/// <summary> /// Invoked if a {@link RendererBuilder} encounters an error. /// </summary> /// <param name="e">Describes the error.</param> internal void OnRenderersError(Exception e) { if (_internalErrorListener != null) { _internalErrorListener.OnRendererInitializationError(e); } foreach (var listener in _listeners) { listener.OnError(e); } _rendererBuildingState = RendererBuildingStateIdle; MaybeReportPlayerState(); }