private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Interactable")) { IInteractable2D interactable = collision.GetComponent <IInteractable2D>(); interactables.Add(interactable); interactable.OnBeginFocus(this); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Interactable")) { IInteractable2D interactable = collision.GetComponent <IInteractable2D>(); interactables.Add(interactable); interactable.OnBeginFocus(this); } }