public void OnRender() { if (Global.Player.IsDead) { return; } if (this.QEnabled && _spellConfig.Q.Ready) { Render.Circle(Global.Player.Position, _spellConfig.Q.Range, (uint)this.SegmentsValue, Color.IndianRed); } Render.WorldToScreen(Global.Player.ServerPosition, out var bkToggleV2); Render.Text("Bubba Kush: " + Temp.IsBubbaKush, new Vector2(bkToggleV2.X - 40, bkToggleV2.Y + 70), RenderTextFlags.Center, Temp.IsBubbaKush ? Color.White : Color.LightSlateGray); var target = Global.TargetSelector.GetSelectedTarget(); if (!this.PositionEnabled || target == null) { return; } if (Temp.IsBubbaKush && _insecManager.BkPosition(target) != Vector3.Zero) { var bkPos = _insecManager.BkPosition(target); Render.WorldToScreen(bkPos, out var bkScreen); Render.Text("BK", bkScreen, RenderTextFlags.Center, Color.Orange); var bkEndPos = target.ServerPosition; Render.WorldToScreen(bkEndPos, out var bkEndPosV2); Render.WorldToScreen(bkPos, out var bkPosV2); var arrowLine1 = bkEndPosV2 + (bkPosV2 - bkEndPosV2).Normalized().Rotated(40 * (float)Math.PI / 180) * target.BoundingRadius; var arrowLine2 = bkEndPosV2 + (bkPosV2 - bkEndPosV2).Normalized().Rotated(-40 * (float)Math.PI / 180) * target.BoundingRadius; Render.Line(bkEndPosV2, arrowLine1, Color.White); Render.Line(bkEndPosV2, arrowLine2, Color.White); Render.Line(bkPosV2, bkEndPosV2, Color.Orange); Render.Circle(bkPos, 65, (uint)this.SegmentsValue, Color.Orange); } else if (!_insecManager.InsecPosition(target).IsZero) { var insecPos = _insecManager.InsecPosition(target); var targetEndPos = target.ServerPosition + (target.ServerPosition - insecPos).Normalized() * 900; Render.WorldToScreen(targetEndPos, out var endPosV2); Render.WorldToScreen(insecPos, out var startPosV2); var arrowLine1 = endPosV2 + (startPosV2 - endPosV2).Normalized().Rotated(40 * (float)Math.PI / 180) * target.BoundingRadius; var arrowLine2 = endPosV2 + (startPosV2 - endPosV2).Normalized().Rotated(-40 * (float)Math.PI / 180) * target.BoundingRadius; Render.Line(endPosV2, arrowLine1, Color.White); Render.Line(endPosV2, arrowLine2, Color.White); Render.Line(startPosV2, endPosV2, Color.Orange); Render.Circle(insecPos, 65, (uint)this.SegmentsValue, Color.White); Render.Text(Temp.IsAlly ? "Ally" : "Turret", startPosV2, RenderTextFlags.Center, Color.Orange); } }
private Vector3 GetInsecPosition() { if (this.Bk && _insecManager.BkPosition(Target) != Vector3.Zero) { _isBkActive = true; return(_insecManager.BkPosition(Target)); } _isBkActive = false; return(_insecManager.InsecPosition(Target)); }