicked;
            }
            if (item.SecondaryCategory == XivStrings.Hair)
            {
                _view.CloneUV1Button.IsChecked = Settings.Default.CloneUV1toUV2ForHair;
                _view.CloneUV1Button.Click    += CloneUV1Button_Clicked;
            }

            var iType = item.GetPrimaryItemType();

            if (iType == xivModdingFramework.Items.Enums.XivItemType.equipment || iType == xivModdingFramework.Items.Enums.XivItemType.accessory || iType == xivModdingFramework.Items.Enums.XivItemType.weapon)
            {
                _view.ForceUVsButton.IsChecked = Settings.Default.ForceUV1QuadrantForGear;
                _view.ForceUVsButton.Click    += ForceUVsButton_Clicked;
            }
        }
コード例 #6
0
ファイル: Program.cs プロジェクト: Ariette/GarlandTools
        static void BatchExportItem(string path, IItemModel item, XivModelInfo secondaryModelInfo, Func <IEnumerable <XivRace> > getRaces)
        {
            if (File.Exists(path))
            {
                return;
            }

            WriteLine($"Exporting {item.GetType().Name} {item.Name}: {Path.GetFileNameWithoutExtension(path)}");

            var items = new List <IItemModel>();

            var metadata = new ExportMetadata();

            metadata.Name = item.Name;

            var mdl   = new Mdl(_gameDir, item.DataFile);
            var races = getRaces();

            items.Add(item);

            if (item.ModelInfo is XivMonsterModelInfo)
            {
                var info = item.ModelInfo as XivMonsterModelInfo;
                if (info.ModelType.Equals(XivItemType.demihuman) && item is XivMount)
                {
                    items.Clear();
                    var met = item.Clone() as XivMount;
                    met.TertiaryCategory = "Head";
                    var top = item.Clone() as XivMount;
                    top.TertiaryCategory = "Body";
                    var glv = item.Clone() as XivMount;
                    glv.TertiaryCategory = "Hand";
                    var dwn = item.Clone() as XivMount;
                    dwn.TertiaryCategory = "Leg";
                    var sho = item.Clone() as XivMount;
                    sho.TertiaryCategory = "Feet";

                    items.Add(met);
                    items.Add(top);
                    items.Add(glv);
                    items.Add(dwn);
                    items.Add(sho);
                }
            }

            foreach (var race in races)
            {
                var mdlDatas    = new List <XivMdl>();
                var textureSets = new List <Dictionary <string, ModelTextureData> >();

                foreach (var iItem in items)
                {
                    try
                    {
                        var mdlData = mdl.GetRawMdlData(iItem, race).Result;
                        if (mdlData != null)
                        {
                            mdlDatas.Add(mdlData);

                            textureSets.Add(TexTools.MaterialsHelper.GetMaterials(_gameDir, item, mdlData, race).Result);

                            continue;
                        }
                    }
                    catch
                    { }
                    WriteLine($"Failed to get {iItem.Name}。 Got null.");
                    if (items.Count > 1)
                    {
                        WriteLine($"{iItem.Name} has no components like {iItem.TertiaryCategory}.");
                    }
                }

                try
                {
                    var set = BatchExportSets(mdlDatas, textureSets);
                    set.Name = TexTools.XivStringRaces.ToRaceGenderName(race);
                    metadata.Sets.Add(set);
                }
                catch (NotImplementedException e)
                { }
            }
            if (metadata.Sets[0].Models.Count == 0)
            {
                WriteLine($"Empty model {item.Name}.");
                return;
            }

            var metadataJson = JsonConvert.SerializeObject(metadata);

            File.WriteAllText(path, metadataJson);

            WriteLine($"Exported {item.GetType().Name} {item.Name}: {Path.GetFileNameWithoutExtension(path)}");
        }