/// <summary> /// Create a new <see cref="AudioDeviceSession"/>. /// </summary> /// <param name="deviceSession">The device driver session associated</param> /// <param name="bufferEvent">The release buffer event</param> /// <param name="bufferRegisteredLimit">The max number of buffers that can be registered to the device driver at a time</param> public AudioDeviceSession(IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent, uint bufferRegisteredLimit = 4) { _bufferEvent = bufferEvent; _hardwareDeviceSession = deviceSession; _bufferRegisteredLimit = bufferRegisteredLimit; _buffers = new AudioBuffer[Constants.AudioDeviceBufferCountMax]; _serverBufferIndex = 0; _hardwareBufferIndex = 0; _releasedBufferIndex = 0; _bufferAppendedCount = 0; _bufferRegisteredCount = 0; _bufferReleasedCount = 0; _volume = deviceSession.GetVolume(); _state = AudioDeviceState.Stopped; }
public float GetVolume() { return(_session.GetVolume()); }
/// <summary> /// Get the volume of the session. /// </summary> /// <returns>The volume of the session</returns> public float GetVolume() { return(_hardwareDeviceSession.GetVolume()); }