コード例 #1
0
 public WpfMeshGeometry3D(Material material, Material backMaterial = null, IIfcTextureCoordinate ifcTextureCoordinates = null)
 {
     WpfModel = new GeometryModel3D(new MeshGeometry3D(), material);
     IfcTextureCoordinates = ifcTextureCoordinates;
     if (backMaterial != null) 
         WpfModel.BackMaterial = backMaterial;
 }
コード例 #2
0
        /// <summary>
        /// create the corresponding Texturemapping to a related texture coordinate element
        /// </summary>
        /// <param name="textureCoordinate"></param>
        /// <returns></returns>
        public static ITextureMapping CreateTextureMapping(IIfcTextureCoordinate textureCoordinate)
        {
            if (textureCoordinate is IIfcTextureMap)
            {
                return(null);
            }
            else if (textureCoordinate is IIfcTextureCoordinateGenerator generator)
            {
                TextureMapGenerationMethod method = (TextureMapGenerationMethod)Enum.Parse(typeof(TextureMapGenerationMethod), generator.Mode);
                switch (method)
                {
                case TextureMapGenerationMethod.SPHERE:
                    return(new SphericalTextureMap());

                default:
                    return(null);
                }
            }
            else if (textureCoordinate is IIfcIndexedTriangleTextureMap triTextureMap)
            {
                return(new ManualTriangularTextureMapping(triTextureMap, triTextureMap.MappedTo.Coordinates.CoordList.Count));
            }
            else
            {
                return(null);
            }
        }