public void OnAIProcessExited(IIPCServerReader sender, EventArgs e) { ClientRennenend cr = (ClientRennenend)sender; if (gameManager.Data.IsGameStarted) { gameManager.viewModel.MainWindowDispatcher.BeginInvoke((Action)__onAIProcessExited); } }
public IPCManager(IIPCServerReader server) { Contract.Requires(server != null); isClient = false; this.serverReader = server; }