コード例 #1
0
        public void RefreshNameOf(Transform target)
        {
            if (!target.IsNull())
            {
                Scene targetScene = target.gameObject.scene;
                for (int i = 0; i < sceneDrawers.Count; i++)
                {
                    IHierarchyRootContent content = sceneDrawers[i].Content;
                    if ((content is HierarchyRootPseudoScene) || ((HierarchyRootScene)content).Scene == targetScene)
                    {
                        sceneDrawers[i].RefreshNameOf(target);
                    }
                }

                if (m_isInSearchMode)
                {
                    RefreshSearchResults();

                    for (int i = 0; i < searchSceneDrawers.Count; i++)
                    {
                        searchSceneDrawers[i].RefreshNameOf(target);
                    }
                }
            }
        }
コード例 #2
0
        public override void Unbind()
        {
            base.Unbind();

            Content = null;
            childObjects.Clear();
        }
コード例 #3
0
        private HierarchyItemRoot InstantiateSceneDrawer(IHierarchyRootContent target)
        {
            HierarchyItemRoot sceneDrawer = (HierarchyItemRoot)InstantiateDrawer(sceneDrawerPool, sceneDrawerPrefab, drawArea);

            sceneDrawer.BindTo(target);

            return(sceneDrawer);
        }
コード例 #4
0
        public HierarchyItemRoot InstantiateSceneDrawer(IHierarchyRootContent target, Transform drawerParent)
        {
            HierarchyItemRoot sceneDrawer = (HierarchyItemRoot)InstantiateDrawer(sceneDrawerPool, sceneDrawerPrefab, drawerParent);

            sceneDrawer.BindTo(target);

            return(sceneDrawer);
        }
コード例 #5
0
        public void BindTo(IHierarchyRootContent target)
        {
            if (!target.IsValid)
            {
                Unbind();
                return;
            }

            Content          = target;
            Content.Children = childObjects;

            nameText.text = Content.Name;

            Refresh();
        }
コード例 #6
0
        public bool Select(Transform selection)
        {
            if (selection.IsNull())
            {
                Deselect();
                return(true);
            }
            else
            {
                if (selection == CurrentSelection)
                {
                    return(true);
                }

                Scene selectionScene = selection.gameObject.scene;
                for (int i = 0; i < sceneDrawers.Count; i++)
                {
                    IHierarchyRootContent content = sceneDrawers[i].Content;
                    if ((content is HierarchyRootPseudoScene) || ((HierarchyRootScene)content).Scene == selectionScene)
                    {
                        HierarchyItem selectionItem = sceneDrawers[i].SelectTransform(selection);
                        if (selectionItem != null)
                        {
                            if (drawArea.sizeDelta.y > 0f)
                            {
                                // Focus on selected HierarchyItem
                                LayoutRebuilder.ForceRebuildLayoutImmediate(drawArea);
                                //Vector3 localPos = drawArea.InverseTransformPoint(selectionItem.transform.position);
                                //scrollView.verticalNormalizedPosition = Mathf.Clamp01(1f + localPos.y / drawArea.sizeDelta.y);
                                Vector2 pos =
                                    (Vector2)scrollView.transform.InverseTransformPoint(drawArea.position)
                                    - (Vector2)scrollView.transform.InverseTransformPoint(selectionItem.transform.position);
                                pos.x = drawArea.anchoredPosition.x;
                                drawArea.anchoredPosition = pos;
                            }

                            return(true);
                        }
                    }
                }
            }

            return(false);
        }
コード例 #7
0
        public bool Select(Transform selection)
        {
            if (selection.IsNull())
            {
                Deselect();
                return(true);
            }
            else
            {
                if (selection == CurrentSelection)
                {
                    return(true);
                }

                // Make sure that the contents of the hierarchy are up-to-date
                Refresh();

                Scene selectionScene = selection.gameObject.scene;
                for (int i = 0; i < sceneDrawers.Count; i++)
                {
                    IHierarchyRootContent content = sceneDrawers[i].Content;
                    if ((content is HierarchyRootPseudoScene) || ((HierarchyRootScene)content).Scene == selectionScene)
                    {
                        HierarchyItem selectionItem = sceneDrawers[i].SelectTransform(selection);
                        if (selectionItem != null)
                        {
                            if (drawAreaHierarchy.sizeDelta.y > 0f)
                            {
                                // Focus on selected HierarchyItem
                                LayoutRebuilder.ForceRebuildLayoutImmediate(drawAreaHierarchy);
                                Vector3 localPos = drawAreaHierarchy.InverseTransformPoint(selectionItem.transform.position);
                                scrollView.verticalNormalizedPosition = Mathf.Clamp01(1f + localPos.y / drawAreaHierarchy.sizeDelta.y);
                            }

                            return(true);
                        }
                    }
                }
            }

            return(false);
        }
コード例 #8
0
        public void OnDrop(PointerEventData eventData)
        {
            RuntimeHierarchy hierarchy = Hierarchy;

            if (hierarchy == null || !hierarchy.CanReorganizeItems)
            {
                return;
            }

            Transform droppedTransform = RuntimeInspectorUtils.GetAssignableObjectFromDraggedReferenceItem(eventData, typeof(Transform)) as Transform;

            if (droppedTransform == null)
            {
                return;
            }

            if (hierarchyItem == null)
            {
                if (droppedTransform.parent == null)
                {
                    return;
                }

                droppedTransform.SetParent(null, true);
            }
            else if (hierarchyItem is HierarchyItemTransform)
            {
                Transform newParent = ((HierarchyItemTransform)hierarchyItem).BoundTransform;
                if (droppedTransform.parent == newParent || droppedTransform == newParent)
                {
                    return;
                }

                // Avoid setting child object as parent of the parent object
                Transform curr = newParent;
                while (curr.parent != null && curr.parent != droppedTransform)
                {
                    curr = curr.parent;
                }

                if (curr.parent == droppedTransform)
                {
                    curr.SetParent(droppedTransform.parent, true);
                }

                droppedTransform.SetParent(newParent, true);
            }
            else
            {
                IHierarchyRootContent rootContent = ((HierarchyItemRoot)hierarchyItem).Content;
                if (rootContent is HierarchyRootPseudoScene)
                {
                    //( (HierarchyRootPseudoScene) rootContent ).AddChild( droppedTransform ); // Add object to pseudo-scene
                    return;
                }
                else if (rootContent is HierarchyRootScene)
                {
                    bool parentChanged = false;
                    if (droppedTransform.parent != null)
                    {
                        droppedTransform.SetParent(null, true);
                        parentChanged = true;
                    }

                    Scene scene = ((HierarchyRootScene)rootContent).Scene;
                    if (droppedTransform.gameObject.scene != scene)
                    {
                        SceneManager.MoveGameObjectToScene(droppedTransform.gameObject, scene);
                        parentChanged = true;
                    }

                    if (!parentChanged)
                    {
                        return;
                    }
                }
            }

            if (hierarchyItem != null && !hierarchyItem.IsExpanded)
            {
                hierarchyItem.IsExpanded = true;
            }

            hierarchy.Refresh();
        }
コード例 #9
0
 public HierarchyRootSearch(RuntimeHierarchy hierarch, IHierarchyRootContent reference)
 {
     this.hierarch  = hierarch;
     this.reference = reference;
 }