public void CreateWeapons() { Hook = new HookLauncher(SceneMgr, this); Mine = new MineLauncher(SceneMgr, this); Cannon = new ProximityCannon(SceneMgr, this); HealingKit = new HealingKit(SceneMgr, this); }
public HealAction(IHealingKit healingKit, SceneMgr mgr, Player plr) : base(mgr, plr) { this.healingKit = healingKit; Name = "Repair base"; Cost = healingKit.Cost; ImageSource = "pack://application:,,,/resources/images/icons/heal-icon.png"; BackgroundColor = Color.FromRgb(0xED, 0xFC, 0xE5); Cooldown = 1; //sekunda }