public void Show_current_record_and_semi_auto_matches() { var potential_matches = Reconciliator.Current_potential_matches(); _input_output.Output_line(""); _input_output.Output_line("*****************************************************************************"); _input_output.Output_line("*****************************************************************************"); _input_output.Output_line($"Source record for {Third_party_descriptor}, with best match immediately afterwards:"); _input_output.Output(" "); _input_output.Output_line(Reconciliator.Current_source_record_as_console_line()); if (potential_matches[0].Console_lines.Count > 1) { _input_output.Output_line($"Total: {potential_matches[0].Actual_records.Sum(x => x.Main_amount()).To_csv_string(true)}"); } foreach (var console_line in potential_matches[0].Console_lines) { _input_output.Output_line(console_line.Get_console_snippets(potential_matches[0])); } _input_output.Output_line(".............."); _input_output.Output_line($"Other matches found from {Owned_file_descriptor}:"); _input_output.Output_line("***********"); _input_output.Output_line("Enter the number next to the option you want."); _input_output.Output_all_lines_except_the_first(potential_matches); _input_output.Output_line("***********"); }
public void RunSort(Func <ReadOnlyCollection <int>, ReadOnlyCollection <int> > action) { try{ int numberCount = inputOutputHandler.PromptUserForNumber("Enter the how many numbers that will be sorted:"); ReadOnlyCollection <int> originalNumbers = inputOutputHandler.BuildNumbersArray(numberCount); ReadOnlyCollection <int> sortedNumbers = action(originalNumbers); inputOutputHandler.OutputNumbers("Before: ", originalNumbers); inputOutputHandler.OutputNumbers("After: ", sortedNumbers); }catch (Exception ex) { inputOutputHandler.Output($"Error occurred {ex.Message}"); } inputOutputHandler.Output("Press any key to quit the application."); inputOutputHandler.ReadInput(); }
public void Start() { Console.Clear(); var newCard = ShuffledDeck.PopCard(); Player.DrawCard(newCard); var newCardTwo = ShuffledDeck.PopCard(); Player.DrawCard(newCardTwo); _iio.Output("Your first two cards are: "); Player.PrintHandCard(); _iio.Output($"You are currently at {Player.Sum()}"); if (Player.DetermineBlackjack()) { _iio.Output("Player has won!! Yay!"); _stateOfGamePlay = false; } var newCardThree = ShuffledDeck.PopCard(); Dealer.DrawCard(newCardThree); var newCardFour = ShuffledDeck.PopCard(); Dealer.DrawCard(newCardFour); GamePlay(); }
public Direction DecideNextMove(List <Direction> listOfOptions) { Direction result; string stringToOutput = ConstructDirectionInstructionMessage(listOfOptions); _io.Output(stringToOutput); string errorMessage; string userInput; do { errorMessage = ""; userInput = _io.Input().ToLower(); errorMessage += GenerateErrorMessage(listOfOptions, userInput); Print(errorMessage); } while (errorMessage != ""); result = inputRef[userInput]; return(result); }
public void Print() { if (figure.Count != 0) { foreach (IComparable obj in figure) { IInputOutput outputObject = obj as IInputOutput; outputObject.Output(); } } }
private void BetweenValues(int _aValue, int _bValue) { for (int i = 0; i < figure.Count; i++) { IShape currentObject = figure[i] as IShape; if (currentObject.Perimeter >= _aValue && currentObject.Perimeter <= _bValue) { IInputOutput outputObject = currentObject as IInputOutput; outputObject.Output(); } } }
private void PrintDetails(string name, string surname, string startDate, string endDate, PayslipCalculator payslipCalculator) { _iio.Output("Your payslip has been generated:"); _iio.Output($"{name} {surname}"); _iio.Output($"Pay Period {startDate} - {endDate}"); _iio.Output($"Gross Income: {payslipCalculator.GetGrossIncome()}"); _iio.Output($"Income Tax: {payslipCalculator.GetIncomeTax()}"); _iio.Output($"Net Income: {payslipCalculator.GetNetIncome()}"); _iio.Output($"Super: {payslipCalculator.GetSuper()}"); }
public void RunSearch(Func <int, ReadOnlyCollection <int>, int> action) { try{ int numberCount = inputOutputHandler.PromptUserForNumber("Enter the how many numbers that will be searched:"); ReadOnlyCollection <int> originalNumbers = inputOutputHandler.BuildNumbersArray(numberCount); int desiredNumber = inputOutputHandler.PromptUserForNumber("Enter the desired number to be found:"); int result = action(desiredNumber, originalNumbers); if (result == -1) { inputOutputHandler.Output("Number not found."); } else { inputOutputHandler.Output($"Number found at index: {result}"); } }catch (Exception ex) { inputOutputHandler.Output($"Error occurred {ex.Message}"); } inputOutputHandler.Output("Press any key to quit the application."); inputOutputHandler.ReadInput(); }
public void PlayGame() { _iio.Output($"Please enter coordinates in the format x,y. Note valid coordinates are between 0 and {_board.Size-1}."); _iio.Output(DisplayBlankBoard()); while (true) { var coordinate = _player.PlayTurn(); if (_board.NoSquareRevealed()) { _iMineGenerator.SetFirstMove(coordinate); _iMineGenerator.PlaceMinesToBoard(_board); } //for testing purposes //_iio.Output(RevealAllMinesAndHints()); while (!MoveValidator.IsValidMove(coordinate, _board)) { _iio.Output($"Please enter a valid move."); coordinate = _player.PlayTurn(); } var square = _board.GetSquare(coordinate); if (!square.IsMine) { square.IsRevealed = true; GameStatus = GameStatus.Playing; _iio.Output("Current play:"); _iio.Output(DisplayBoard(false)); } if (HasPlayerWon(coordinate)) { GameStatus = GameStatus.Won; _iio.Output("Congratulations! You win :)"); return; } if (square.IsMine) { square.IsRevealed = true; GameStatus = GameStatus.Lost; _iio.Output("You stepped on a mine! You lose :("); _iio.Output(DisplayBoard(true)); return; } } }
public override void PlayTurn() { while (true) { _iio.Output($"You are currently at {HandValue()}"); if (HandValue() < WinningScore && _iio.AskQuestion($"Hit or stay? (Hit = {HitInput}, Stay = {StayInput})") == HitInput) { DrawCard(); } else { return; } } }
public void PlayGame() { Player currentPlayer = null; // _iio.Output("Here's the current board:"); _iio.Output(Messages.BoardMessage); //printCaption(); //_iio.Output(MyRsc.CurrentBoard) _iio.Output(_board.DisplayBoard()); while (true) { currentPlayer = currentPlayer != _player1 ? _player1 : _player2; if (currentPlayer != null) { var move = currentPlayer.PlayTurn(); while (!MoveValidator.IsValidMove(move, _board)) { _iio.Output(Messages.BoardPieceTakenMessage); move = currentPlayer.PlayTurn(); } _board.PlaceSymbolToCoordinates(currentPlayer.Symbol, move); _iio.Output(Messages.MoveAcceptedMessage); _iio.Output(_board.DisplayBoard()); if (HasPlayerWon(currentPlayer, move)) { GameStatus = GameStatus.Won; _iio.Output(Messages.WinMessage); _iio.Output(_board.DisplayBoard()); return; } } if (_board.IsFull()) { _iio.Output(Messages.DrawMessage); GameStatus = GameStatus.Drew; return; } } }
public void PrintMap(Block[,] twoDMap, List <ICharacter> characters) { var numberOfRows = twoDMap.GetLength(0); var numberOfColumns = twoDMap.GetLength(1); var stringToPassIn = ""; for (int row = 0; row < numberOfRows; row++) { for (int column = 0; column < numberOfColumns; column++) { stringToPassIn += AssignSymbol(characters, row, column, twoDMap); } if (row < numberOfRows - 1) { stringToPassIn += "\n"; } } _io.Output(stringToPassIn); }
public void StartGame() { // _winningPlayer = new List<Player>(); DealHands(); EachPlayerPlayTurn(); _iio.Output($"The dealer's hand before hitting is {_dealer.HandValue()}"); _dealer.PlayTurn(); GetDealerGameStatusBustedOrBlackJack(); _iio.Output($"The dealer's hand is {_dealer.HandValue()}"); DisplayPlayerAndDealerFinalResult(); }
private void WelcomePlayers() { _iio.Output("Welcome to Tic Tac Toe!"); }