void Spawn(DudeAnimationInfo LoadedCharacter, Scene.Document LoadedScene) { var ViewSize = new Size { Width = 640, Height = 480 }; var Container = new IHTMLDiv(); Container.AttachToDocument(); Container.style.SetSize(ViewSize.Width, ViewSize.Height + 22); Container.KeepInCenter(); //Container.MakeCSSShaderCrumple(); var Wallpaper = new IHTMLDiv().AttachTo(Container); Wallpaper.style.SetSize(ViewSize.Width, ViewSize.Height + 22); new power().ToBackground(Wallpaper.style); Wallpaper.style.position = IStyle.PositionEnum.absolute; Wallpaper.style.backgroundRepeat = "no-repeat"; Wallpaper.style.backgroundPosition = "center center"; var Margin = 48; var MarginSafe = 72; var CurrentFrame = LoadedScene.Frames.Randomize().First(); //var CurrentFrame = LoadedScene.Frames.Single(f => f.Name == "C"); var Room = new IHTMLDiv(); Room.style.border = "1px solid #00ff00"; Room.style.SetSize(ViewSize.Width, ViewSize.Height); Room.style.position = IStyle.PositionEnum.absolute; Room.style.overflow = IStyle.OverflowEnum.hidden; Room.AttachTo(Container); Room.style.SetLocation(0, 22); //Room.AttachToDocument(); //Room.KeepInCenter(); var tween = Room.ToOpacityTween(); Action HideRoom = () => tween.Value = 1; Action ShowRoom = () => tween.Value = 0; HideRoom(); //var GroundOverlay2 = new IHTMLDiv(); //GroundOverlay2.style.backgroundColor = Color.Blue; ////GroundOverlay.style.Opacity = 0; //GroundOverlay2.style.position = IStyle.PositionEnum.absolute; //GroundOverlay2.style.SetLocation(0, 0, ViewSize.Width, ViewSize.Height); //GroundOverlay2.AttachTo(Room); var LostInTime_Images = new ImpAdventures.HTML.Pages.LostInTimeImages().Images; var BackgroundImage = new IHTMLImage(); LostInTime_Images.FirstOrDefault( k => k.src.SkipUntilLastIfAny("/") == CurrentFrame.Image.Source.SkipUntilLastIfAny("/") ).With( ImageSource => { Console.WriteLine(ImageSource.src); BackgroundImage.src = ImageSource.src; } ); BackgroundImage.style.SetLocation(0, 0, ViewSize.Width, ViewSize.Height); BackgroundImage.alt = "BackgroundImage"; BackgroundImage.AttachTo(Room); //GroundOverlay2.style.backgroundImage = "url(" + CurrentFrame.Image.Source + ")"; //BackgroundImage.InvokeOnComplete( // delegate // { // //BackgroundImage.style.backgroundColor = Color.Red; // //BackgroundImage.style.SetLocation(0,0, ViewSize.Width, ViewSize.Height); // BackgroundImage.AttachTo(GroundOverlay2); // } //); var GroundOverlay = new IHTMLDiv(); GroundOverlay.style.backgroundColor = Color.Blue; GroundOverlay.style.Opacity = 0; GroundOverlay.style.SetLocation(0, 0, ViewSize.Width, ViewSize.Height); GroundOverlay.AttachTo(Room); var Ground = new IHTMLDiv(); Ground.style.SetLocation(0, 0, ViewSize.Width, ViewSize.Height); Ground.AttachTo(Room); var AnimateRoomChange = default(Action <Action>); #region TryToChangeRooms Func <TryToChangeRoomsArgs, bool> TryToChangeRooms = e => { if (e == null) { return(false); } if (e.NextRoomSelector == null) { throw new ArgumentNullException("NextRoomSelector"); } var next = LoadedScene.Frames.SingleOrDefault(e.NextRoomSelector); var r = next != null; if (r) { AnimateRoomChange( delegate { CurrentFrame = next; Console.WriteLine("AnimateRoomChange"); LostInTime_Images.FirstOrDefault( k => k.src.SkipUntilLastIfAny("/") == CurrentFrame.Image.Source.SkipUntilLastIfAny("/") ).With( ImageSource => { Console.WriteLine(ImageSource.src); BackgroundImage.src = ImageSource.src; } ); //GroundOverlay2.style.backgroundImage = "url(" + CurrentFrame.Image.Source + ")"; //BackgroundImage.src = CurrentFrame.Image.Source; e.ReadyToTeleport(); } ); } return(r); }; #endregion var dude = CreateDude(LoadedCharacter); dude.Control.AttachTo(Ground); #region Doors var Doors = new[] { new TryToChangeRoomsArgs { Condition = () => dude.CurrentLocation.X > ViewSize.Width - Margin, NextRoomSelector = f => f.Name == CurrentFrame.Right, ReadyToTeleport = delegate { dude.TeleportTo(-MarginSafe, dude.CurrentLocation.Y); dude.LookAt(new Point(MarginSafe, (int)dude.CurrentLocation.Y)); } }, new TryToChangeRoomsArgs { Condition = () => dude.CurrentLocation.X < Margin, NextRoomSelector = f => f.Name == CurrentFrame.Left, ReadyToTeleport = delegate { dude.TeleportTo(ViewSize.Width + MarginSafe, dude.CurrentLocation.Y); dude.LookAt(new Point(ViewSize.Width - MarginSafe, (int)dude.CurrentLocation.Y)); } }, new TryToChangeRoomsArgs { Condition = () => dude.CurrentLocation.Y < Margin, NextRoomSelector = f => f.Name == CurrentFrame.Top, ReadyToTeleport = delegate { dude.TeleportTo(dude.CurrentLocation.X, ViewSize.Height + MarginSafe); dude.LookAt(new Point((int)dude.CurrentLocation.X, ViewSize.Height - MarginSafe)); } }, new TryToChangeRoomsArgs { Condition = () => dude.CurrentLocation.Y > ViewSize.Height - Margin, NextRoomSelector = f => f.Name == CurrentFrame.Bottom, ReadyToTeleport = delegate { dude.TeleportTo(dude.CurrentLocation.X, -Margin); dude.LookAt(new Point((int)dude.CurrentLocation.X, MarginSafe)); } } }; #endregion Console.WriteLine(new { Doors = Doors.Length }); Doors.WithEachIndex( (x, index) => { Console.WriteLine(new { index, x }); Console.WriteLine(new { index, x.Condition }); } ); var ChangeRoom = new ChangeRoom { autobuffer = true }; var Talk = new Talk { autobuffer = true }; var Argh_RChannel = new Argh_RChannel { autobuffer = true }; var Argh_LChannel = new Argh_LChannel { autobuffer = true }; var Argh_Disabled = false; var Argh_VolumeMultiplier = 1.0; #region Argh_Stereo Action <double, double> Argh_Stereo = (volume, balance) => { if (Argh_Disabled) { return; } Argh_RChannel.AttachToDocument(); Argh_LChannel.AttachToDocument(); Argh_RChannel.volume = Argh_VolumeMultiplier * volume * balance; Argh_LChannel.volume = Argh_VolumeMultiplier * volume * (1 - balance); Argh_RChannel.play(); Argh_LChannel.play(); Argh_RChannel = new Argh_RChannel { autobuffer = true }; Argh_LChannel = new Argh_LChannel { autobuffer = true }; Argh_Disabled = true; Argh_VolumeMultiplier /= 2; new Timer(t => Argh_Disabled = false).StartTimeout(800); new Timer(t => Argh_VolumeMultiplier = 1).StartTimeout(5000); }; #endregion #region PrintText Action <string, Action> PrintText = (text, done) => { Talk.AttachToDocument(); Talk.load(); Talk.volume = Math.Min(1, dude.Zoom.DynamicZoom / 4); Talk.play(); Talk = new Talk { autobuffer = true }; text.Length.Range().AsyncForEach( i => { Wallpaper.innerText = text.Left(i + 1); var c = text[i]; if (LoadedScene.SlowText.Contains("" + c)) { return(100.Random()); } return(50.Random()); }, done ); }; #endregion Action <string, Action> PrintRandomText = (text, done) => PrintText(text.Split(LoadedScene.TextDelimiter).Randomize().First(), done); dude.DoneWalking += delegate { // compiler bug: cannot invoke Action<func, action> delegate ? System.Console.WriteLine("done walking in " + CurrentFrame.Name + " at " + dude.CurrentLocation); var xFirstOrDefault = Doors.FirstOrDefault(d => d.Condition()); System.Console.WriteLine("done walking in " + new { xFirstOrDefault }); // Doors null? if (TryToChangeRooms(xFirstOrDefault)) { return; } if (CurrentFrame.Items != null) { var item = CurrentFrame.Items.Where( i => new Point(i.X.ToInt32(), i.Y.ToInt32()).GetRange(dude.CurrentLocation) < i.R.ToInt32() ).FirstOrDefault(); if (item != null) { dude.IsSelected = false; dude.LookDown(); PrintRandomText(item.Text, delegate { dude.WalkingOnce += delegate { Wallpaper.innerText = ""; }; dude.IsSelected = true; } ); } } }; #region AnimateRoomChange AnimateRoomChange = ReadyToTeleport => { var Step1 = default(System.Action); var Step2 = default(System.Action); var Step3 = default(Action); Step1 = delegate { tween.Done -= Step1; ReadyToTeleport(); tween.Done += Step2; ShowRoom(); }; Step2 = delegate { tween.Done -= Step2; dude.DoneWalking += Step3; dude.IsWalking = true; }; Step3 = delegate { dude.DoneWalking -= Step3; dude.IsSelected = true; }; dude.IsSelected = false; tween.Done += Step1; // go left HideRoom(); // http://stackoverflow.com/questions/3009888/autoplay-audio-files-on-an-ipad-with-html5 ChangeRoom.AttachToDocument(); ChangeRoom.load(); ChangeRoom.volume = 0.2; ChangeRoom.play(); ChangeRoom = new ChangeRoom(); }; #endregion var pointer_x = 0; var pointer_y = 0; #region onmousemove Container.onmousemove += ev => { if (Native.Document.pointerLockElement == Container) { if (dude.IsSelected) { var volume = Math.Min(1, dude.Zoom.DynamicZoom / 4); var balance = dude.CurrentLocation.X / ViewSize.Width; pointer_x += ev.movementX; pointer_y += ev.movementY; pointer_x = Math.Min(ViewSize.Width - 0, Math.Max(0, pointer_x)); pointer_y = Math.Min(ViewSize.Height - 0, Math.Max(0, pointer_y)); var OffsetPosition = new Point(pointer_x, pointer_y ); Console.WriteLine(OffsetPosition); Argh_Stereo(volume, balance); dude.WalkTo(OffsetPosition); } } }; #endregion #region ontouchstart Container.ontouchstart += ev => { ev.PreventDefault(); System.Console.WriteLine(ev.CursorPosition); if (dude.IsSelected) { var volume = Math.Min(1, dude.Zoom.DynamicZoom / 4); var balance = dude.CurrentLocation.X / ViewSize.Width; var ev_OffsetPosition = new Point( ev.touches[0].clientX - Container.Bounds.Left, ev.touches[0].clientY - Container.Bounds.Top ); Argh_Stereo(volume, balance); dude.WalkTo(ev_OffsetPosition); } }; #endregion #region onclick Container.onclick += ev => { ev.PreventDefault(); if (ev.MouseButton == IEvent.MouseButtonEnum.Middle) { if (Native.Document.pointerLockElement == Container) { Native.Document.exitPointerLock(); return; } pointer_x = (int)dude.CurrentLocation.X; pointer_y = (int)dude.CurrentLocation.Y; //Container.requestFullscreen(); Container.requestPointerLock(); return; } if (ev.Element != Ground) { return; } System.Console.WriteLine(ev.CursorPosition); if (dude.IsSelected) { var volume = Math.Min(1, dude.Zoom.DynamicZoom / 4); var balance = dude.CurrentLocation.X / ViewSize.Width; Argh_Stereo(volume, balance); dude.WalkTo(ev.OffsetPosition); } }; #endregion //GroundOverlay.onclick += // ev => // { // if (ev.Element != GroundOverlay) // return; // System.Console.WriteLine(ev.CursorPosition); // if (dude.IsSelected) // { // new Argh().play(); // dude.WalkTo(ev.OffsetPosition); // } // }; dude.TeleportTo(ViewSize.Width / 2, (ViewSize.Height - MarginSafe) / 2); dude.LookDown(); ShowRoom(); dude.DoneWalkingOnce += delegate { PrintRandomText( LoadedScene.IntroText, delegate { dude.WalkingOnce += delegate { Wallpaper.innerText = ""; }; dude.IsSelected = true; } ); }; dude.WalkToArc(MarginSafe, dude.Direction); }