public void Refill(uint numBalls) { _gumballMachine.RefillBalls(numBalls); if (_gumballMachine.GetQuartersCount() == 0) { _gumballMachine.SetNoQuarterState(); } else { _gumballMachine.SetHasQuarterState(); } }
public void Refill(uint numBalls) { _gumballMachine.RefillBalls(numBalls); }