public override void Apply(IInventoryViewData data) { base.Apply(data); playerInventoryviewData = (PlayerInventoryViewData)viewData; if (itemViews == null || itemViews.Length != CellCount) { itemViews = new PlayerInventoryCellView[CellCount]; for (var i = 0; i < CellCount; i++) { var itemView = Instantiate(cellPrefab, m_GridLayoutGroup.transform).GetComponent <PlayerInventoryCellView>(); itemViews[i] = itemView; itemView.transform.SetAsFirstSibling(); itemView.SetCellCallback( onCellClick, onCellOptionClick, onCellEnter, onCellExit, _ => m_ScrollRect.enabled = false, _ => m_ScrollRect.enabled = true); itemView.Apply(null); } m_GridLayoutGroup.constraint = GridLayoutGroup.Constraint.FixedColumnCount; m_GridLayoutGroup.constraintCount = playerInventoryviewData.width; m_GridLayoutGroup.cellSize = itemViews.First().DefaultCellSize; m_GridLayoutGroup.spacing = itemViews.First().MargineSpace; } for (var i = 0; i < playerInventoryviewData.CellData.Length; i++) { itemViews[i].Apply(playerInventoryviewData.CellData[i]); } }
public override void Apply(IInventoryViewData data) { base.Apply(data); InitMap(); playerEquipmentViewData = viewData as PlayerEquipmentViewData; if (itemViews == null || itemViews.Length != CellCount) { itemViews = new PlayerEquipmentCellView[CellCount]; for (int i = 0; i < CellCount; i++) { var itemView = GetCellBySlot(i); itemViews[i] = itemView; itemView.SetCellCallback( onCellClick, onCellOptionClick, onCellEnter, onCellExit, null, null); itemView.Apply(null); } } for (var i = 0; i < playerEquipmentViewData.CellData.Length; i++) { itemViews[i].Apply(playerEquipmentViewData.CellData[i]); } }
public virtual void Apply(IInventoryViewData data) { viewData = (AbstractInventoryViewData)data; }