コード例 #1
0
ファイル: Index2.cs プロジェクト: ultramario1998/Kuriimu2
        public (IEnumerable <IndexData> indeces, IList <Color> palette) Load(byte[] input, byte[] paletteData)
        {
            var palette = _paletteFormat.Load(paletteData).ToList();

            var result = new List <IndexData>();

            using (var br = new BinaryReaderX(new MemoryStream(input), false, _byteOrder))
                while (br.BaseStream.Position < br.BaseStream.Length || !br.IsFirstNibble)
                {
                    switch (_indexDepth)
                    {
                    case 4:
                        result.Add(new IndexData(br.ReadNibble()));
                        break;

                    case 8:
                        result.Add(new IndexData(br.ReadByte()));
                        break;

                    default:
                        throw new InvalidOperationException($"IndexDepth {_indexDepth} not supported.");
                    }
                }

            return(result, palette);
        }
コード例 #2
0
        public Palette(byte[] paletteData, IImageFormat paletteFormat, int indexDepth = 8, ByteOrder byteOrder = ByteOrder.LittleEndian)
        {
            if (indexDepth % 4 != 0)
            {
                throw new Exception("IndexDepth has to be dividable by 4.");
            }

            this.byteOrder = byteOrder;

            BitDepth   = indexDepth;
            FormatName = "Paletted " + paletteFormat.FormatName;

            this.paletteFormat = paletteFormat;
            paletteBytes       = paletteData;
            colors             = paletteFormat.Load(paletteData).ToList();
        }
コード例 #3
0
        public AI(int alpha, int indexSize, byte[] paletteData, IImageFormat paletteFormat, ByteOrder byteOrder = ByteOrder.LittleEndian)
        {
            if ((alpha + indexSize) % 8 != 0)
            {
                throw new Exception("Alpha + IndexSize has to be dividable by 8.");
            }

            this.byteOrder = byteOrder;

            this.alpha     = alpha;
            this.indexSize = indexSize;

            BitDepth   = alpha + indexSize;
            FormatName = $"A{alpha}I{indexSize}";

            this.paletteFormat = paletteFormat;
            paletteBytes       = paletteData;
            colors             = paletteFormat.Load(paletteData).ToList();
        }