コード例 #1
0
ファイル: LobbiesPlugin.cs プロジェクト: proepkes/SpeedDate
        private void HandleJoinTeam(IIncommingMessage message)
        {
            var data = message.Deserialize <LobbyJoinTeamPacket>();

            var lobbiesExt = GetOrCreateLobbiesExtension(message.Peer);
            var lobby      = lobbiesExt.CurrentLobby;

            if (lobby == null)
            {
                message.Respond("You're not in a lobby", ResponseStatus.Failed);
                return;
            }

            var player = lobby.GetMember(lobbiesExt);

            if (player == null)
            {
                message.Respond("Invalid request", ResponseStatus.Failed);
                return;
            }

            if (!lobby.TryJoinTeam(data.TeamName, player))
            {
                message.Respond("Failed to join a team: " + data.TeamName, ResponseStatus.Failed);
                return;
            }

            message.Respond(ResponseStatus.Success);
        }
コード例 #2
0
ファイル: SpawnersModule.cs プロジェクト: xyberviri/MST
        /// <summary>
        /// Handles a message from spawned process. Spawned process send this message
        /// to notify server that it was started
        /// </summary>
        /// <param name="message"></param>
        protected virtual void RegisterSpawnedProcessRequestHandler(IIncommingMessage message)
        {
            var data = message.Deserialize(new RegisterSpawnedProcessPacket());

            // Try get psawn task by ID
            if (!spawnTasksList.TryGetValue(data.SpawnId, out SpawnTask task))
            {
                message.Respond("Invalid spawn task", ResponseStatus.Failed);
                logger.Error("Process tried to register to an unknown task");
                return;
            }

            // Check spawn task unique code
            if (task.UniqueCode != data.SpawnCode)
            {
                message.Respond("Unauthorized", ResponseStatus.Unauthorized);
                logger.Error("Spawned process tried to register, but failed due to mismaching unique code");
                return;
            }

            // Set task as registered
            task.OnRegistered(message.Peer);

            // Invoke event
            OnSpawnedProcessRegisteredEvent?.Invoke(task, message.Peer);

            // Respon to requester
            message.Respond(task.Options.ToDictionary().ToBytes(), ResponseStatus.Success);
        }
コード例 #3
0
ファイル: LobbiesPlugin.cs プロジェクト: proepkes/SpeedDate
        private void HandleSetLobbyProperties(IIncommingMessage message)
        {
            var data = message.Deserialize <LobbyPropertiesSetPacket>();

            _lobbiesById.TryGetValue(data.LobbyId, out var lobby);

            if (lobby == null)
            {
                message.Respond("Lobby was not found", ResponseStatus.Failed);
                return;
            }

            var lobbiesExt = GetOrCreateLobbiesExtension(message.Peer);

            foreach (var dataProperty in data.Properties)
            {
                if (!lobby.SetProperty(lobbiesExt, dataProperty.Key, dataProperty.Value))
                {
                    message.Respond("Failed to set the property: " + dataProperty.Key,
                                    ResponseStatus.Failed);
                    return;
                }
            }

            message.Respond(ResponseStatus.Success);
        }
コード例 #4
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        protected virtual void HandleGetLobbyMemberData(IIncommingMessage message)
        {
            var data    = message.Deserialize(new IntPairPacket());
            var lobbyId = data.A;
            var peerId  = data.B;

            ILobby lobby;

            Lobbies.TryGetValue(lobbyId, out lobby);

            if (lobby == null)
            {
                message.Respond("Lobby not found", ResponseStatus.Failed);
                return;
            }

            var member = lobby.GetMemberByPeerId(peerId);

            if (member == null)
            {
                message.Respond("Player is not in the lobby", ResponseStatus.Failed);
                return;
            }

            message.Respond(member.GenerateDataPacket(), ResponseStatus.Success);
        }
コード例 #5
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        private void HandlePlayerLeftRoom(IIncommingMessage message)
        {
            var data = message.Deserialize(new PlayerLeftRoomPacket());

            RegisteredRoom room;

            Rooms.TryGetValue(data.RoomId, out room);

            if (room == null)
            {
                message.Respond("Room does not exist", ResponseStatus.Failed);
                return;
            }

            if (message.Peer != room.Peer)
            {
                // Wrong peer unregistering the room
                message.Respond("You're not the creator of the room", ResponseStatus.Unauthorized);
                return;
            }

            room.OnPlayerLeft(data.PeerId);

            message.Respond(ResponseStatus.Success);
        }
コード例 #6
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        protected virtual void HandleGetRoomAccess(IIncommingMessage message)
        {
            var data = message.Deserialize(new RoomAccessRequestPacket());

            RegisteredRoom room;

            Rooms.TryGetValue(data.RoomId, out room);

            if (room == null)
            {
                message.Respond("Room does not exist", ResponseStatus.Failed);
                return;
            }

            if (!string.IsNullOrEmpty(room.Options.Password) && room.Options.Password != data.Password)
            {
                message.Respond("Invalid password", ResponseStatus.Unauthorized);
                return;
            }

            // Send room access request to peer who owns it
            room.GetAccess(message.Peer, data.Properties, (packet, error) =>
            {
                if (packet == null)
                {
                    message.Respond(error, ResponseStatus.Unauthorized);
                    return;
                }

                message.Respond(packet, ResponseStatus.Success);
            });
        }
コード例 #7
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        protected virtual void HandleSaveRoomOptions(IIncommingMessage message)
        {
            var data = message.Deserialize(new SaveRoomOptionsPacket());

            RegisteredRoom room;

            Rooms.TryGetValue(data.RoomId, out room);

            if (room == null)
            {
                message.Respond("Room does not exist", ResponseStatus.Failed);
                return;
            }

            if (message.Peer != room.Peer)
            {
                // Wrong peer unregistering the room
                message.Respond("You're not the creator of the room", ResponseStatus.Unauthorized);
                return;
            }

            ChangeRoomOptions(room, data.Options);

            message.Respond(ResponseStatus.Success);
        }
コード例 #8
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        protected virtual void GetRoomAccessRequestHandler(IIncommingMessage message)
        {
            var data = message.Deserialize(new RoomAccessRequestPacket());

            // Let's find a room by Id which the player wants to join
            if (!roomsList.TryGetValue(data.RoomId, out RegisteredRoom room))
            {
                message.Respond("Room does not exist", ResponseStatus.Failed);
                return;
            }

            // If room requires the password and given password is not valid
            if (!string.IsNullOrEmpty(room.Options.Password) && room.Options.Password != data.Password)
            {
                message.Respond("Invalid password", ResponseStatus.Unauthorized);
                return;
            }

            // Send room access request to peer who owns it
            room.GetAccess(message.Peer, data.CustomOptions, (packet, error) =>
            {
                if (packet == null)
                {
                    message.Respond(error, ResponseStatus.Unauthorized);
                    return;
                }

                message.Respond(packet, ResponseStatus.Success);
            });
        }
コード例 #9
0
ファイル: RoomController.cs プロジェクト: GeeJD85/MSF_Custom
        private void HandleProvideRoomAccessCheck(IIncommingMessage message)
        {
            var data = message.Deserialize(new RoomAccessProvideCheckPacket());

            var roomController = Msf.Server.Rooms.GetRoomController(data.RoomId);

            if (roomController == null)
            {
                message.Respond("There's no room controller with room id " + data.RoomId, ResponseStatus.NotHandled);
                return;
            }

            var accessProvider = roomController._accessProvider ?? DefaultAccessProvider;
            var isProviderDone = false;

            var requester = new UsernameAndPeerIdPacket()
            {
                PeerId   = data.PeerId,
                Username = data.Username
            };

            // Invoke the access provider
            accessProvider.Invoke(requester, (access, error) =>
            {
                // In case provider timed out
                if (isProviderDone)
                {
                    return;
                }

                isProviderDone = true;

                if (access == null)
                {
                    // If access is not provided
                    message.Respond(error ?? "", ResponseStatus.Failed);
                    return;
                }

                message.Respond(access, ResponseStatus.Success);

                if (Logger.IsLogging(LogLevel.Trace))
                {
                    Logger.Trace("Room controller gave address to peer " + data.PeerId + ":" + access);
                }
            });

            // Timeout the access provider
            MsfTimer.WaitForSeconds(Msf.Server.Rooms.AccessProviderTimeout, () =>
            {
                if (!isProviderDone)
                {
                    isProviderDone = true;
                    message.Respond("Timed out", ResponseStatus.Timeout);
                    Logger.Error("Access provider took longer than " + Msf.Server.Rooms.AccessProviderTimeout + " seconds to provide access. " +
                                 "If it's intended, increase the threshold at Msf.Server.Rooms.AccessProviderTimeout");
                }
            });
        }
コード例 #10
0
ファイル: JoinedLobby.cs プロジェクト: Avatarchik/SpeedDate
        private void HandleLobbyMemberJoinedMsg(IIncommingMessage message)
        {
            var data = message.Deserialize(new LobbyMemberData());

            Members[data.Username] = data;

            Listener?.OnMemberJoined(data);
        }
コード例 #11
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        private void HandleLobbyPropertyChanged(IIncommingMessage message)
        {
            var data = message.Deserialize(new StringPairPacket());

            Properties[data.A] = data.B;

            Listener?.OnLobbyPropertyChanged(data.A, data.B);
        }
コード例 #12
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 private static void handleTournamentStarted(IIncommingMessage rawMsg)
 {
     storedUpdates.Clear();
     ClientUIStateManager.requestGotoState(ClientUIStates.PlayingTournament, () => {
         storedInitMsg = rawMsg.Deserialize <TournamentInfoMsg>();
         initCurrentTree(storedInitMsg);
     });
 }
コード例 #13
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        private void HandleSpawnedProcessesCount(IIncommingMessage message)
        {
            var packet = message.Deserialize(new IntPairPacket());

            Spawners.TryGetValue(packet.A, out var spawner);

            spawner?.UpdateProcessesCount(packet.B);
        }
コード例 #14
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        private void OnChatMessageHandler(IIncommingMessage message)
        {
            var packet = message.Deserialize(new ChatMessagePacket());

            if (OnMessageReceivedEvent != null)
            {
                OnMessageReceivedEvent.Invoke(packet);
            }
        }
コード例 #15
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        private void handleRequestSpecificGameLogs(IIncommingMessage rawMsg)
        {
            SpectatorSpecificLogRequestMsg msg = rawMsg.Deserialize <SpectatorSpecificLogRequestMsg>();

            try { rawMsg.Respond(new SpectatorGameLog()
                {
                    gameLog = historyController.getSpecificStates(msg.IDs)
                }, ResponseStatus.Success); } catch { rawMsg.Respond(ResponseStatus.Error); }
        }
コード例 #16
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        private void HandleChatMessage(IIncommingMessage message)
        {
            var packet = message.Deserialize(new ChatMessagePacket());

            if (MessageReceived != null)
            {
                MessageReceived.Invoke(packet);
            }
        }
コード例 #17
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        private void HandleLobbyChatMessageMsg(IIncommingMessage message)
        {
            var msg = message.Deserialize(new LobbyChatPacket());

            if (_listener != null)
            {
                _listener.OnChatMessageReceived(msg);
            }
        }
コード例 #18
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        private void SetSpawnedProcessesCountRequestHandler(IIncommingMessage message)
        {
            var packet = message.Deserialize(new IntPairPacket());

            if (spawnersList.TryGetValue(packet.A, out RegisteredSpawner spawner))
            {
                spawner.UpdateProcessesCount(packet.B);
            }
        }
コード例 #19
0
ファイル: SpawnersModule.cs プロジェクト: GeeJD85/MSF_Custom
        protected virtual void ClientsSpawnRequestHandler(IIncommingMessage message)
        {
            var data = message.Deserialize(new ClientsSpawnRequestPacket());
            var peer = message.Peer;

            logger.Info($"Client {peer.Id} requested to spawn room {data.Options[MsfDictKeys.roomName]}");

            // Check if current request is authorized
            if (!CanClientSpawn(peer, data))
            {
                // Client can't spawn
                message.Respond("Unauthorized", ResponseStatus.Unauthorized);
                return;
            }

            // Try to find existing request to prevent new one
            SpawnTask prevRequest = peer.GetProperty((int)MsfPropCodes.ClientSpawnRequest) as SpawnTask;

            if (prevRequest != null && !prevRequest.IsDoneStartingProcess)
            {
                // Client has unfinished request
                message.Respond("You already have an active request", ResponseStatus.Failed);
                return;
            }

            // Create a new spawn task
            var task = Spawn(data.Options, data.Region, data.CustomArgs);

            // If spawn task is not created
            if (task == null)
            {
                message.Respond("All the servers are busy. Try again later".ToBytes(), ResponseStatus.Failed);
                return;
            }

            // Save spawn task requester
            task.Requester = message.Peer;

            // Save the task
            peer.SetProperty((int)MsfPropCodes.ClientSpawnRequest, task);

            // Listen to status changes
            task.OnStatusChangedEvent += (status) =>
            {
                // Send status update
                var msg = Msf.Create.Message((short)MsfMessageCodes.SpawnRequestStatusChange, new SpawnStatusUpdatePacket()
                {
                    SpawnId = task.SpawnId,
                    Status  = status
                });

                message.Peer.SendMessage(msg);
            };

            message.Respond(task.SpawnId, ResponseStatus.Success);
        }
コード例 #20
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        public void handleForeceRoundWinner(IIncommingMessage rawMsg)
        {
            TournamentForceWinnerMessage info = rawMsg.Deserialize <TournamentForceWinnerMessage>();
            RunningTournamentGame        game;

            if (findGame(info.tournamentID, out game, rawMsg) && SpectatorAuthModule.existsAdmin(rawMsg.Peer))
            {
                game.forceIndexWinner(info.roundID, info.winIndex);
            }
        }
コード例 #21
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        /// <summary>
        /// Fires when new status received
        /// </summary>
        /// <param name="message"></param>
        private static void StatusUpdateHandler(IIncommingMessage message)
        {
            var data = message.Deserialize(new SpawnStatusUpdatePacket());

            if (Msf.Client.Spawners.TryGetRequestController(data.SpawnId, out SpawnRequestController controller))
            {
                controller.Status = data.Status;
                controller.OnStatusChangedEvent?.Invoke(data.Status);
            }
        }
コード例 #22
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        private void onIncominChatgMsg(IIncommingMessage msg)
        {
            AlbotChatMsg chatMsg = msg.Deserialize <AlbotChatMsg> ();
            Text         newMsg  = (Text)Instantiate(MessagePrefab, MessagesList.transform);

            string timeStamp = generateTimeStamp();

            newMsg.text = timeStamp + " " + chatMsg.username + ": " + chatMsg.textMsg;
            newMsg.gameObject.SetActive(true);
        }
コード例 #23
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        private void handlePlayerReadyUpdate(IIncommingMessage rawMsg)
        {
            PreGameReadyUpdate msg = rawMsg.Deserialize <PreGameReadyUpdate>();
            PreGame            targetGame;

            if (findGame(msg.roomID, out targetGame, rawMsg) && targetGame.containsPeer(rawMsg.Peer))
            {
                targetGame.updatePeerReady(rawMsg.Peer, msg.isReady);
            }
        }
コード例 #24
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        private void handleSlotTypeChanged(IIncommingMessage rawMsg)
        {
            PreGameSlotSTypeMsg msg = rawMsg.Deserialize <PreGameSlotSTypeMsg>();
            PreGame             targetGame;

            if (findGame(msg.roomID, out targetGame, rawMsg))
            {
                targetGame.updateSlotType(msg.slot, rawMsg.Peer);
            }
        }
コード例 #25
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        public void handleReconnectPlayer(IIncommingMessage rawMsg)
        {
            TournamentReconnectPlayer info = rawMsg.Deserialize <TournamentReconnectPlayer>();
            RunningTournamentGame     game;

            if (findGame(info.tournamentID, out game, rawMsg) && SpectatorAuthModule.existsAdmin(rawMsg.Peer))
            {
                game.reconnectPlayer(info.username);
            }
        }
コード例 #26
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        private void handleGameOverMsg(IIncommingMessage rawMsg)
        {
            GameOverMsg result = rawMsg.Deserialize <GameOverMsg>();
            PreGame     game;

            if (findGame(result.roomID, out game))
            {
                game.getGameOverMsg(result);
            }
        }
コード例 #27
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        private void handleRoundStarted(IIncommingMessage rawMsg)
        {
            TournamentPreGameInfo info = rawMsg.Deserialize <TournamentPreGameInfo>();
            RunningTournamentGame game;

            if (findGame(info.tournamentID, out game, rawMsg) && SpectatorAuthModule.existsAdmin(rawMsg.Peer))
            {
                game.startRound(info.roundID);
            }
        }
コード例 #28
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        private void HandleKillSpawnedProcessRequest(IIncommingMessage message)
        {
            var data = message.Deserialize <KillSpawnedProcessPacket>();

            if (data == null)
            {
                message.Respond(ResponseStatus.Error);
                return;
            }

            message.Respond(_spawnerRequestsDelegate.HandleKillRequest(data.SpawnId) ? ResponseStatus.Success : ResponseStatus.Failed);
        }
コード例 #29
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        private void HandleSpawnRequest(IIncommingMessage message)
        {
            var packet = message.Deserialize <SpawnRequestPacket>();

            if (packet == null)
            {
                message.Respond(ResponseStatus.Error);
                return;
            }
            // Pass the request to handler
            _spawnerRequestsDelegate.HandleSpawnRequest(message, packet);
        }
コード例 #30
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        private void HandleRegisterRoom(IIncommingMessage message)
        {
            if (!HasRoomRegistrationPermissions(message.Peer))
            {
                message.Respond("Insufficient permissions", ResponseStatus.Unauthorized);
                return;
            }
            var options = message.Deserialize(new RoomOptions());
            var room    = RegisterRoom(message.Peer, options);

            // Respond with a room id
            message.Respond(room.RoomId, ResponseStatus.Success);
        }