コード例 #1
0
        private uint SelectHardwareChannelCount(uint targetChannelCount)
        {
            if (_realDriver.SupportsChannelCount(targetChannelCount))
            {
                return(targetChannelCount);
            }

            return(targetChannelCount switch
            {
                6 => SelectHardwareChannelCount(2),
                2 => SelectHardwareChannelCount(1),
                1 => throw new ArgumentException("No valid channel configuration found!"),
                _ => throw new ArgumentException($"Invalid targetChannelCount {targetChannelCount}")
            });
コード例 #2
0
ファイル: AudioProcessor.cs プロジェクト: scese250/Ryujinx
        private static uint GetHardwareChannelCount(IHardwareDeviceDriver deviceDriver)
        {
            // Get the real device driver (In case the compat layer is on top of it).
            deviceDriver = deviceDriver.GetRealDeviceDriver();

            if (deviceDriver.SupportsChannelCount(6))
            {
                return(6);
            }
            else
            {
                // NOTE: We default to stereo as this will get downmixed to mono by the compat layer if it's not compatible.
                return(2);
            }
        }