コード例 #1
0
 public Player_Towns_v2(ScummEngine vm, IMixer mixer, IIMuse imuse, bool disposeIMuse)
     : base(vm, true)
 {
     _imuse         = imuse;
     _imuseDispose  = disposeIMuse;
     _soundOverride = new SoundOvrParameters[_numSoundMax];
     _intf          = new TownsAudioInterface(mixer, null);
 }
コード例 #2
0
ファイル: Player_Towns_v2.cs プロジェクト: scemino/nscumm
 public Player_Towns_v2(ScummEngine vm, IMixer mixer, IIMuse imuse, bool disposeIMuse)
     : base(vm, true)
 {
     _imuse = imuse;
     _imuseDispose = disposeIMuse;
     _soundOverride = new SoundOvrParameters[_numSoundMax];
     _intf = new TownsAudioInterface(mixer, null);
 }