public Movement(Entity entity, IIsometricRenderer world) { _entity = entity; _world = world; _currentPosition = new Position3D(); _moveEvents = new MoveEvents(); }
public Mobile(Serial serial, IIsometricRenderer world) : base(serial, world) { _equipment = new MobileEquipment(this); _animation = new MobileAnimation(this); _movement.RequiresUpdate = true; }
public _Support(Game game) : base(game) { _game = game; _Input = Game.Services.GetService<IInputState>(); _UserInterface = Game.Services.GetService<IUIManager>(); _World = game.Services.GetService<IIsometricRenderer>(); EngineVars.EngineRunning = true; EngineVars.InWorld = false; }
public Overhead(Entity ownerEntity, IIsometricRenderer world, MessageType msgType, string text, int font, int hue) : base(ownerEntity.Serial, world) { _ownerEntity = ownerEntity; _text = text; _font = font; _hue = hue; _msgType = msgType; _needsRender = true; }
public BaseScene(Game game, bool needsUIService) { _game = game; _clearColor = Color.Black; _content = new ContentManager(_game.Services); _content.RootDirectory = "Content"; _sceneState = SceneState.TransitioningOn; _sceneService = game.Services.GetService<ISceneService>(true); _inputService = game.Services.GetService<IInputState>(true); _worldService = game.Services.GetService<IIsometricRenderer>(true); _uiService = game.Services.GetService<IUIManager>(); }
public Container(Serial serial, IIsometricRenderer world) : base(serial, world) { UpdateTicker = 0; }
public PlayerMobile(Serial serial, IIsometricRenderer world) : base(serial, world) { }
public Entity(Serial serial, IIsometricRenderer world) { Serial = serial; _movement = new Movement(this, world); _world = world; }
public Item(Serial serial, IIsometricRenderer world) : base(serial, world) { }
public static void Initialize(Game game) { _inputNew = game.Services.GetService<IInputState>(); _world = game.Services.GetService<IIsometricRenderer>(); _ui = game.Services.GetService<IUIManager>(); }
public Corpse(Serial serial, IIsometricRenderer world) : base(serial, world) { }
public Multi(Serial serial, IIsometricRenderer world) : base(serial, world) { }
public ContainerItem(Serial serial, IIsometricRenderer world) : base(serial, world) { _ContainerObject = new GameObject_Container(this); }
public DynamicObject(Serial serial, IIsometricRenderer world) : base(serial, world) { }