public static ValueTask Update(CanvasTimingInformation info, IHumanInterfaceParser input) { TotalTime = info.TotalTime; if (info.TotalTime - _lastTimeKeyboardChecked > .25f.Seconds()) { _lastTimeKeyboardChecked = info.TotalTime; if (input.IsKeyCurrentlyDown(Keys.D)) { ShouldShow = !ShouldShow; } } if (input.WasKeyPressedAndReleased(Keys.A)) { Constants.FramesPerSecond -= 5; Constants.FramesPerSecond = Math.Max(5, Constants.FramesPerSecond); } if (input.WasKeyPressedAndReleased(Keys.S)) { Constants.FramesPerSecond += 5; } return(default);
public async ValueTask <ActUpdateResult> Update(CanvasTimingInformation timing) { if (_input.WasKeyPressedAndReleased(Keys.One)) { await _mediator.Publish(new NewGameEvent(1)); return(ActUpdateResult.Finished); } if (_input.WasKeyPressedAndReleased(Keys.Two) && _coinBox.Credits >= 2) { await _mediator.Publish(new NewGameEvent(2)); return(ActUpdateResult.Finished); } if (_input.WasKeyPressedAndReleased(Keys.Five)) { await _mediator.Publish(new CoinInsertedEvent()); } return(ActUpdateResult.Running); }
async ValueTask checkCheatKeys() { if (Cheats.AllowDebugKeys && _input.IsKeyCurrentlyDown(Keys.Three)) { // ReSharper disable once HeapView.BoxingAllocation _currentAct = await _mediator.Send(new GetActRequest("LevelFinishedAct")); } if (Cheats.AllowDebugKeys && _input.IsKeyCurrentlyDown(Keys.Four)) { await _mediator.Publish(new PacManEatenEvent()); } if (Cheats.AllowDebugKeys && _input.WasKeyPressedAndReleased(Keys.Six)) { await _mediator.Publish(new AllPillsEatenEvent()); } }
public async ValueTask <ActUpdateResult> Update(CanvasTimingInformation timing) { if (_input.WasKeyPressedAndReleased(Keys.Five)) { await _mediator.Publish(new CoinInsertedEvent()); return(ActUpdateResult.Finished); } _gameStats.Update(timing); await _maze.Update(timing); await _pacman.Update(timing); await _fruit.Update(timing); await _ghostCollection.Update(timing); return(ActUpdateResult.Running); }