public UIController(InputModel inputModel, PointModel pointModel, EnemyPool enemyPool, PauseModel pauseModel) { _controllers = new ControllerList(); _pause = inputModel.Pause(); _pause.OnKeyPressed += OnPauseKeyPressed; _pointModel = pointModel; _pointModel.OnPointsChanged += OnPointsChanged; _enemyPool = enemyPool; _enemyPool.OnEnemyKilledAndReturned += OnEnemyKilled; _lastEnemyKilledPanelController = new LastEnemyKilledPanelController(); _scorePanelController = new ScorePanelController(); _pausePanelController = new PausePanelController(pauseModel); _nullPanelController = new NullPanelController(); _controllers.Add(_pausePanelController); _scorePanelController.SetText("0"); _pausePanelController.Close(); _pausePanelController.OnResumeButtonPressed += ChangePanelController; _currentPanelController = _nullPanelController; _controllers.Initialize(); }
public InputModel() { _pcInputHorizontal = new PCInputAxis(AxisNames.HORIZONTAL); _pcInputVertical = new PCInputAxis(AxisNames.VERTICAL); _pcInputMouseX = new PCInputAxis(AxisNames.MOUSE_X); _pcInputMouseY = new PCInputAxis(AxisNames.MOUSE_Y); _pcInputPause = new PCInputKey(AxisNames.PAUSE); _pcInputActiveSkill = new PCInputKey(AxisNames.ABILITY); }