/// <summary> /// Convert an float image to a squared integral image /// </summary> /// <remarks> /// We skip the last line to keep the original size (better performance) /// </remarks> /// <param name="source">image source</param> /// <param name="dest">image destination</param> public void IntegralSquare(IImage2DFloatA source, IImage2DFloatA dest) { if (source == null) throw new ArgumentNullException("source"); if (dest == null) throw new ArgumentNullException("dest"); if ((source.Width > dest.Width) || (source.Height > dest.Height)) throw new ArgumentException("Destination image (" + dest.Width + "x" + dest.Height + ") must have at least the source image width and height but is only " + source.Width + "x" + source.Height); int heightS = source.Height; int widthS = source.Width; int heightD = dest.Height; int widthD = dest.Width; float[] sBuf = source.HostBuffer; float[] dBuf = dest.HostBuffer; for (int x = 0; x < widthD; x++) dest.HostBuffer[x] = 0; // zero first line for (int y = 0, a = widthD * heightD; y < a; y += widthD) dest.HostBuffer[y] = 0; // zero first column int y1IndexS = 0; int yIndexD = widthD; int y1IndexD = 0; // last // for each line for (int y = 1; y < heightS; y++) { // for each pixel for (int x = 1; x < widthS; x++) { float p = sBuf[y1IndexS + x - 1]; dBuf[yIndexD + x] = p * p + dBuf[yIndexD + x - 1] + dBuf[y1IndexD + x] - dBuf[y1IndexD + x - 1]; } yIndexD += widthD; y1IndexS += widthS; y1IndexD += widthD; } dest.Normalized = false; }
/// <summary> /// Flip image Y coordinate /// </summary> /// <param name="source">image source</param> /// <param name="dest">image destination</param> public void FlipY(IImage2DFloatA source, IImage2DFloatA dest) { if (source == null) throw new ArgumentNullException("source"); if (dest == null) throw new ArgumentNullException("dest"); if (source == dest) throw new ArgumentException("Flipping kernel is not designed to run inline therefore source and destination must be different images"); if ((source.Width > dest.Width) || (source.Height > dest.Height)) throw new ArgumentException("Destination image (" + dest.Width + "x" + dest.Height + ") must have at least the same size as the source image (" + source.Width + "x" + source.Height + ")"); var sBuf = source.HostBuffer; var dBuf = dest.HostBuffer; int posSource = 0; int posDest = (source.Height - 1) * dest.Width; for (int y = 0, h = source.Height; y < h; y++) { for (int x = 0, w = source.Width; x < w; x++) { float color = sBuf[posSource++]; dBuf[posDest++] = color; } posDest -= dest.Width + source.Width; } }
/// <summary> /// GrayScale image /// </summary> /// <param name="source">image source</param> /// <param name="dest">image destination</param> public void GrayScale(IImage2DFloatRgbA source, IImage2DFloatA dest) { if (source == null) throw new ArgumentNullException("source"); if (dest == null) throw new ArgumentNullException("dest"); if ((source.Width > dest.Width) || (source.Height > dest.Height)) throw new ArgumentException("Destination image (" + dest.Width + "x" + dest.Height + ") must have at least the same size as the source image (" + source.Width + "x" + source.Height + ")"); int length = source.Width * source.Height; int pos = 0; for (int i = 0; i < length; i++) { float gray = 0.2989f * source.HostBuffer[pos++] + 0.5870f * source.HostBuffer[pos++] + 0.1140f * source.HostBuffer[pos++]; pos++; dest.HostBuffer[i] = gray; } dest.Normalized = source.Normalized; }
/// <summary> /// Extracts a channel of an RGB image /// </summary> /// <param name="source">image source</param> /// <param name="dest">image destination</param> /// <param name="offset">offset (0..3)</param> public void ExtractChannel(IImage2DFloatRgbA source, IImage2DFloatA dest, byte offset) { if (source == null) throw new ArgumentNullException("source"); if (dest == null) throw new ArgumentNullException("dest"); if (offset > 3) throw new ArgumentOutOfRangeException("offset", String.Format("offset must be between 0..3 but was {0}", offset)); if ((source.Width > dest.Width) || (source.Height > dest.Height)) throw new ArgumentException("Destination image (" + dest.Width + "x" + dest.Height + ") must have at least the same size as the source image (" + source.Width + "x" + source.Height + ")"); int length = source.Width * source.Height; int pos = 0; for (int i = 0; i < length; i++) for (int j = 0; j < 4; j++) if (j == offset) dest.HostBuffer[i] = source.HostBuffer[pos++]; else pos++; dest.Normalized = source.Normalized; }
/// <summary> /// Sobel filter image /// </summary> /// <param name="source">image source</param> /// <param name="dest">image destination</param> public void Sobel(IImage2DFloatA source, IImage2DFloatA dest) { if (source == null) throw new ArgumentNullException("source"); if (dest == null) throw new ArgumentNullException("dest"); if ((source.Width > dest.Width) || (source.Height > dest.Height)) throw new ArgumentException("Destination image (" + dest.Width + "x" + dest.Height + ") must have at least the same size as the source image (" + source.Width + "x" + source.Height + ")"); // TODO: Sobel filter image dest.Normalized = source.Normalized; }
/// <summary> /// Sets channel of a RGBA image /// </summary> /// <param name="source">source image</param> /// <param name="mask">mask image</param> /// <param name="dest">destination image</param> /// <param name="offset">offset (0..3)</param> public void SetChannel(IImage2DFloatRgbA source, IImage2DFloatA mask, IImage2DFloatRgbA dest, byte offset) { if (source == null) throw new ArgumentNullException("source"); if (mask == null) throw new ArgumentNullException("mask"); if (dest == null) throw new ArgumentNullException("dest"); if (offset > 3) throw new ArgumentOutOfRangeException("offset", String.Format("offset must be between 0..3 but was {0}", offset)); if ((source.Width > mask.Width) || (source.Height > mask.Height)) throw new ArgumentException("Image mask (" + dest.Width + "x" + dest.Height + ") must have at least the same size as the source image (" + source.Width + "x" + source.Height + ")"); if ((source.Width > dest.Width) || (source.Height > dest.Height)) throw new ArgumentException("Destination image (" + dest.Width + "x" + dest.Height + ") must have at least the same size as the source image (" + source.Width + "x" + source.Height + ")"); int length = source.Width * source.Height; int pos = 0; for (int i = 0; i < length; i++) for (int j = 0; j < 4; j++) { dest.HostBuffer[pos] = (j == offset) ? mask.HostBuffer[i] : source.HostBuffer[pos]; pos++; } }
/// <summary> /// Gets the sum of a rectangular feature in an integral image. /// </summary> public static float GetSum(ref HaarRectangle rect, IImage2DFloatA integralImage, int x, int y) { return integralImage.GetIntegralSum(x + rect.ScaledX, y + rect.ScaledY, rect.ScaledWidth, rect.ScaledHeight) * rect.ScaledWeight; }
/// <summary> /// Gets the sum of the areas of the rectangular features in an integral image. /// </summary> public static float GetNodeSum(ref HaarFeatureNode node, IImage2DFloatA integralImage, int x, int y) { float sum; sum = GetSum(ref node.Rect1, integralImage, x, y); sum += GetSum(ref node.Rect2, integralImage, x, y); if (node.RectCount == 3) sum += GetSum(ref node.Rect3, integralImage, x, y); return sum; }