コード例 #1
0
        public void Init(IHome View, bool IsPostBack)
        {
            _view = View;
            List <VisibilityLevel> _listVisibilityLevel = new List <VisibilityLevel>();

            _listVisibilityLevel = _privacyService.GetListVisibilityLevel();
            if (_userSession.LoggedIn == true)
            {
                IProfileRepository _profileRepository = new ProfileRepository();
                Profile            profile            = _profileRepository.GetProfileByAccountID(_userSession.CurrentUser.AccountID);
                if (profile == null)
                {
                    _redirector.Redirect("~/Profiles/ManageProfile.aspx");
                }
                else
                {
                    _view.LoadStatusControl(_listVisibilityLevel, true);
                    account = _userSession.CurrentUser;
                    if (!IsPostBack)
                    {
                        _view.LoadStatus(GetStatusToShow(account));
                    }
                }
            }
            else
            {
                account = null;
                _redirector.GoToAccountLoginPage();
            }
            _view.DisplayCurrentAccount(account);
        }
コード例 #2
0
        /// <summary>
        /// Getting Header navigation menu along with logo details for the header
        /// </summary>
        /// <returns>Header details</returns>
        public IHeaderViewModel GetHeader()
        {
            IMvcContext mvcContext = _mvcContext();
            //Checking the current item is the home item to display the Header based on this
            IHome contextItem = mvcContext.GetContextItem <IHome>();

            _headerViewModel.SiteRoot = mvcContext.GetRootItem <ISiteRoot>();
            if (contextItem.TemplateId.ToString().Equals(SitecoreSettings.HomeTemplateID, StringComparison.InvariantCultureIgnoreCase))
            {
                _headerViewModel.SearchIcon = _sitecoreHelper.HomePageSearch;
                _headerViewModel.CloseIcon  = _sitecoreHelper.HomePageClose;
                _headerViewModel.HeaderCss  = CommonConstants.HomePageHeaderCss;
                _headerViewModel.IsHomePage = true;
            }
            else
            {
                _headerViewModel.SearchIcon = _sitecoreHelper.ContentPageSearch;
                _headerViewModel.CloseIcon  = _sitecoreHelper.ContentPageClose;
                _headerViewModel.HeaderCss  = CommonConstants.ContentPageHeaderCss;
                _headerViewModel.IsHomePage = false;
            }
            if (contextItem.TemplateId.ToString().Equals(SitecoreSettings.SearchPageTemplateID, StringComparison.InvariantCultureIgnoreCase))
            {
                _headerViewModel.IsSearchPage = true;
            }
            else
            {
                _headerViewModel.IsSearchPage = false;
            }
            _headerViewModel.Header = _sitecoreHelper.NavigationHeader;

            return(_headerViewModel);
        }
コード例 #3
0
ファイル: AIThomi.cs プロジェクト: Honayme/YnovWars-Thomi
        void AttackEnemy(IHome myHome, IHome[] myHomes, IHome[] theirHomes)
        {
            List <IHome> enemyHomes       = SortEnemyHomes(theirHomes);
            List <float> minusDistEnemies = new List <float>();
            IHome        choosenEnemyOne  = null;

            foreach (var enemyHome in enemyHomes)
            {
                if (enemyHome.BoldiCount != 0 &&
                    Math.Abs(myHome.BoldiCount) / Math.Abs(enemyHome.BoldiCount) > 2 &&
                    enemyHome.BoldiCount < myHome.BoldiCount ||
                    enemyHome.BoldiCount == 0)
                {
                    minusDistEnemies.Add(enemyHome.Position.magnitude);
                }
            }

            float[] arrayMinusEnemiesDist = minusDistEnemies.ToArray();
            float   minusEnemyDist        = Mathf.Min(arrayMinusEnemiesDist);

            foreach (var enemyHome in enemyHomes)
            {
                if (minusEnemyDist == enemyHome.Position.magnitude)
                {
                    choosenEnemyOne = enemyHome;
                }
            }

            if (myHomes.Length > 0 && theirHomes.Length > 0 && choosenEnemyOne != null)
            {
                LaunchBoldies(myHome, choosenEnemyOne, (EAmount.Half));
            }
        }
コード例 #4
0
ファイル: AIThomiV2.cs プロジェクト: Honayme/YnovWars-Thomi
        /// <summary>
        /// Be conquerant spread everywhere in order to dominate the battle field
        /// </summary>
        void SpreadCuzItsFun()
        {
            // find a home which is mine
            IHome[] myHomes    = m_Gameboard.GetHomes(TeamId, true);
            IHome[] theirHomes = m_Gameboard.GetHomes(TeamId, false);

            List <IHome> enemyHomes = SortEnemyHomes(theirHomes);

            foreach (IHome myHome in myHomes)
            {
                if (myHome.BoldiCount > 49)
                {
                    foreach (IHome enemyHome in enemyHomes)
                    {
                        if (enemyHome.BoldiCount != 0 && myHome.BoldiCount / enemyHome.BoldiCount >= 2)
                        {
                            if (myHomes.Length > 0 && theirHomes.Length > 0)
                            {
                                IHome   from   = myHome;
                                IHome   to     = enemyHome;
                                EAmount amount = (EAmount.Half);
                                LaunchBoldies(from, to, amount);
                            }
                        }
                    }
                }
            }
        }
コード例 #5
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="home"></param>
 /// <param name="formerTeamId"></param>
 public virtual void OnHomeChangedOwner(IHome home, int formerTeamId)
 {
     for (int i = 0; i < m_AliveAIs.Count; ++i)
     {
         m_AliveAIs[i].OnHomeChangedOwner(home, formerTeamId);
     }
 }
コード例 #6
0
 /// <summary>
 /// Called when an ai launches bodies (my self included)
 /// </summary>
 /// <param name="from"></param>
 /// <param name="to"></param>
 public void OnBoldiLaunch(IHome from, IHome to)
 {
     for (int i = 0; i < m_AliveAIs.Count; ++i)
     {
         m_AliveAIs[i].OnBoldiLaunch(from, to);
     }
 }
コード例 #7
0
 public ShellViewModel(IHome home, ISettings settings)
 {
     m_screens = new Dictionary <string, IScreen>();
     m_screens.Add(nameof(IHome), home);
     m_screens.Add(nameof(ISettings), settings);
     Nav(nameof(IHome));
 }
コード例 #8
0
        //public void NewNormalHome()
        //{
        //	CommunityViewModel.Instance.WriteLine("Making a new Home");

        //	var h = new BasicHome(new BasicPosition(50, 50));
        //	var vm = new BasicBuildingViewModel(h);
        //	CommunityViewModel.Instance.Add(h);
        //	NewBuildingCreated?.Invoke(this, vm);
        //}



        public void NewHome(IHome home)
        {
            CommunityViewModel.WriteLine("Adding a new Home");

            CommunityViewModel.Add(home);
            NewBuildingCreated?.Invoke(this, home);
        }
コード例 #9
0
        public HomePresenter(IHome homeView, TipManagerModel tipManager, TipManagerServices services)
        {
            this.homeView   = homeView;
            this.tipManager = tipManager;
            this.services   = services;

            homeView.homeLoaded += new EventHandler(OnHomeLoaded);
        }
コード例 #10
0
ファイル: AIThomi.cs プロジェクト: Honayme/YnovWars-Thomi
        void LaunchSpread()
        {
            // find a home which is mine
            IHome[] myHomes    = m_Gameboard.GetHomes(TeamId, true);
            IHome[] theirHomes = m_Gameboard.GetHomes(TeamId, false);


            List <IHome> neutralBoldiesPerHome = new List <IHome>();
            List <IHome> enemiesBoldiesPerHome = new List <IHome>();

            foreach (var myHome in myHomes)
            {
                foreach (var theirHome in theirHomes)
                {
                    if (theirHome.TeamId == -1)
                    {
                        neutralBoldiesPerHome.Add(theirHome);
                    }

                    enemiesBoldiesPerHome.Add(theirHome);
                }

                foreach (var neutralBoldiesPerHom in neutralBoldiesPerHome)
                {
                    if (neutralBoldiesPerHom.BoldiCount != 0 &&
                        myHome.BoldiCount / neutralBoldiesPerHom.BoldiCount >= 2 &&
                        myHome.BoldiCount > neutralBoldiesPerHom.BoldiCount ||
                        neutralBoldiesPerHom.BoldiCount == 0)
                    {
                        if (myHomes.Length > 0 && theirHomes.Length > 0)
                        {
                            IHome   from   = myHome;
                            IHome   to     = neutralBoldiesPerHom;
                            EAmount amount = (EAmount.ThreeQuarter);
                            LaunchBoldies(from, to, amount);
                        }
                    }
                }

                foreach (var enemiesBoldiesPerHom in enemiesBoldiesPerHome)
                {
                    if (enemiesBoldiesPerHom.BoldiCount != 0 &&
                        myHome.BoldiCount / enemiesBoldiesPerHom.BoldiCount >= 2 &&
                        myHome.BoldiCount > enemiesBoldiesPerHom.BoldiCount ||
                        enemiesBoldiesPerHom.BoldiCount == 0)
                    {
                        if (myHomes.Length > 0 && theirHomes.Length > 0)
                        {
                            IHome   from   = myHome;
                            IHome   to     = enemiesBoldiesPerHom;
                            EAmount amount = (EAmount.ThreeQuarter);
                            LaunchBoldies(from, to, amount);
                        }
                    }
                }
            }
        }
コード例 #11
0
            private void GetPage(IHome data)
            {
                var page = MenuManager.Instance.GetItem()
                           .OfType <IHome>()
                           .FirstOrDefault(x => x.Page == data.Page && x.PageActive)
                           ?.ClickArgument;

                _baseViewModel.GoPage(page);
            }
コード例 #12
0
    /// <summary>
    ///
    /// </summary>
    /// <param name="from"></param>
    /// <param name="to"></param>
    /// <param name="amount"></param>
    protected void LaunchBoldies(IHome from, IHome to, EAmount amount)
    {
        // error control
        if (from == null)
        {
            XKLog.LogRed("Error", "AIBase.LaunchBodies() failed - (IHome)from is null");
            return;
        }

        from.LaunchBoldies(to, amount, this);
    }
コード例 #13
0
        public TipManagerPresenter(ITipManager tipManagerView, IHome homeView, IAddTip addTipView, ITransaction transactionView)
        {
            this.tipManagerView  = tipManagerView;
            this.homeView        = homeView;
            this.addTipView      = addTipView;
            this.transactionView = transactionView;


            tipManagerView.addTipButtonClicked      += new EventHandler(OnAddTipButtonClicked);
            tipManagerView.homeButtonClicked        += new EventHandler(OnHomeButtonClicked);
            tipManagerView.transactionButtonClicked += new EventHandler(OnTransactionButtonClicked);
        }
コード例 #14
0
ファイル: HomePresenter.cs プロジェクト: SPKT/MangXaHoi
        public void Init(IHome View)
        {
            _view = View;

            if(_userSession.LoggedIn==true)
            {
                account=_userSession.CurrentUser;

            }
            else
                account=null;
            _view.DisplayCurrentAccount(account);
        }
コード例 #15
0
        /// <summary>
        /// Opens the open form.
        /// </summary>
        /// <returns>Returns true or false depending on
        /// if the form opened successfully.</returns>
        public bool OpenHome()
        {
            try
            {
                m_home = new Home(this);
                //m_home.RegisterPresenter(this);
                m_home.OpenForm();
            }
            catch (Exception)
            {
                return(false);
            }

            return(true);
        }
コード例 #16
0
        void LaunchRandom()
        {
            // find a home which is mine
            IHome[] myHomes    = m_Gameboard.GetHomes(TeamId, true);
            IHome[] theirHomes = m_Gameboard.GetHomes(TeamId, false);

            // launch boldies
            if (myHomes.Length > 0 && theirHomes.Length > 0)
            {
                IHome   from   = myHomes[Lehmer.Range(0, myHomes.Length)];
                IHome   to     = theirHomes[Lehmer.Range(0, theirHomes.Length)];
                EAmount amount = (EAmount)Lehmer.Range(0, (int)EAmount.Count);
                LaunchBoldies(from, to, amount);
            }
        }
コード例 #17
0
ファイル: AIThomi.cs プロジェクト: Honayme/YnovWars-Thomi
        /// <summary>
        ///
        /// </summary>
        /// <param name="from"></param>
        /// <param name="to"></param>
        public override void OnBoldiLaunch(IHome from, IHome to)
        {
            base.OnBoldiLaunch(from, to);

            // don't care, I'm the one that launched the boldies
            if (from.TeamId == TeamId)
            {
                return;
            }

            // don't care, I'm not the target, though it may be a great idea to strike back at the offender
            if (to.TeamId != TeamId)
            {
                return;
            }
        }
コード例 #18
0
        static void Main(string[] args)
        {
            IHome home = null;

            //string sAttr;
            //sAttr = ConfigurationManager.AppSettings.Get("CASSANDRA_SERVER_NAME");
            //Console.WriteLine(sAttr);
            using (var scope = DependencyResolver.Instance().BeginLifetimeScope())
            {
                home = scope.Resolve <IHome>();
            }
            //DBController db = new DBController();
            //db.CheckCycle(Helper.SafeGuidParse("6ca697e6-8aa3-4536-8dc0-2ff6a68780ea"), Helper.SafeGuidParse("789cdd37-ecbc-4007-a059-55b2670b72f6"));
            //Console.WriteLine("Hello World\nHI");

            home.ShowMainMenu();
        }
コード例 #19
0
ファイル: HomeForm.cs プロジェクト: igorlisin/PR.2013.02
        /// <summary>
        /// Конструктор
        /// </summary>
        public HomeForm(IHome home, IStreets streets, IComplexes complexes, IDistricts districts)
        {
            InitializeComponent();                      // Инициализировать компоненты формы

            _home      = home;                          // Сохранить дом в поле
            _streets   = streets;                       // Сохранить список улиц в поле
            _complexes = complexes;                     // Сохранить список комплексов в поле
            _districts = districts;

            _streetAfterRelinking   = home.Street;      // Сохранить улицу, связанную с домом в поле
            _complexAfterRelinking  = home.Complex;     // Сохранить комплекс, связанный с домом в поле
            _districtAfterRelinking = home.District;    // Сохранить район, связанную с домом в поле

            CleanAllData();                             // Очистить все данные формы
            CleanLocationData();                        // Очистить данные характеристик дома
            CopyDataFromEntity();                       // Скопировать данные из сущности в компоненты формы
        }
コード例 #20
0
		public NodeViewController(string balkKleur,  IHome _home) : base("NodeViewController", null)
        {
			this._home = _home;

			if (!string.IsNullOrEmpty(balkKleur) && balkKleur.StartsWith("#")) {
                float red, green, blue;
                var colorString = balkKleur.Replace ("#", "");
                red = Convert.ToInt32(string.Format("{0}", colorString.Substring(0, 2)), 16) / 255f;
                green = Convert.ToInt32(string.Format("{0}", colorString.Substring(2, 2)), 16) / 255f;
                blue = Convert.ToInt32(string.Format("{0}", colorString.Substring(4, 2)), 16) / 255f;
                _balkKleur =  UIColor.FromRGBA(red, green, blue, 1.0f);
            }            
            else
            {
                // Defaultkleur
                _balkKleur = UIColor.FromRGB(143, 202, 232);
            }


            _nodes = new List<BaseNode>();
        }
コード例 #21
0
        /// <summary>
        /// Метод. Выбирает дом из списка домов, сохраняет в поле и закрывает диалоговое окно
        /// </summary>
        private void selectButton_Click(object sender, EventArgs e)
        {
            DataGridViewRow selectedRow;                                    // Выделенная строка
            int             id;                                             // Идентификатор выделенного дома

            int rowCount;                                                   // Общее количество строк в списке
            int selectedRowIndex;                                           // Индекс выделенной строки

            rowCount = entitiesDataGridView.Rows.Count;                     // Получить общее количество строк в списке

            if (rowCount > 0)                                               // Проверить общее количество строк
            {
                selectedRow      = entitiesDataGridView.SelectedRows[0];    // Получить выделенную строку
                selectedRowIndex = selectedRow.Index;                       // Получить индекс выделенной строки
                id = Convert.ToInt32(selectedRow.Cells["id"].Value);        // Получить идентификатор дома в выделенной строке

                _selectedHome = _homes.GetHome(id);                         // Получить выделенный дома
            }

            CloseForm();                                                    // Закрыть диалоговое окно
        }
コード例 #22
0
        private void OpenEdit(string t)
        {
            try
            {
                EditUserGamesViewModel viewModel = new EditUserGamesViewModel();
                if (t.Equals("Add"))
                {
                    viewModel.AddViewModel();
                }
                else
                {
                    viewModel.UpdateViewModel(HotGames);
                    viewModel.Display = "UpdateViewModel";
                }
                var dialog = ServiceProvider.Instance.Get <IModelDialog>("EditUserGamesDlg");
                dialog.BindViewModel(viewModel);

                var d = Dialog.Show(dialog.GetDialog());

                viewModel.ShowList += (async() =>
                {
                    d.Close();
                    HotGames.Clear();
                    IHome home = BridgeFactory.BridgeManager.GetHomeManager();
                    var comkmogenrator = await home.GetCommonUseGames();
                    if (comkmogenrator.code.Equals("000"))
                    {
                        var Results = JsonConvert.DeserializeObject <List <GetCommonUseGamesEntity> >(comkmogenrator.result.ToString());
                        if (Results != null && Results.Count != 0)
                        {
                            Results.ToList().ForEach((ary) => HotGames.Add(ary));
                        }
                    }
                });
            }
            catch (Exception ex)
            {
                Msg.Error(ex);
            }
        }
コード例 #23
0
        public NodeViewController(string balkKleur, IHome _home) : base("NodeViewController", null)
        {
            this._home = _home;

            if (!string.IsNullOrEmpty(balkKleur) && balkKleur.StartsWith("#"))
            {
                float red, green, blue;
                var   colorString = balkKleur.Replace("#", "");
                red        = Convert.ToInt32(string.Format("{0}", colorString.Substring(0, 2)), 16) / 255f;
                green      = Convert.ToInt32(string.Format("{0}", colorString.Substring(2, 2)), 16) / 255f;
                blue       = Convert.ToInt32(string.Format("{0}", colorString.Substring(4, 2)), 16) / 255f;
                _balkKleur = UIColor.FromRGBA(red, green, blue, 1.0f);
            }
            else
            {
                // Defaultkleur
                _balkKleur = UIColor.FromRGB(143, 202, 232);
            }


            _nodes = new List <BaseNode>();
        }
コード例 #24
0
ファイル: AIThomiV2.cs プロジェクト: Honayme/YnovWars-Thomi
        /// <summary>
        /// Get the the less powerfull team and attack it
        /// </summary>
        /// <param name="theirHomes"></param>
        /// <param name="myHome"></param>
        void AttackTheLessPowerful(IHome[] theirHomes, IHome myHome)
        {
            int          temp            = 10000;
            int          lessPowerful    = 0;
            List <IHome> enemyHomes      = SortEnemyHomes(theirHomes);
            List <int>   EnemyTeamIdHome = new List <int>();

            foreach (IHome enemyHome in enemyHomes)
            {
                EnemyTeamIdHome.Add(enemyHome.TeamId);
            }

            List <int> disinctHome = EnemyTeamIdHome.Distinct().ToList();

            foreach (int home in disinctHome)
            {
                foreach (IHome enemyHome in enemyHomes)
                {
                    if (enemyHome.TeamId == home)
                    {
                        if (enemyHome.BoldiCount < temp)
                        {
                            temp         = enemyHome.BoldiCount;
                            lessPowerful = enemyHome.TeamId;
                        }
                    }
                }
            }

            foreach (IHome enemyHome in enemyHomes)
            {
                if (enemyHome.TeamId == lessPowerful)
                {
                    LaunchBoldies(myHome, enemyHome, (EAmount.Half));
                }
            }
        }
コード例 #25
0
        /// <summary>
        /// 移除
        /// </summary>
        /// <typeparam name="TModel"></typeparam>
        /// <param name="model"></param>
        public override async void Del <TModel>(TModel model)
        {
            try
            {
                DisplayMetro = System.Windows.Visibility.Visible;
                var selectModel = HotGames.Where(s => s.IsSelected).ToList();
                if (selectModel.Any())
                {
                    List <int> gameIds = new List <int>();
                    selectModel.ForEach((ary) => gameIds.Add(ary.id));
                    IHome user     = BridgeFactory.BridgeManager.GetHomeManager();
                    var   genrator = await user.UpdateCommomUseGames(gameIds, "0");

                    if (genrator.code.Equals("000"))
                    {
                        ShowList?.Invoke();
                    }
                    else
                    {
                        Msg.Info(genrator.Message);
                    }
                }
                else
                {
                    Msg.Info("请勾选您需要的游戏");
                }
            }
            catch (Exception ex)
            {
                Msg.Error(ex);
            }
            finally
            {
                DisplayMetro = System.Windows.Visibility.Collapsed;
            }
        }
コード例 #26
0
ファイル: AIThomi.cs プロジェクト: Honayme/YnovWars-Thomi
        void AttackNeutral(IHome myHome, IHome[] myHomes, IHome[] theirHomes)
        {
            List <float> minusDistNeutral  = new List <float>();
            List <IHome> neutralHome       = SortNeutralHomes(theirHomes);
            IHome        choosenNeutralOne = null;

            foreach (var neutral in neutralHome)
            {
                if (neutral.BoldiCount <= 2)
                {
                    LaunchBoldies(myHome, neutral, (EAmount.Quarter));
                }
                else if (Math.Abs(myHome.BoldiCount) / Math.Abs(neutral.BoldiCount) > 2 && neutral.BoldiCount < myHome.BoldiCount)
                {
                    minusDistNeutral.Add(neutral.Position.magnitude);
                }
            }

            float[] arrayMinusNeutralDist = minusDistNeutral.ToArray();
            float   minustNeutralDist     = Mathf.Min(arrayMinusNeutralDist);


            foreach (var neutral in neutralHome)
            {
                if (minustNeutralDist == neutral.Position.magnitude)
                {
                    choosenNeutralOne = neutral;
                    minusDistNeutral.Remove(neutral.Position.magnitude);
                }
            }

            if (myHomes.Length > 0 && theirHomes.Length > 0 && choosenNeutralOne != null)
            {
                LaunchBoldies(myHome, choosenNeutralOne, (EAmount.Half));
            }
        }
コード例 #27
0
 public HomePresenter(IHome view, INavigationWorkflow navigation)
 {
     this._view = view;
     this._navigation = navigation;
 }
コード例 #28
0
ファイル: HomeController.cs プロジェクト: Shell7777/ExamenT3
 public HomeController()
 {
     service = new HomeService();
 }
コード例 #29
0
 public HomeController()
 {
     this._repo = new HomeRepository(new JaverianaReservasContext());
 }
コード例 #30
0
    bool IHome.LaunchBoldies(IHome to, EAmount amount, AIBase ai)
    {
        // error control
        if (TeamId < 0)
        {
            XKLog.Log("Error", "Home.LaunchBodies() failed - home does not belong to any team");
            return(false);
        }

        // error control
        if (TeamId != ai.TeamId)
        {
            XKLog.LogRed("Error", "Home.LaunchBodies() failed - Wrong AI asked a move from unowned Home, are you such a cheater? - " + ai.GetType().ToString());
            return(false);
        }

        // error control
        if (to == null)
        {
            XKLog.LogRed("Error", "Home.LaunchBodies() failed - (IHome)to is null");
            return(false);
        }

        // avoid StackOverFlow exception
        if (!CanLaunchBoldies((Home)to))
        {
            return(false);
        }

        // compute boldiCount to launch
        int boldiCount = m_BoldiCount;

        switch (amount)
        {
        case EAmount.Quarter:
            boldiCount = (int)(m_BoldiCount * 0.25f);
            break;

        case EAmount.Half:
            boldiCount = (int)(m_BoldiCount * 0.5f);
            break;

        case EAmount.ThreeQuarter:
            boldiCount = (int)(m_BoldiCount * 0.75f);
            break;
        }

        // launch them
        if (!m_ToLaunch.ContainsKey((Home)to))
        {
            m_ToLaunch.Add((Home)to, boldiCount);
        }
        else
        {
            m_ToLaunch[(Home)to] += boldiCount;
        }

        // notify who wants to listen
        m_Gameboard.OnBoldiLaunch(this, to);

        return(true);
    }
コード例 #31
0
 public HomeController(IHome i)
 {
     o = i;
 }
コード例 #32
0
 public HomeController()
 {
     _homeAdapter = new HomeAdapter();
 }
コード例 #33
0
ファイル: HomeController.cs プロジェクト: rhmg/ukps-spike
 public HomeController(IHome home)
 {
     this.home = home;
 }
コード例 #34
0
ファイル: HomeController.cs プロジェクト: tuanpm212/atmtns125
 public HomeController()
 {
     homeBO = homeBO ?? new HomeBO();
 }
コード例 #35
0
ファイル: HomePresenter.cs プロジェクト: SPKT/MHX2
        public void Init(IHome View, bool IsPostBack)
        {
            _view = View;
            List<VisibilityLevel> _listVisibilityLevel = new List<VisibilityLevel>();
            _listVisibilityLevel = _privacyService.GetListVisibilityLevel();
            if (_userSession.LoggedIn == true)
            {
                IProfileRepository _profileRepository = new ProfileRepository();
                Profile profile = _profileRepository.GetProfileByAccountID(_userSession.CurrentUser.AccountID);
                if (profile == null)
                    _redirector.Redirect("~/Profiles/ManageProfile.aspx");
                else
                {
                    _view.LoadStatusControl(_listVisibilityLevel, true);
                    account = _userSession.CurrentUser;
                    if (!IsPostBack)
                    {
                        _view.LoadStatus(GetStatusToShow(account), GetAlertToShow(account));

                    }
                }
            }
            else
            {
                account = null;
                _redirector.GoToAccountLoginPage();
            }
            _view.DisplayCurrentAccount(account);
        }
コード例 #36
0
ファイル: Home.cs プロジェクト: igorlisin/PR.2013.02
 /// <summary>
 /// Статический метод. Преобразует объект типа IHome в объект типа Home
 /// </summary>
 public static Home IHomeToHomeConverter(IHome home)
 {
     return((Home)home);
 }
コード例 #37
0
 public HomeController(IHome<home> repository, IUser<user> userRepository, IAdmin<admin> adminRepository)
 {
     _userRepository = userRepository;
     _homeRepository = repository;
     _adminRepository = adminRepository;            
 }
コード例 #38
0
 //
 // GET: /Admin/
 public AdminController(IHome j)
 {
     i = j;
 }
コード例 #39
0
 public HomeController() 
 {
     _homeRepository = new HomeRepository();
     _userRepository = new UserRepository();
     _adminRepository = new AdminRepository();           
 }
コード例 #40
0
        //GET: /<controller>/

        //public IActionResult Index(string page)
        //{
        //    return View("Plain", page);
        //}

        public IActionResult Index(IHome page)
        {
            return(View("ViewModel", page));
        }
コード例 #41
0
 public MenuViewController(IHome home) : base("MenuViewController", null)
 {
     _home = home;
 }