private void OnTriggerExit(Collider other) { IInteractableUtilities utility = other.GetComponent <IInteractableUtilities>(); if (utility != null && mCurrentUtility != null) { //mCurrentUtility.OnDeselect(); mCurrentUtility = null; } }
private void OnTriggerEnter(Collider other) { IInteractableUtilities utility = other.GetComponent <IInteractableUtilities>(); if (utility != null) { mCurrentUtility = utility; // mCurrentUtility.OnSelect(this); } }