コード例 #1
0
ファイル: sound.cs プロジェクト: Vegetal-Pole/Adjutant
        public GameSound ReadData()
        {
            var resourceGestalt = cache.TagIndex.GetGlobalTag("ugh!").ReadMetadata <sound_cache_file_gestalt>();
            var playback        = resourceGestalt.Playbacks[PlaybackIndex];
            var codec           = resourceGestalt.Codecs[CodecIndex];
            var sourceData      = ResourceIdentifier.ReadSoundData();

            var result = new GameSound
            {
                Name             = item.FileName(),
                FormatHeader     = new XmaHeader(codec.SampleRateInt, codec.ChannelCounts),
                DefaultExtension = "xma"
            };

            for (int i = 0; i < playback.PermutationCount; i++)
            {
                var perm = resourceGestalt.SoundPermutations[playback.FirstPermutationIndex + i];
                var name = resourceGestalt.SoundNames[perm.NameIndex].Name;

                byte[] permData;

                if (playback.PermutationCount == 1)
                {
                    //skip the array copy
                    permData = sourceData;
                }
                else
                {
                    var blocks = Enumerable.Range(perm.BlockIndex, perm.BlockCount)
                                 .Select(x => resourceGestalt.DataBlocks[x])
                                 .ToList();

                    permData = new byte[blocks.Sum(b => b.Size)];
                    var offset = 0;
                    foreach (var block in blocks)
                    {
                        Array.Copy(sourceData, block.FileOffset, permData, offset, block.Size);
                        offset += block.Size;
                    }
                }

                result.Permutations.Add(new GameSoundPermutation
                {
                    Name      = name,
                    SoundData = permData
                });
            }

            return(result);
        }
コード例 #2
0
        public IGeometryModel ReadGeometry(int lod)
        {
            if (lod < 0 || lod >= ((IRenderGeometry)this).LodCount)
            {
                throw new ArgumentOutOfRangeException(nameof(lod));
            }

            using (var reader = cache.CreateReader(cache.DefaultAddressTranslator))
            {
                var model = new GeometryModel(item.FileName())
                {
                    CoordinateSystem = CoordinateSystem.Default
                };

                model.Nodes.AddRange(Nodes);
                model.MarkerGroups.AddRange(MarkerGroups);

                var shaderRefs = Shaders.Select(s => s.ShaderReference);
                model.Materials.AddRange(Halo1Common.GetMaterials(shaderRefs, reader));

                foreach (var region in Regions)
                {
                    var gRegion = new GeometryRegion {
                        SourceIndex = Regions.IndexOf(region), Name = region.Name
                    };
                    gRegion.Permutations.AddRange(region.Permutations.Select(p =>
                                                                             new GeometryPermutation
                    {
                        SourceIndex = region.Permutations.IndexOf(p),
                        Name        = p.Name,
                        MeshIndex   = p.LodIndex(lod),
                        MeshCount   = 1
                    }));

                    model.Regions.Add(gRegion);
                }

                if (cache.CacheType == CacheType.Halo1Xbox)
                {
                    model.Meshes.AddRange(ReadXboxMeshes(reader));
                }
                else
                {
                    model.Meshes.AddRange(ReadPCMeshes(reader));
                }

                return(model);
            }
        }
コード例 #3
0
ファイル: render_model.cs プロジェクト: Vegetal-Pole/Adjutant
        public IGeometryModel ReadGeometry(int lod)
        {
            if (lod < 0 || lod >= ((IRenderGeometry)this).LodCount)
            {
                throw new ArgumentOutOfRangeException(nameof(lod));
            }

            var model = new GeometryModel(item.FileName())
            {
                CoordinateSystem = CoordinateSystem.Default
            };

            model.Nodes.AddRange(Nodes);
            model.MarkerGroups.AddRange(MarkerGroups);
            model.Bounds.AddRange(BoundingBoxes);
            model.Materials.AddRange(Halo2.Halo2Common.GetMaterials(Shaders));

            foreach (var region in Regions)
            {
                var gRegion = new GeometryRegion {
                    SourceIndex = Regions.IndexOf(region), Name = region.Name
                };
                gRegion.Permutations.AddRange(region.Permutations.Select(p =>
                                                                         new GeometryPermutation
                {
                    SourceIndex = region.Permutations.IndexOf(p),
                    Name        = p.Name,
                    MeshIndex   = p.LodArray[lod],
                    MeshCount   = 1
                }));

                model.Regions.Add(gRegion);
            }

            foreach (var section in Sections)
            {
                var data        = section.DataPointer.ReadData(section.DataSize);
                var baseAddress = section.HeaderSize + 8;

                using (var ms = new MemoryStream(data))
                    using (var reader = new EndianReader(ms, ByteOrder.LittleEndian))
                    {
                        reader.ReadInt32(); //hklb
                        var sectionInfo = reader.ReadObject <MeshResourceDetailsBlock>();

                        var submeshResource = section.Resources[0];
                        var indexResource   = section.Resources.FirstOrDefault(r => r.Type0 == 48);
                        var vertexResource  = section.Resources.FirstOrDefault(r => r.Type0 == 92 && r.Type1 == 0);
                        var uvResource      = section.Resources.FirstOrDefault(r => r.Type0 == 92 && r.Type1 == 1);
                        var normalsResource = section.Resources.FirstOrDefault(r => r.Type0 == 92 && r.Type1 == 2);
                        var nodeMapResource = section.Resources.FirstOrDefault(r => r.Type0 == 164);

                        reader.Seek(baseAddress + submeshResource.Offset, SeekOrigin.Begin);
                        var submeshes = reader.ReadEnumerable <Halo2.SubmeshDataBlock>(submeshResource.Size / 72).ToList();

                        var mesh = new GeometryMesh {
                            BoundsIndex = 0,
                        };

                        foreach (var submesh in submeshes)
                        {
                            mesh.Submeshes.Add(new GeometrySubmesh
                            {
                                MaterialIndex = submesh.ShaderIndex,
                                IndexStart    = submesh.IndexStart,
                                IndexLength   = submesh.IndexLength
                            });
                        }

                        if (section.FaceCount * 3 == sectionInfo.IndexCount)
                        {
                            mesh.IndexFormat = IndexFormat.TriangleList;
                        }
                        else
                        {
                            mesh.IndexFormat = IndexFormat.TriangleStrip;
                        }

                        reader.Seek(baseAddress + indexResource.Offset, SeekOrigin.Begin);
                        mesh.Indicies = reader.ReadEnumerable <ushort>(sectionInfo.IndexCount).Select(i => (int)i).ToArray();

                        var nodeMap = new byte[0];
                        if (nodeMapResource != null)
                        {
                            reader.Seek(baseAddress + nodeMapResource.Offset, SeekOrigin.Begin);
                            nodeMap = reader.ReadBytes(sectionInfo.NodeMapCount);
                        }

                        #region Vertices
                        mesh.Vertices = new IVertex[section.VertexCount];
                        var vertexSize = vertexResource.Size / section.VertexCount;
                        for (int i = 0; i < section.VertexCount; i++)
                        {
                            var vert = new Halo2.Vertex();

                            reader.Seek(baseAddress + vertexResource.Offset + i * vertexSize, SeekOrigin.Begin);
                            vert.Position = new UInt16N4((ushort)(reader.ReadInt16() - short.MinValue), (ushort)(reader.ReadInt16() - short.MinValue), (ushort)(reader.ReadInt16() - short.MinValue), 0);
                            ReadBlendData(reader, section, mesh, vert, nodeMap);

                            mesh.Vertices[i] = vert;
                        }

                        for (int i = 0; i < section.VertexCount; i++)
                        {
                            var vert = (Halo2.Vertex)mesh.Vertices[i];

                            reader.Seek(baseAddress + uvResource.Offset + i * 4, SeekOrigin.Begin);
                            vert.TexCoords = new UInt16N2((ushort)(reader.ReadInt16() - short.MinValue), (ushort)(reader.ReadInt16() - short.MinValue));
                        }

                        for (int i = 0; i < section.VertexCount; i++)
                        {
                            var vert = (Halo2.Vertex)mesh.Vertices[i];

                            reader.Seek(baseAddress + normalsResource.Offset + i * 12, SeekOrigin.Begin);
                            vert.Normal = new HenDN3(reader.ReadUInt32());
                        }
                        #endregion

                        model.Meshes.Add(mesh);
                    }
            }

            return(model);
        }
コード例 #4
0
        public IGeometryModel ReadGeometry(int lod)
        {
            if (lod < 0 || lod >= ((IRenderGeometry)this).LodCount)
            {
                throw new ArgumentOutOfRangeException(nameof(lod));
            }

            var scenario = cache.TagIndex.GetGlobalTag("scnr").ReadMetadata <scenario>();
            var model    = new GeometryModel(item.FileName())
            {
                CoordinateSystem = CoordinateSystem.Default
            };

            var bspBlock = scenario.StructureBsps.First(s => s.BspReference.TagId == item.Id);
            var bspIndex = scenario.StructureBsps.IndexOf(bspBlock);

            var lightmap     = scenario.ScenarioLightmapReference.Tag.ReadMetadata <scenario_lightmap>();
            var lightmapData = lightmap.LightmapRefs[bspIndex].LightmapDataReference.Tag.ReadMetadata <scenario_lightmap_bsp_data>();

            model.Bounds.AddRange(lightmapData.BoundingBoxes);
            model.Materials.AddRange(Halo4Common.GetMaterials(Shaders));

            var clusterRegion = new GeometryRegion {
                Name = "Clusters"
            };

            clusterRegion.Permutations.AddRange(
                Clusters.Select((c, i) => new GeometryPermutation
            {
                SourceIndex = i,
                Name        = Clusters.IndexOf(c).ToString("D3", CultureInfo.CurrentCulture),
                MeshIndex   = c.SectionIndex,
                MeshCount   = 1
            })
                );
            model.Regions.Add(clusterRegion);

            if (!loadedInstances)
            {
                var resourceGestalt = cache.TagIndex.GetGlobalTag("zone").ReadMetadata <cache_file_resource_gestalt>();
                var entry           = resourceGestalt.ResourceEntries[InstancesResourcePointer.ResourceIndex];
                var address         = entry.ResourceFixups[entry.ResourceFixups.Count - 10].Offset & 0x0FFFFFFF;

                using (var ms = new MemoryStream(InstancesResourcePointer.ReadData(PageType.Auto)))
                    using (var reader = new EndianReader(ms, cache.ByteOrder))
                    {
                        var blockSize = cache.CacheType == CacheType.Halo4Beta ? 164 : 148;
                        for (int i = 0; i < GeometryInstances.Count; i++)
                        {
                            reader.Seek(address + blockSize * i, SeekOrigin.Begin);
                            GeometryInstances[i].TransformScale = reader.ReadSingle();
                            GeometryInstances[i].Transform      = new Matrix4x4
                            {
                                M11 = reader.ReadSingle(),
                                M12 = reader.ReadSingle(),
                                M13 = reader.ReadSingle(),

                                M21 = reader.ReadSingle(),
                                M22 = reader.ReadSingle(),
                                M23 = reader.ReadSingle(),

                                M31 = reader.ReadSingle(),
                                M32 = reader.ReadSingle(),
                                M33 = reader.ReadSingle(),

                                M41 = reader.ReadSingle(),
                                M42 = reader.ReadSingle(),
                                M43 = reader.ReadSingle(),
                            };
                            reader.Seek(10, SeekOrigin.Current);
                            GeometryInstances[i].SectionIndex = reader.ReadInt16();
                        }
                    }

                loadedInstances = true;
            }

            foreach (var instanceGroup in GeometryInstances.GroupBy(i => i.SectionIndex))
            {
                var section       = lightmapData.Sections[instanceGroup.Key];
                var sectionRegion = new GeometryRegion {
                    Name = Utils.CurrentCulture($"Instances {instanceGroup.Key:D3}")
                };
                sectionRegion.Permutations.AddRange(
                    instanceGroup.Select(i => new GeometryPermutation
                {
                    SourceIndex    = GeometryInstances.IndexOf(i),
                    Name           = i.Name,
                    Transform      = i.Transform,
                    TransformScale = i.TransformScale,
                    MeshIndex      = i.SectionIndex,
                    MeshCount      = 1
                })
                    );
                model.Regions.Add(sectionRegion);
            }

            model.Meshes.AddRange(Halo4Common.GetMeshes(cache, lightmapData.ResourcePointer, lightmapData.Sections, (s, m) =>
            {
                var index      = (short)lightmapData.Sections.IndexOf(s);
                m.BoundsIndex  = index >= lightmapData.BoundingBoxes.Count ? (short?)null : index;
                m.IsInstancing = index < lightmapData.BoundingBoxes.Count;
            }));

            return(model);
        }
コード例 #5
0
        public IGeometryModel ReadGeometry(int lod)
        {
            if (lod < 0 || lod >= ((IRenderGeometry)this).LodCount)
            {
                throw new ArgumentOutOfRangeException(nameof(lod));
            }

            var model = new GeometryModel(item.FileName())
            {
                CoordinateSystem = CoordinateSystem.Default
            };

            model.Materials.AddRange(Halo2Common.GetMaterials(Shaders));

            #region Clusters
            var clusterRegion = new GeometryRegion {
                Name = "Clusters"
            };

            foreach (var section in Clusters.Where(s => s.VertexCount > 0))
            {
                var sectionIndex = Clusters.IndexOf(section);

                var data        = section.DataPointer.ReadData(section.DataSize);
                var baseAddress = section.HeaderSize + 8;

                using (var ms = new MemoryStream(data))
                    using (var reader = new EndianReader(ms, ByteOrder.LittleEndian))
                    {
                        var sectionInfo = reader.ReadObject <MeshResourceDetailsBlock>();

                        var submeshResource = section.Resources[0];
                        var indexResource   = section.Resources.FirstOrDefault(r => r.Type0 == 32);
                        var vertexResource  = section.Resources.FirstOrDefault(r => r.Type0 == 56 && r.Type1 == 0);
                        var uvResource      = section.Resources.FirstOrDefault(r => r.Type0 == 56 && r.Type1 == 1);
                        var normalsResource = section.Resources.FirstOrDefault(r => r.Type0 == 56 && r.Type1 == 2);

                        reader.Seek(baseAddress + submeshResource.Offset, SeekOrigin.Begin);
                        var submeshes = reader.ReadEnumerable <SubmeshDataBlock>(submeshResource.Size / 72).ToList();

                        var mesh = new GeometryMesh();

                        if (section.FaceCount * 3 == sectionInfo.IndexCount)
                        {
                            mesh.IndexFormat = IndexFormat.TriangleList;
                        }
                        else
                        {
                            mesh.IndexFormat = IndexFormat.TriangleStrip;
                        }

                        reader.Seek(baseAddress + indexResource.Offset, SeekOrigin.Begin);
                        mesh.Indicies = reader.ReadEnumerable <ushort>(sectionInfo.IndexCount).Select(i => (int)i).ToArray();

                        #region Vertices
                        mesh.Vertices = new IVertex[section.VertexCount];
                        var vertexSize = vertexResource.Size / section.VertexCount;
                        for (int i = 0; i < section.VertexCount; i++)
                        {
                            var vert = new WorldVertex();

                            reader.Seek(baseAddress + vertexResource.Offset + i * vertexSize, SeekOrigin.Begin);
                            vert.Position = new RealVector3D(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());

                            mesh.Vertices[i] = vert;
                        }

                        for (int i = 0; i < section.VertexCount; i++)
                        {
                            var vert = (WorldVertex)mesh.Vertices[i];

                            reader.Seek(baseAddress + uvResource.Offset + i * 8, SeekOrigin.Begin);
                            vert.TexCoords = new RealVector2D(reader.ReadSingle(), reader.ReadSingle());
                        }

                        for (int i = 0; i < section.VertexCount; i++)
                        {
                            var vert = (WorldVertex)mesh.Vertices[i];

                            reader.Seek(baseAddress + normalsResource.Offset + i * 12, SeekOrigin.Begin);
                            vert.Normal = new HenDN3(reader.ReadUInt32());
                        }
                        #endregion

                        var perm = new GeometryPermutation
                        {
                            SourceIndex = Clusters.IndexOf(section),
                            Name        = sectionIndex.ToString("D3", CultureInfo.CurrentCulture),
                            MeshIndex   = model.Meshes.Count,
                            MeshCount   = 1
                        };

                        foreach (var submesh in submeshes)
                        {
                            mesh.Submeshes.Add(new GeometrySubmesh
                            {
                                MaterialIndex = submesh.ShaderIndex,
                                IndexStart    = submesh.IndexStart,
                                IndexLength   = submesh.IndexLength
                            });
                        }

                        clusterRegion.Permutations.Add(perm);
                        model.Meshes.Add(mesh);
                    }
            }

            model.Regions.Add(clusterRegion);
            #endregion

            #region Instances
            foreach (var section in Sections.Where(s => s.VertexCount > 0))
            {
                var sectionIndex  = Sections.IndexOf(section);
                var sectionRegion = new GeometryRegion {
                    Name = Utils.CurrentCulture($"Instances {sectionIndex:D3}")
                };

                var data        = section.DataPointer.ReadData(section.DataSize);
                var baseAddress = section.HeaderSize + 8;

                using (var ms = new MemoryStream(data))
                    using (var reader = new EndianReader(ms, ByteOrder.LittleEndian))
                    {
                        var sectionInfo = reader.ReadObject <MeshResourceDetailsBlock>();

                        var submeshResource = section.Resources[0];
                        var indexResource   = section.Resources.FirstOrDefault(r => r.Type0 == 32);
                        var vertexResource  = section.Resources.FirstOrDefault(r => r.Type0 == 56 && r.Type1 == 0);
                        var uvResource      = section.Resources.FirstOrDefault(r => r.Type0 == 56 && r.Type1 == 1);
                        var normalsResource = section.Resources.FirstOrDefault(r => r.Type0 == 56 && r.Type1 == 2);

                        reader.Seek(baseAddress + submeshResource.Offset, SeekOrigin.Begin);
                        var submeshes = reader.ReadEnumerable <SubmeshDataBlock>(submeshResource.Size / 72).ToList();

                        var mesh = new GeometryMesh {
                            IsInstancing = true
                        };

                        if (section.FaceCount * 3 == sectionInfo.IndexCount)
                        {
                            mesh.IndexFormat = IndexFormat.TriangleList;
                        }
                        else
                        {
                            mesh.IndexFormat = IndexFormat.TriangleStrip;
                        }

                        reader.Seek(baseAddress + indexResource.Offset, SeekOrigin.Begin);
                        mesh.Indicies = reader.ReadEnumerable <ushort>(sectionInfo.IndexCount).Select(i => (int)i).ToArray();

                        #region Vertices
                        mesh.Vertices = new IVertex[section.VertexCount];
                        var vertexSize = vertexResource.Size / section.VertexCount;
                        for (int i = 0; i < section.VertexCount; i++)
                        {
                            var vert = new WorldVertex();

                            reader.Seek(baseAddress + vertexResource.Offset + i * vertexSize, SeekOrigin.Begin);
                            vert.Position = new RealVector3D(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());

                            mesh.Vertices[i] = vert;
                        }

                        for (int i = 0; i < section.VertexCount; i++)
                        {
                            var vert = (WorldVertex)mesh.Vertices[i];

                            reader.Seek(baseAddress + uvResource.Offset + i * 8, SeekOrigin.Begin);
                            vert.TexCoords = new RealVector2D(reader.ReadSingle(), reader.ReadSingle());
                        }

                        for (int i = 0; i < section.VertexCount; i++)
                        {
                            var vert = (WorldVertex)mesh.Vertices[i];

                            reader.Seek(baseAddress + normalsResource.Offset + i * 12, SeekOrigin.Begin);
                            vert.Normal = new HenDN3(reader.ReadUInt32());
                        }
                        #endregion

                        var perms = GeometryInstances
                                    .Where(i => i.SectionIndex == sectionIndex)
                                    .Select(i => new GeometryPermutation
                        {
                            SourceIndex    = GeometryInstances.IndexOf(i),
                            Name           = i.Name,
                            Transform      = i.Transform,
                            TransformScale = i.TransformScale,
                            MeshIndex      = model.Meshes.Count,
                            MeshCount      = 1
                        }).ToList();

                        mesh.Submeshes.AddRange(
                            submeshes.Select(s => new GeometrySubmesh
                        {
                            MaterialIndex = s.ShaderIndex,
                            IndexStart    = s.IndexStart,
                            IndexLength   = s.IndexLength
                        })
                            );

                        sectionRegion.Permutations.AddRange(perms);
                        model.Meshes.Add(mesh);
                    }

                model.Regions.Add(sectionRegion);
            }
            #endregion

            return(model);
        }
コード例 #6
0
        public IGeometryModel ReadGeometry(int lod)
        {
            if (lod < 0 || lod >= ((IRenderGeometry)this).LodCount)
            {
                throw new ArgumentOutOfRangeException(nameof(lod));
            }

            using (var reader = cache.CreateReader(cache.DefaultAddressTranslator))
            {
                var model = new GeometryModel(item.FileName())
                {
                    CoordinateSystem = CoordinateSystem.Default
                };

                var shaderRefs = Lightmaps.SelectMany(m => m.Materials)
                                 .Where(m => m.ShaderReference.TagId >= 0)
                                 .GroupBy(m => m.ShaderReference.TagId)
                                 .Select(g => g.First().ShaderReference)
                                 .ToList();

                var shaderIds = shaderRefs.Select(r => r.TagId).ToList();

                model.Materials.AddRange(Halo1Common.GetMaterials(shaderRefs, reader));

                reader.Seek(SurfacePointer.Address, SeekOrigin.Begin);
                var indices = reader.ReadEnumerable <ushort>(SurfaceCount * 3).ToArray();

                var gRegion = new GeometryRegion {
                    Name = "Clusters"
                };

                int sectionIndex = 0;
                foreach (var section in Lightmaps)
                {
                    if (section.Materials.Count == 0)
                    {
                        continue;
                    }

                    var localIndices = new List <int>();
                    var vertices     = new List <WorldVertex>();
                    var submeshes    = new List <IGeometrySubmesh>();

                    var gPermutation = new GeometryPermutation
                    {
                        SourceIndex = Lightmaps.IndexOf(section),
                        Name        = sectionIndex.ToString("D3", CultureInfo.CurrentCulture),
                        MeshIndex   = sectionIndex,
                        MeshCount   = 1
                    };

                    foreach (var submesh in section.Materials)
                    {
                        reader.Seek(submesh.VertexPointer.Address, SeekOrigin.Begin);

                        submeshes.Add(new GeometrySubmesh
                        {
                            MaterialIndex = (short)shaderIds.IndexOf(submesh.ShaderReference.TagId),
                            IndexStart    = localIndices.Count,
                            IndexLength   = submesh.SurfaceCount * 3
                        });

                        localIndices.AddRange(
                            indices.Skip(submesh.SurfaceIndex * 3)
                            .Take(submesh.SurfaceCount * 3)
                            .Select(i => i + vertices.Count)
                            );

                        var vertsTemp = reader.ReadEnumerable <WorldVertex>(submesh.VertexCount).ToList();
                        vertices.AddRange(vertsTemp);
                    }

                    gRegion.Permutations.Add(gPermutation);

                    model.Meshes.Add(new GeometryMesh
                    {
                        IndexFormat   = IndexFormat.TriangleList,
                        VertexWeights = VertexWeights.None,
                        Indicies      = localIndices.ToArray(),
                        Vertices      = vertices.ToArray(),
                        Submeshes     = submeshes
                    });

                    sectionIndex++;
                }

                model.Regions.Add(gRegion);

                return(model);
            }
        }
コード例 #7
0
        public GameSound ReadData()
        {
            if (CompressionCodec != CompressionCodec.WMA && CompressionCodec != CompressionCodec.XboxAdpcm)
            {
                throw new NotSupportedException("Unsupported Codec/Encoding");
            }

            var resourceGestalt = cache.TagIndex.GetGlobalTag("ugh!").ReadMetadata <sound_cache_file_gestalt>();
            var pitchRange      = resourceGestalt.PitchRanges[PitchRangeIndex];

            var result = new GameSound {
                Name = item.FileName()
            };

            if (CompressionCodec == CompressionCodec.XboxAdpcm)
            {
                if (Encoding != Encoding.Codec)
                {
                    result.FormatHeader = new XboxAdpcmHeader(SampleRateInt, (byte)(Encoding + 1));
                }

                result.DefaultExtension = "wav";
            }
            else if (CompressionCodec == CompressionCodec.WMA)
            {
                result.DefaultExtension = "wma";
            }

            for (int i = 0; i < pitchRange.PermutationCount; i++)
            {
                var perm = resourceGestalt.SoundPermutations[pitchRange.FirstPermutationIndex + i];
                var name = resourceGestalt.SoundNames[perm.NameIndex].Name;

                byte[] permData;

                if (perm.BlockCount == 1)
                {
                    //skip the array copy
                    var block = resourceGestalt.SoundPermutationChunks[perm.BlockIndex];
                    permData = block.DataPointer.ReadData(block.DataSize);
                }
                else
                {
                    var blocks = Enumerable.Range(perm.BlockIndex, perm.BlockCount)
                                 .Select(x => resourceGestalt.SoundPermutationChunks[x])
                                 .ToList();

                    permData = new byte[blocks.Sum(b => b.DataSize)];
                    var offset = 0;
                    foreach (var block in blocks)
                    {
                        var sourceData = block.DataPointer.ReadData(block.DataSize);

                        Array.Copy(sourceData, 0, permData, offset, sourceData.Length);
                        offset += sourceData.Length;
                    }
                }

                result.Permutations.Add(new GameSoundPermutation
                {
                    Name      = name,
                    SoundData = permData
                });
            }

            return(result);
        }
コード例 #8
0
        public IGeometryModel ReadGeometry(int lod)
        {
            if (lod < 0 || lod >= ((IRenderGeometry)this).LodCount)
            {
                throw new ArgumentOutOfRangeException(nameof(lod));
            }

            var scenario = cache.TagIndex.GetGlobalTag("scnr").ReadMetadata <scenario>();
            var model    = new GeometryModel(item.FileName())
            {
                CoordinateSystem = CoordinateSystem.Default
            };

            var bspBlock = scenario.StructureBsps.First(s => s.BspReference.TagId == item.Id);
            var bspIndex = scenario.StructureBsps.IndexOf(bspBlock);

            var lightmap     = scenario.ScenarioLightmapReference.Tag.ReadMetadata <scenario_lightmap>();
            var lightmapData = cache.CacheType < CacheType.MccHalo3U4
                ? lightmap.LightmapData.First(sldt => sldt.BspIndex == bspIndex)
                : lightmap.LightmapRefs.Select(sldt => sldt.Tag.ReadMetadata <scenario_lightmap_bsp_data>()).First(sldt => sldt.BspIndex == bspIndex);

            model.Bounds.AddRange(BoundingBoxes);
            model.Materials.AddRange(Halo3Common.GetMaterials(Shaders));

            var clusterRegion = new GeometryRegion {
                Name = "Clusters"
            };

            clusterRegion.Permutations.AddRange(
                Clusters.Select((c, i) => new GeometryPermutation
            {
                SourceIndex = i,
                Name        = Clusters.IndexOf(c).ToString("D3", CultureInfo.CurrentCulture),
                MeshIndex   = c.SectionIndex,
                MeshCount   = 1
            })
                );
            model.Regions.Add(clusterRegion);

            foreach (var instanceGroup in GeometryInstances.GroupBy(i => i.SectionIndex))
            {
                var section       = lightmapData.Sections[instanceGroup.Key];
                var sectionRegion = new GeometryRegion {
                    Name = Utils.CurrentCulture($"Instances {instanceGroup.Key:D3}")
                };
                sectionRegion.Permutations.AddRange(
                    instanceGroup.Select(i => new GeometryPermutation
                {
                    SourceIndex    = GeometryInstances.IndexOf(i),
                    Name           = i.Name,
                    Transform      = i.Transform,
                    TransformScale = i.TransformScale,
                    MeshIndex      = i.SectionIndex,
                    MeshCount      = 1
                })
                    );
                model.Regions.Add(sectionRegion);
            }

            model.Meshes.AddRange(Halo3Common.GetMeshes(cache, lightmapData.ResourcePointer, lightmapData.Sections, (s, m) =>
            {
                var index      = (short)lightmapData.Sections.IndexOf(s);
                m.BoundsIndex  = index >= BoundingBoxes.Count ? (short?)null : index;
                m.IsInstancing = index < BoundingBoxes.Count;
            }));

            return(model);
        }