public static void SetLocator(IInstanceLocator locator) { _currentLocator = locator; }
IoCFactory() { _CurrentContainer = new InstanceLocator(); }
private void SetKernel(IKernel kernel) { Locator = new InstanceLocatorNinject(kernel); Resolver = kernel; }
public UnityFactory() { this._instanceLocator = new Unity(); }
public UnityFactory(IUnityContainer unityContainer) { this._instanceLocator = new Unity(unityContainer); }