コード例 #1
0
    void UpdateReticle(GameObject previousGazedObject)
    {
        if (gazePointer == null)
        {
            return;
        }

        Camera     camera               = pointerData.enterEventCamera; // Get the camera
        GameObject gazeObject           = GetCurrentGameObject();       // Get the gaze target
        Vector3    intersectionPosition = GetIntersectionPosition();
        bool       isInteractive        = pointerData.pointerPress != null ||
                                          ExecuteEvents.GetEventHandler <IPointerClickHandler>(gazeObject) != null;

        if (gazeObject == previousGazedObject)
        {
            if (gazeObject != null)
            {
                gazePointer.OnGazeStay(camera, gazeObject, intersectionPosition, isInteractive);
            }
        }
        else
        {
            if (previousGazedObject != null)
            {
                gazePointer.OnGazeExit(camera, previousGazedObject);
            }

            if (gazeObject != null)
            {
                gazePointer.OnGazeStart(camera, gazeObject, intersectionPosition, isInteractive);
            }
        }
    }
コード例 #2
0
    private void HandleGaze()
    {
        // Retrieve GazePointer radius.
        float innerRadius = 0.0f;
        float outerRadius = 0.0f;

        if (pointer != null)
        {
            pointer.GetPointerRadius(out innerRadius, out outerRadius);
        }

        // Find what object the user is looking at.
        Vector3           intersectPosition;
        IGvrGazeResponder target       = null;
        GameObject        targetObject = FindGazeTarget(innerRadius, out target, out intersectPosition);

        // Found a target?
        if (targetObject != null)
        {
            lastIntersectPosition = intersectPosition;

            // Is the object new?
            if (targetObject != currentGazeObject)
            {
                if (pointer != null)
                {
                    pointer.OnGazeExit(cam, currentGazeObject);
                }
                if (currentTarget != null)
                {
                    // Replace with current object.
                    currentTarget.OnGazeExit();
                }

                // Save new object.
                currentTarget     = target;
                currentGazeObject = targetObject;

                // Inform pointer and target of gaze.
                if (pointer != null)
                {
                    pointer.OnGazeStart(cam, currentGazeObject, intersectPosition,
                                        currentTarget != null);
                }
                if (currentTarget != null)
                {
                    currentTarget.OnGazeEnter();
                }
            }
            else
            {
                // Same object, inform pointer of new intersection.
                if (pointer != null)
                {
                    pointer.OnGazeStay(cam, currentGazeObject, intersectPosition,
                                       currentTarget != null);
                }
            }
        }
        else
        {
            // Failed to find an object by inner radius.
            if (currentGazeObject != null)
            {
                // Already gazing an object? Check against outer radius.
                if (IsGazeNearObject(outerRadius, currentGazeObject, out intersectPosition))
                {
                    // Still gazing.
                    if (pointer != null)
                    {
                        pointer.OnGazeStay(cam, currentGazeObject, intersectPosition, currentTarget != null);
                    }
                }
                else
                {
                    // No longer gazing any object.
                    if (pointer != null)
                    {
                        pointer.OnGazeExit(cam, currentGazeObject);
                    }
                    if (currentTarget != null)
                    {
                        currentTarget.OnGazeExit();
                    }
                    currentTarget     = null;
                    currentGazeObject = null;
                }
            }
        }
    }
コード例 #3
0
 public void OnGazeStay(Camera camera, GameObject targetObject, Vector3 intersectionPosition, bool isInteractive)
 {
     GazePointer.OnGazeStay(camera, targetObject, intersectionPosition, isInteractive);
 }