internal ImageAssetBitmapManager(string imagesFolder, IImageAssetDelegate assetDelegate, IDictionary <string, LottieImageAsset> imageAssets) { _imagesFolder = imagesFolder; if (!string.IsNullOrEmpty(imagesFolder) && _imagesFolder[_imagesFolder.Length - 1] != '/') { _imagesFolder += '/'; } //if (!(callback is UIElement)) // TODO: Makes sense on UWP? //{ // Debug.WriteLine("LottieDrawable must be inside of a view for images to work.", L.TAG); // this.imageAssets = new Dictionary<string, LottieImageAsset>(); // return; //} _imageAssets = imageAssets; AssetDelegate = assetDelegate; }