public InventoryPacketController(WorldConfiguration worldConfiguration, List <Item> items, IItemBuilderService itemBuilderService) { _itemBuilderService = itemBuilderService; _worldConfiguration = worldConfiguration; _items = items; }
public CharacterScreenPacketController(ICharacterBuilderService characterBuilderService, IItemBuilderService itemBuilderService, MapInstanceAccessService mapInstanceAccessService) { _mapInstanceAccessService = mapInstanceAccessService; _characterBuilderService = characterBuilderService; _itemBuilderService = itemBuilderService; }
public ExchangeService(IItemBuilderService itemBuilderService, WorldConfiguration worldConfiguration) { _exchangeDatas = new ConcurrentDictionary <long, ExchangeData>(); _exchangeRequests = new ConcurrentDictionary <long, long>(); _itemBuilderService = itemBuilderService; _worldConfiguration = worldConfiguration; }
public CommandPacketController(WorldConfiguration worldConfiguration, List <Item> items, IItemBuilderService itemBuilderService, MapInstanceAccessService mapInstanceAccessService) { _worldConfiguration = worldConfiguration; _items = items; _itemBuilderService = itemBuilderService; _mapInstanceAccessService = mapInstanceAccessService; }
public MapNpcBuilderService(IItemBuilderService itemBuilderService, List <ShopDto> shops, List <ShopItemDto> shopItems, List <NpcMonsterDto> npcMonsters, List <MapNpcDto> mapNpcs) { _itemBuilderService = itemBuilderService; _npcMonsters = npcMonsters; _shops = shops; _shopItems = shopItems; _mapNpcs = mapNpcs; }
public CharacterBuilderService(IInventoryService inventory, IItemBuilderService itemBuilderService) { _inventory = inventory; _itemBuilderService = itemBuilderService; }
public CharacterBuilderService(IInventoryService inventory, ExchangeService.ExchangeService exchangeService, IItemBuilderService itemBuilderService) { _inventory = inventory; _itemBuilderService = itemBuilderService; _exchangeService = exchangeService; }