void OnEnable() { if (null == iapManager) { iapManager = IAPBuilder.CurrentIapManager; } iapManager.OnPurchaseSupported += OnPurchaseSupportedHandler; iapManager.OnPurchaseNotSupported += OnPurchcaseNotSupportedHandler; iapManager.OnQuerySkuInfoSucceeded += OnQuerySkuInfoSucceededHandler; iapManager.OnQuerySkuInfoFailed += OnQuerySkuInfoFailedHandler; iapManager.OnPurchaseSucceeded += OnPurchaseSucceededHandler; iapManager.OnPurchaseFailed += OnPurchaseFailedHandler; iapManager.OnConsumeSucceeded += OnConsumeSucceededHandler; iapManager.OnConsumeFailed += OnConsumeFailedHandler; iapManager.OnQueryNotConsumedPurchasesSucceeded += OnQueryNotConsumedPurchasesSucceededHandler; iapManager.OnQueryNotConsumedPurchasesFailed += OnQueryNotConsumedPurchasesFailedHandler; }
/// <summary> /// Build IIAPManager object and attach it to GameObject (After calling this method the IAPBuilder class is reset) /// </summary> /// <param name="mono">Mono reference from GameObject to which you want to attach IIAPManager</param> /// <returns></returns> public IIAPManager BuildAndAttach(MonoBehaviour mono) { IIAPManager ret = null; #if _dev_ || _cafebazaar_ ret = mono.gameObject.AddComponent <BazaarIAPManager>(); ((BazaarIAPManager)ret).SetData(_publicKeys[Store.Bazaar], _products); #endif #if _dev_ || _myket_ ret = mono.gameObject.AddComponent <MyketIAPManager>(); ((MyketIAPManager)ret).SetData(_publicKeys[Store.Myket], _products); #endif #if _dev_ || _googleplay_ ret = mono.gameObject.AddComponent <GooglePlayIAPManager>(); ((GooglePlayIAPManager)ret).SetData(_products); #endif CurrentIapManager = ret; return(ret); }