コード例 #1
0
 // ProcessShooting makes the player shoot to the current direction he's facing
 public void ProcessShooting()
 {
     if (_input.GetMouseButton(0))
     {
         _weaponController.OnTriggerHold();
     }
     else if (_input.GetMouseButtonUp(0))
     {
         _weaponController.OnTriggerRelease();
     }
 }