/// <summary> /// Initializes a new instance of the <see cref="InputBinaryViewModel"/> class. /// </summary> /// <param name="logger">The logger.</param> /// <param name="inputBinaryEventHandler">The input binary event handler.</param> /// <param name="stimulate">The stimulate.</param> public InputBinaryViewModel(ILogger logger, IInputBinaryEventHandler inputBinaryEventHandler, IStimulate stimulate) { this.Logger = logger; this.Stimulate = stimulate; this.GetCommand = new RelayCommand(this.GetCommandAction); this.gray = new SolidColorBrush(Colors.Gray); this.green = new SolidColorBrush(Colors.Green); this.Input = new List <InOutState>(); for (var i = 0; i < 16; ++i) { this.Input.Add(new InOutState(0, this.gray)); } inputBinaryEventHandler.EventIsReached += this.InputBinaryEventHandler_EventIsReached; }
/// <summary> /// Initializes a new instance of the <see cref="HandleInputs" /> class. /// </summary> /// <param name="logger">The logger.</param> /// <param name="pulseEventHandler">The pulse event handler.</param> /// <param name="readCanMessage">The read can message.</param> /// <param name="inputBinaryEventHandler">The input binary event handler.</param> /// <param name="aliveEventHandler">The alive event handler.</param> /// <param name="getActualNodeId">The get actual node identifier.</param> /// <param name="channelConfigurationResponseEventHandler">The channel configuration response event handler.</param> /// <param name="canIsConnectedEventHandler">The can is connected event handler.</param> /// <param name="flipFlopEventHandler">The flip flop event handler.</param> /// <param name="activeSensorEventHandler">The active sensor event handler.</param> /// <param name="canTextEventHandler">The can text event handler.</param> /// <param name="textResponseEventHandler">The text response event handler.</param> /// <param name="analogEventHandler">The analog event handler.</param> public HandleInputs(ILogger logger, IPulseEventHandler pulseEventHandler, IReadCanMessage readCanMessage, IInputBinaryEventHandler inputBinaryEventHandler, IAliveEventHandler aliveEventHandler, IGetActualNodeId getActualNodeId, IChannelConfigurationResponseEventHandler channelConfigurationResponseEventHandler, ICanIsConnectedEventHandler canIsConnectedEventHandler, IFlipFlopEventHandler flipFlopEventHandler, IActiveSensorEventHandler activeSensorEventHandler, ICanTextEventHandler canTextEventHandler, ITextResponseEventHandler textResponseEventHandler, IAnalogEventHandler analogEventHandler) { this.Logger = logger; this.PulseEventHandler = pulseEventHandler; this.ReadCanMessage = readCanMessage; this.InputBinaryEventHandler = inputBinaryEventHandler; this.AliveEventHandler = aliveEventHandler; this.GetActualNodeId = getActualNodeId; this.ChannelConfigurationResponseEventHandler = channelConfigurationResponseEventHandler; this.CanIsConnectedEventHandler = canIsConnectedEventHandler; this.FlipFlopEventHandler = flipFlopEventHandler; this.ActiveSensorEventHandler = activeSensorEventHandler; this.CanTextEventHandler = canTextEventHandler; this.TextResponseEventHandler = textResponseEventHandler; this.AnalogEventHandler = analogEventHandler; }