コード例 #1
0
        /// <summary>
        /// Decodes hit objects.
        /// </summary>
        private void DecodeHitObjects(string line)
        {
            // If parser not found, use Osu standard mode as default.
            if (objectParser == null)
            {
                objectParser = new IO.Decoding.Osu.Standard.HitObjectParser(offset, formatVersion);
            }

            var obj = objectParser.Parse(line);

            if (obj != null)
            {
                map.HitObjects.Add(obj);
            }
        }
コード例 #2
0
        /// <summary>
        /// Decodes general data.
        /// </summary>
        private void DecodeGeneral(string line)
        {
            var data     = GetKeyValue(line);
            var detail   = map.Detail;
            var metadata = detail.Metadata;

            switch (data.Key)
            {
            case "AudioFilename":
                metadata.AudioFile = PathUtils.StandardPath(data.Value);
                break;

            case "AudioLeadIn":
                detail.AudioLeadIn = ParseUtils.ParseInt(data.Value);
                break;

            case "PreviewTime":
                metadata.PreviewTime = ParseUtils.ParseInt(data.Value) + offset;
                break;

            case "Countdown":
                detail.Countdown = ParseUtils.ParseInt(data.Value) == 1;
                break;

            case "SampleSet":
                defaultSampleType = (SampleType)Enum.Parse(typeof(SampleType), data.Value);
                break;

            case "SampleVolume":
                defaultSampleVolume = ParseUtils.ParseFloat(data.Value, 100) / 100f;
                break;

            case "StackLeniency":
                detail.StackLeniency = ParseUtils.ParseFloat(data.Value);
                break;

            case "Mode":
                detail.GameMode = (GameModeType)(ParseUtils.ParseInt(data.Value) + GameProviderType.Osu);

                switch (detail.GameMode)
                {
                // Osu Standard mode
                case GameModeType.OsuStandard:
                    objectParser = new Standard.HitObjectParser(offset, formatVersion);
                    break;
                    // TODO: Osu Taiko mode
                    // case GameModes.OsuTaiko:
                    //  break;
                    // TODO: Osu Catch mode
                    // case GameModes.OsuCatch:
                    //  break;
                    // TODO: Osu Mania mode
                    // case GameModes.OsuMania:
                    //  break;
                }
                break;

            case "LetterboxInBreaks":
                detail.LetterboxInBreaks = ParseUtils.ParseInt(data.Value) == 1;
                break;

            // TODO: Osu file contains a SpecialStyle property but it seems it's not being used anywhere.
            // May have to come back in future once I confirm this.
            case "SpecialStyle":
                break;

            case "WidescreenStoryboard":
                detail.WidescreenStoryboard = ParseUtils.ParseInt(data.Value) == 1;
                break;
            }
        }