コード例 #1
0
        /// <summary>
        /// This should be called at the beginning of OnGUI of every instance of classes that implement IInspector.
        ///
        /// Handles things like setting the ActiveInspector, updating mouseovered inspector part, and broadcasting various events.
        ///
        /// SEE ALSO: DrawGUI.BeginOnGUI and InspectorUtility.BeginInspectorDrawer.
        /// </summary>
        public static void BeginInspector([NotNull] IInspector inspector, ref bool anyInspectorPartMouseovered)
        {
            inspectorBeginScreenPoint = GUIUtility.GUIToScreenPoint(Vector2.zero);
            GUISpace.Current          = Space.Window;

            activeInspectorDrawer = inspector.InspectorDrawer;
            ActiveManager         = activeInspectorDrawer.Manager;

                        #if DEV_MODE
            Debug.Assert(activeManager.ActiveInstances.Contains(inspector));
                        #endif

            var e = Event.current;

            var setMouseoveredPart = inspector.GetMouseoveredPartUpdated(ref anyInspectorPartMouseovered);
            if (setMouseoveredPart != InspectorPart.None)
            {
                inspector.InspectorDrawer.Manager.SetMouseoveredInspector(inspector, setMouseoveredPart);
            }
            else if (activeManager.MouseoveredInspector == inspector)
            {
                                #if DEV_MODE && DEBUG_SET_MOUSEOVERED_INSPECTOR
                Debug.Log(StringUtils.ToColorizedString("SetMouseoveredInspector(", StringUtils.Null, ") with anyInspectorPartMouseovered=", anyInspectorPartMouseovered, ", IgnoreAllMouseInputs=", activeManager.IgnoreAllMouseInputs, ", Cursor.CanRequestLocalPosition=", Cursor.CanRequestLocalPosition, ", Cursor.LocalPosition=", Cursor.LocalPosition, ", windowRect=", inspector.State.WindowRect));
                                #endif

                activeManager.SetMouseoveredInspector(null, InspectorPart.None);
            }

            activeManager.ActiveInspector = inspector;

            var state = inspector.State;

            inspector.NowDrawingPart = InspectorPart.Other;

            if (OnInspectorGUIBegin != null)
            {
                OnInspectorGUIBegin(inspector);
            }

            var mouseDownInfo = activeManager.MouseDownInfo;

            // Events like MouseUp, DragUpdated and DragPerformed are normally ignored when the cursor is outside EditorWindow bounds
            // but when a field is being dragged we still need those events (especially important for the MouseUp event!)
            var type = mouseDownInfo.GetEventTypeForMouseUpDetection(e);

            switch (type)
            {
            case EventType.MouseUp:
            case EventType.DragPerform:
            case EventType.DragExited:
                                        #if DEV_MODE && DEBUG_DRAG_N_DROP
                Debug.Log(StringUtils.ToColorizedString("BeginInspector: " + e.type + " with ObjectReferences=", DrawGUI.Active.DragAndDropObjectReferences, ", MouseDownEventWasUsed=", mouseDownInfo.MouseDownEventWasUsed, ", IgnoreAllMouseInputs=", activeManager.IgnoreAllMouseInputs, ", mouseoveredPart=", setMouseoveredPart, ", button=", Event.current.button + ", mouseDownInfo.Inspector=", mouseDownInfo.Inspector, ", MouseDownOverControl=", mouseDownInfo.MouseDownOverDrawer));
                                        #endif

                if (e.type == EventType.DragExited && mouseDownInfo.IsDragExitedReallyMouseLeaveWindowEvent())
                {
                                                #if DEV_MODE
                    Debug.LogWarning("Ignoring DragExited call because IsDragExitedReallyMouseLeaveWindowEvent=" + StringUtils.True + " - cursor probably just left EditorWindow bounds.");
                                                #endif
                    break;
                }

                var mouseoveredInspector = activeManager.MouseoveredInspector;

                if (!activeManager.IgnoreAllMouseInputs && mouseoveredInspector != null)
                {
                    if (e.type == EventType.DragPerform || (e.type == EventType.MouseUp && Event.current.button == 0))
                    {
                        mouseoveredInspector.LastInputTime = Platform.Time;

                        var reordering   = mouseDownInfo.Reordering;
                        var reorderingTo = reordering.MouseoveredDropTarget.Parent;
                        if (reorderingTo != null && !mouseDownInfo.IsClick)
                        {
                            reorderingTo.OnMemberDragNDrop(mouseDownInfo, DrawGUI.Active.DragAndDropObjectReferences);
                        }
                                                        #if DEV_MODE && DEBUG_DRAG_N_DROP
                        else
                        {
                            Debug.Log(StringUtils.ToColorizedString("Won't call OnMemberDragNDrop. reorderingTo=", reorderingTo, ", mouseDownInfo.IsClick=", mouseDownInfo.IsClick));
                        }
                                                        #endif
                    }
                                                #if DEV_MODE && DEBUG_DRAG_N_DROP
                    else
                    {
                        Debug.Log(StringUtils.ToColorizedString("Won't call OnMemberDragNDrop. currentEvent.type=", e.type, ", Event.current.button=", Event.current.button));
                    }
                                                #endif
                }
                                        #if DEV_MODE && DEBUG_DRAG_N_DROP
                else
                {
                    Debug.Log(StringUtils.ToColorizedString("Won't call OnMemberDragNDrop. IgnoreAllMouseInputs=", activeManager.IgnoreAllMouseInputs, ", setMouseoveredPart=", setMouseoveredPart));
                }
                                        #endif

                if (mouseDownInfo.Inspector == inspector)
                {
                    if (e.type != EventType.MouseUp || Event.current.button == 0)
                    {
                        if (mouseDownInfo.MouseDownOverDrawer != null)
                        {
                                                                #if DEV_MODE
                            if (!mouseDownInfo.IsClick && !mouseDownInfo.CursorMovedAfterMouseDown)
                            {
                                Debug.LogWarning("Calling OnMouseUpAfterDownOverControl with IsClick=" + StringUtils.False + ", but CursorMovedAfterMouseDown was also false. Bug?");
                            }
                                                                #endif

                            mouseDownInfo.MouseDownOverDrawer.OnMouseUpAfterDownOverControl(e, mouseDownInfo.IsClick);
                        }
                        mouseDownInfo.Clear(true);
                    }
                }
                break;

            case EventType.MouseDown:
                                        #if DEV_MODE && DEBUG_ON_MOUSE_DOWN
                Debug.Log(StringUtils.ToColorizedString("BeginInspector(" + inspector + ") - MouseDown with IgnoreAllMouseInputs=", activeManager.IgnoreAllMouseInputs, ", setMouseoveredPart=", setMouseoveredPart));
                                        #endif

                if (!activeManager.IgnoreAllMouseInputs && setMouseoveredPart != InspectorPart.None)
                {
                    inspector.LastInputTime = Platform.Time;
                    inspector.OnMouseDown(e);

                    //give controls time to react to selection changes, editing text field changes etc.
                    //before cached values are updated
                }
                break;

            case EventType.KeyDown:
                inspector.LastInputTime = Platform.Time;
                break;

            case EventType.ContextClick:
                if (!activeManager.IgnoreAllMouseInputs && setMouseoveredPart != InspectorPart.None)
                {
                    inspector.OnContextClick(e);
                }
                break;
            }

            if (state.keyboardControlLastFrame != KeyboardControlUtility.KeyboardControl)
            {
                state.previousKeyboardControl  = state.keyboardControlLastFrame;
                state.keyboardControlLastFrame = KeyboardControlUtility.KeyboardControl;

                                #if UNITY_EDITOR
                state.previousKeyboardControlRect = state.keyboardRectLastFrame;
                state.keyboardRectLastFrame       = KeyboardControlUtility.Info.KeyboardRect;
                                #endif
            }
        }