//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public override void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState, float pArcAngle, IItemVisualSettings pSettings) { base.Build(pMenuState, pItemState, pArcAngle, pSettings); //// vOuter = new GameObject("ToggleOuter"); vOuter.transform.SetParent(gameObject.transform, false); vOuter.transform.localRotation = vLabel.CanvasLocalRotation; vOuter.AddComponent<MeshRenderer>(); MeshFilter outerFilt = vOuter.AddComponent<MeshFilter>(); vOuterMesh = outerFilt.mesh; MeshUtil.BuildQuadMesh(vOuterMesh); Materials.SetMeshColor(vOuterMesh, Color.clear); Materials.SetMeshIconCoords(vOuterMesh, GetOuterIconOffset()); //// vInner = new GameObject("ToggleInner"); vInner.transform.SetParent(gameObject.transform, false); vInner.transform.localRotation = vLabel.CanvasLocalRotation; vInner.AddComponent<MeshRenderer>(); MeshFilter iconFilt = vInner.AddComponent<MeshFilter>(); vInnerMesh = iconFilt.mesh; MeshUtil.BuildQuadMesh(vInnerMesh); Materials.SetMeshColor(vInnerMesh, Color.clear); Materials.SetMeshIconCoords(vInnerMesh, GetInnerIconOffset()); }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public virtual void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState, float pArcAngle, IItemVisualSettings pSettings) { vMenuState = pMenuState; vItemState = pItemState; vSettings = (ItemVisualSettingsStandard)pSettings; //// vHoverSlice = new UiHoverMeshSlice(gameObject, true); vHoverSlice.UpdateSize(UiItemSelectRenderer.InnerRadius, UiItemSelectRenderer.OuterRadius, pArcAngle); //// var labelObj = new GameObject("Label"); labelObj.transform.SetParent(gameObject.transform, false); labelObj.transform.localPosition = new Vector3(0, 0, 1); labelObj.transform.localRotation = Quaternion.FromToRotation(Vector3.back, Vector3.right); labelObj.transform.localScale = new Vector3((vMenuState.IsOnLeftSide ? 1 : -1), 1, 1); vLabel = labelObj.AddComponent <UiLabel>(); vLabel.AlignLeft = vMenuState.IsOnLeftSide; }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public virtual void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState, float pArcAngle, IItemVisualSettings pSettings) { vMenuState = pMenuState; vItemState = pItemState; vSelItem = (vItemState.Item as ISelectableItem); vSettings = (ItemVisualSettingsStandard)pSettings; //// vHoverSlice = new UiHoverMeshSlice(gameObject); vHoverSlice.DrawOuterEdge = true; vHoverSlice.UpdateSize(InnerRadius, OuterRadius, pArcAngle); //// vIcon = new GameObject("Icon"); vIcon.transform.SetParent(gameObject.transform, false); vIcon.transform.localRotation = Quaternion.FromToRotation(Vector3.forward, Vector3.up) * Quaternion.FromToRotation(Vector3.right, Vector3.up); vIcon.AddComponent <MeshRenderer>(); MeshFilter iconFilt = vIcon.AddComponent <MeshFilter>(); vIconMeshBuilder = new MeshBuilder(); MeshUtil.BuildQuadMesh(vIconMeshBuilder); Materials.SetMeshIconCoords(vIconMeshBuilder, Materials.IconOffset.Parent); vIconMeshBuilder.Commit(); vIconMeshBuilder.CommitColors(Color.clear); iconFilt.sharedMesh = vIconMeshBuilder.Mesh; }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public override void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState, float pArcAngle, IItemVisualSettings pSettings) { base.Build(pMenuState, pItemState, pArcAngle, pSettings); //// vOuter = new GameObject("ToggleOuter"); vOuter.transform.SetParent(gameObject.transform, false); vOuter.transform.localRotation = vLabel.CanvasLocalRotation; vOuter.AddComponent <MeshRenderer>(); MeshFilter outerFilt = vOuter.AddComponent <MeshFilter>(); vOuterMesh = outerFilt.mesh; MeshUtil.BuildQuadMesh(vOuterMesh); Materials.SetMeshColor(vOuterMesh, Color.clear); Materials.SetMeshIconCoords(vOuterMesh, GetOuterIconOffset()); //// vInner = new GameObject("ToggleInner"); vInner.transform.SetParent(gameObject.transform, false); vInner.transform.localRotation = vLabel.CanvasLocalRotation; vInner.AddComponent <MeshRenderer>(); MeshFilter iconFilt = vInner.AddComponent <MeshFilter>(); vInnerMesh = iconFilt.mesh; MeshUtil.BuildQuadMesh(vInnerMesh); Materials.SetMeshColor(vInnerMesh, Color.clear); Materials.SetMeshIconCoords(vInnerMesh, GetInnerIconOffset()); }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public static float GetArcAlpha(IHovercastMenuState pMenuState) { float alpha = 1 - (float)Math.Pow(1 - pMenuState.DisplayStrength, 2); alpha -= (float)Math.Pow(pMenuState.NavBackStrength, 2) * 0.5f; return(Math.Max(0, alpha)); }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public virtual void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState, float pArcAngle, IItemVisualSettings pSettings) { vMenuState = pMenuState; vItemState = pItemState; vSelItem = (vItemState.Item as ISelectableItem); vSettings = (ItemVisualSettingsStandard)pSettings; //// vHoverSlice = new UiHoverMeshSlice(gameObject); vHoverSlice.DrawOuterEdge = true; vHoverSlice.UpdateSize(InnerRadius, OuterRadius, pArcAngle); //// vIcon = new GameObject("Icon"); vIcon.transform.SetParent(gameObject.transform, false); vIcon.transform.localRotation = Quaternion.FromToRotation(Vector3.forward, Vector3.up)* Quaternion.FromToRotation(Vector3.right, Vector3.up); vIcon.AddComponent<MeshRenderer>(); MeshFilter iconFilt = vIcon.AddComponent<MeshFilter>(); vIconMeshBuilder = new MeshBuilder(); MeshUtil.BuildQuadMesh(vIconMeshBuilder); Materials.SetMeshIconCoords(vIconMeshBuilder, Materials.IconOffset.Parent); vIconMeshBuilder.Commit(); vIconMeshBuilder.CommitColors(Color.clear); iconFilt.sharedMesh = vIconMeshBuilder.Mesh; }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public override void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState, float pArcAngle, IItemVisualSettings pSettings) { base.Build(pMenuState, pItemState, pArcAngle, pSettings); vIcon = new GameObject("Icon"); vIcon.transform.SetParent(gameObject.transform, false); vIcon.transform.localRotation = vLabel.gameObject.transform.localRotation*vLabel.CanvasLocalRotation; vIcon.transform.localScale = GetIconScale(); vIcon.AddComponent<MeshRenderer>(); MeshFilter iconFilt = vIcon.AddComponent<MeshFilter>(); vIconMeshBuilder = new MeshBuilder(); MeshUtil.BuildQuadMesh(vIconMeshBuilder); Materials.SetMeshIconCoords(vIconMeshBuilder, GetIconOffset()); vIconMeshBuilder.Commit(); vIconMeshBuilder.CommitColors(Color.clear); iconFilt.sharedMesh = vIconMeshBuilder.Mesh; }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public override void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState, float pArcAngle, IItemVisualSettings pSettings) { base.Build(pMenuState, pItemState, pArcAngle, pSettings); vIcon = new GameObject("Icon"); vIcon.transform.SetParent(gameObject.transform, false); vIcon.transform.localRotation = vLabel.gameObject.transform.localRotation * vLabel.CanvasLocalRotation; vIcon.transform.localScale = GetIconScale(); vIcon.AddComponent <MeshRenderer>(); MeshFilter iconFilt = vIcon.AddComponent <MeshFilter>(); vIconMeshBuilder = new MeshBuilder(); MeshUtil.BuildQuadMesh(vIconMeshBuilder); Materials.SetMeshIconCoords(vIconMeshBuilder, GetIconOffset()); vIconMeshBuilder.Commit(); vIconMeshBuilder.CommitColors(Color.clear); iconFilt.sharedMesh = vIconMeshBuilder.Mesh; }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public virtual void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState, float pArcAngle, IItemVisualSettings pSettings) { vMenuState = pMenuState; vItemState = pItemState; vSettings = (ItemVisualSettingsStandard)pSettings; //// vHoverSlice = new UiHoverMeshSlice(gameObject); vHoverSlice.UpdateSize(InnerRadius, OuterRadius, pArcAngle); //// var labelObj = new GameObject("Label"); labelObj.transform.SetParent(gameObject.transform, false); labelObj.transform.localPosition = new Vector3(0, 0, 1); labelObj.transform.localRotation = Quaternion.FromToRotation(Vector3.back, Vector3.right); labelObj.transform.localScale = new Vector3((vMenuState.IsOnLeftSide ? 1 : -1), 1, 1); vLabel = labelObj.AddComponent<UiLabel>(); vLabel.AlignLeft = vMenuState.IsOnLeftSide; }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public virtual void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState, float pArcAngle, IItemVisualSettings pSettings) { vMenuState = pMenuState; vItemState = pItemState; vAngle0 = -pArcAngle / 2f; vAngle1 = pArcAngle / 2f; vSettings = (ItemVisualSettingsStandard)pSettings; vSliderItem = (ISliderItem)vItemState.Item; vTicks = new GameObject[vSliderItem.Ticks]; const float pi = (float)Math.PI; vGrabArc = pi / 40f; vSlideDegree0 = (vAngle0 + vGrabArc / 2) / pi * 180; vSlideDegrees = (vAngle1 - vAngle0 - vGrabArc) / pi * 180; vZeroValue = (0 - vSliderItem.RangeMin) / (vSliderItem.RangeMax - vSliderItem.RangeMin); //// vHiddenSlice = new UiHoverMeshSlice(gameObject, true); vHiddenSlice.UpdateSize(1, 1.5f, pArcAngle); vHiddenSlice.UpdateBackground(Color.clear); var trackObj = new GameObject("Track"); trackObj.transform.SetParent(gameObject.transform, false); trackObj.transform.localRotation = Quaternion.AngleAxis(vAngle0 / pi * 180, Vector3.up); vTrack = new UiItemSliderTrackRenderer(trackObj); vTrackSegments = new ReadList <DisplayUtil.TrackSegment>(); vTrackCuts = new ReadList <DisplayUtil.TrackSegment>(); //// if (vSliderItem.Ticks > 1) { Vector3 quadScale = new Vector3(UiHoverMeshSlice.AngleInset * 2, 0.36f, 0.1f); float percPerTick = 1 / (float)(vSliderItem.Ticks - 1); vTickMeshBuilder = new MeshBuilder(); MeshUtil.BuildQuadMesh(vTickMeshBuilder); vTickMeshBuilder.Commit(); vTickMeshBuilder.CommitColors(Color.clear); for (int i = 0; i < vSliderItem.Ticks; ++i) { var tickObj = new GameObject("Tick" + i); tickObj.transform.SetParent(gameObject.transform, false); tickObj.transform.localRotation = Quaternion.AngleAxis( vSlideDegree0 + vSlideDegrees * i * percPerTick, Vector3.up); vTicks[i] = tickObj; var quadObj = new GameObject("Quad"); quadObj.transform.SetParent(tickObj.transform, false); quadObj.transform.localPosition = new Vector3(0, 0, 1.25f); quadObj.transform.localRotation = TickQuatRot; quadObj.transform.localScale = quadScale; quadObj.AddComponent <MeshRenderer>(); MeshFilter quadFilt = quadObj.AddComponent <MeshFilter>(); quadFilt.sharedMesh = vTickMeshBuilder.Mesh; } } //// vGrabHold = new GameObject("GrabHold"); vGrabHold.transform.SetParent(gameObject.transform, false); var grabObj = new GameObject("Grab"); grabObj.transform.SetParent(vGrabHold.transform, false); vGrab = grabObj.AddComponent <UiItemSliderGrabRenderer>(); vGrab.Build(vMenuState, vItemState, vGrabArc, pSettings); //// vHoverHold = new GameObject("HoverHold"); vHoverHold.transform.SetParent(gameObject.transform, false); var hoverObj = new GameObject("Hover"); hoverObj.transform.SetParent(vHoverHold.transform, false); vHover = new UiHoverMeshSlice(hoverObj, false, "Hover"); }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public virtual void Build(IHovercastMenuState pMenuState, IBaseItemState pItemState, float pArcAngle, IItemVisualSettings pSettings) { vMenuState = pMenuState; vItemState = pItemState; vAngle0 = -pArcAngle/2f; vAngle1 = pArcAngle/2f; vSettings = (ItemVisualSettingsStandard)pSettings; vSliderItem = (ISliderItem)vItemState.Item; vTicks = new GameObject[vSliderItem.Ticks]; const float pi = (float)Math.PI; vGrabArc = pi/40f; vSlideDegree0 = (vAngle0+vGrabArc/2)/pi*180; vSlideDegrees = (vAngle1-vAngle0-vGrabArc)/pi*180; vZeroValue = (0-vSliderItem.RangeMin)/(vSliderItem.RangeMax-vSliderItem.RangeMin); //// vHiddenSlice = new UiHoverMeshSlice(gameObject, true); vHiddenSlice.UpdateSize(1, 1.5f, pArcAngle); vHiddenSlice.UpdateBackground(Color.clear); var trackObj = new GameObject("Track"); trackObj.transform.SetParent(gameObject.transform, false); trackObj.transform.localRotation = Quaternion.AngleAxis(vAngle0/pi*180, Vector3.up); vTrack = new UiItemSliderTrackRenderer(trackObj); vTrackSegments = new ReadList<DisplayUtil.TrackSegment>(); vTrackCuts = new ReadList<DisplayUtil.TrackSegment>(); //// if ( vSliderItem.Ticks > 1 ) { Vector3 quadScale = new Vector3(UiHoverMeshSlice.AngleInset*2, 0.36f, 0.1f); float percPerTick = 1/(float)(vSliderItem.Ticks-1); vTickMeshBuilder = new MeshBuilder(); MeshUtil.BuildQuadMesh(vTickMeshBuilder); vTickMeshBuilder.Commit(); vTickMeshBuilder.CommitColors(Color.clear); for ( int i = 0 ; i < vSliderItem.Ticks ; ++i ) { var tickObj = new GameObject("Tick"+i); tickObj.transform.SetParent(gameObject.transform, false); tickObj.transform.localRotation = Quaternion.AngleAxis( vSlideDegree0+vSlideDegrees*i*percPerTick, Vector3.up); vTicks[i] = tickObj; var quadObj = new GameObject("Quad"); quadObj.transform.SetParent(tickObj.transform, false); quadObj.transform.localPosition = new Vector3(0, 0, 1.25f); quadObj.transform.localRotation = TickQuatRot; quadObj.transform.localScale = quadScale; quadObj.AddComponent<MeshRenderer>(); MeshFilter quadFilt = quadObj.AddComponent<MeshFilter>(); quadFilt.sharedMesh = vTickMeshBuilder.Mesh; } } //// vGrabHold = new GameObject("GrabHold"); vGrabHold.transform.SetParent(gameObject.transform, false); var grabObj = new GameObject("Grab"); grabObj.transform.SetParent(vGrabHold.transform, false); vGrab = grabObj.AddComponent<UiItemSliderGrabRenderer>(); vGrab.Build(vMenuState, vItemState, vGrabArc, pSettings); //// vHoverHold = new GameObject("HoverHold"); vHoverHold.transform.SetParent(gameObject.transform, false); var hoverObj = new GameObject("Hover"); hoverObj.transform.SetParent(vHoverHold.transform, false); vHover = new UiHoverMeshSlice(hoverObj, false, "Hover"); }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public static float GetArcAlpha(IHovercastMenuState pMenuState) { float alpha = 1-(float)Math.Pow(1-pMenuState.DisplayStrength, 2); alpha -= (float)Math.Pow(pMenuState.NavBackStrength, 2)*0.5f; return Math.Max(0, alpha); }