public InMemoryQueryContextFactory( [NotNull] IStateManager stateManager, [NotNull] IEntityKeyFactorySource entityKeyFactorySource, [NotNull] IClrCollectionAccessorSource collectionAccessorSource, [NotNull] IClrAccessorSource<IClrPropertySetter> propertySetterSource, [NotNull] IInMemoryDataStore dataStore, [NotNull] ILoggerFactory loggerFactory) : base(stateManager, entityKeyFactorySource, collectionAccessorSource, propertySetterSource, loggerFactory) { Check.NotNull(dataStore, nameof(dataStore)); _dataStore = dataStore; }
public InMemoryQueryContextFactory( [NotNull] IStateManager stateManager, [NotNull] IEntityKeyFactorySource entityKeyFactorySource, [NotNull] IClrCollectionAccessorSource collectionAccessorSource, [NotNull] IClrAccessorSource <IClrPropertySetter> propertySetterSource, [NotNull] IInMemoryDataStore dataStore, [NotNull] ILoggerFactory loggerFactory) : base(stateManager, entityKeyFactorySource, collectionAccessorSource, propertySetterSource, loggerFactory) { Check.NotNull(dataStore, nameof(dataStore)); _dataStore = dataStore; }
public BattleshipGameService(IInMemoryDataStore inMemoryDataStore) { _inMemoryDataStore = inMemoryDataStore; }
public InMemoryDataStoreCreator([NotNull] IInMemoryDataStore dataStore) { Check.NotNull(dataStore, nameof(dataStore)); _dataStore = dataStore; }
internal InMemoryReadOnlyDataSet(IInMemoryDataStore store, IEnumerable <string> includes) { _store = store; _includes = includes; }
public InMemoryDataSource(IInMemoryDataStore store = null) { _store = store ?? new InMemoryDataStore(); }
public InMemoryMutableDataSet(IInMemoryDataStore store) { _store = store; }