public Sorcerer(IHitBehavior hitBehavior) : base(hitBehavior) { HitPoints = 80; Strenght = 8; }
public Ogre(IHitBehavior hitBehavior) : base(hitBehavior) { HitPoints = 200; Strenght = 150; }
public Character(IHitBehavior hitBehavior, IWeapon equippedWeapon) : this(hitBehavior) { weapon = equippedWeapon; }
public Knight(IHitBehavior hitBehavior) : base(hitBehavior) { HitPoints = 100; Strenght = 20; }
public Character(IHitBehavior hitBehavior) { this.hitBehavior = hitBehavior; }