コード例 #1
0
 public QuadMeshFactory(IHeightmapGenerator generator, ITerrainColorizer terrainColorizer, IQuadMeshRendererFactory rendererFactory, Settings settings)
 {
     _generator        = generator;
     _terrainColorizer = terrainColorizer;
     _rendererFactory  = rendererFactory;
     _settings         = settings;
 }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     mapGenerator  = generator.createGenerator();
     visibleChunks = viewDistance / Chunk.size + 1;         /* sometimes when the player is near an edge an extra chunk is loaded */
 }