コード例 #1
0
ファイル: WorldMap.cs プロジェクト: x8ball/Aurora-Sim
        public void CreateMapTileAsync(AssetBase Mapasset, AssetBase Terrainasset, UUID lastMapRegionUUID, UUID lastTerrainRegionUUID)
        {
            IMapImageGenerator terrain = m_scene.RequestModuleInterface <IMapImageGenerator>();

            if (terrain == null)
            {
                return;
            }

            //Delete the old assets
            if (lastMapRegionUUID != UUID.Zero)
            {
                m_scene.AssetService.Delete(lastMapRegionUUID.ToString());
            }
            if (lastTerrainRegionUUID != UUID.Zero)
            {
                m_scene.AssetService.Delete(lastTerrainRegionUUID.ToString());
            }

            byte[] terraindata, mapdata;
            terrain.CreateMapTile(out terraindata, out mapdata);
            if (terraindata != null)
            {
                Terrainasset.Data = terraindata;
                m_scene.AssetService.Store(Terrainasset);
            }

            if (mapdata != null)
            {
                Mapasset.Data = mapdata;
                m_scene.AssetService.Store(Mapasset);
                RegenerateMaptile(Mapasset.ID, Mapasset.Data);
            }
            else if (Terrainasset != null)
            {
                RegenerateMaptile(Terrainasset.ID, Terrainasset.Data);
            }

            if (Terrainasset != null)
            {
                Terrainasset.Data = null;
                Terrainasset      = null;
            }
            if (Mapasset != null)
            {
                Mapasset.Data = null;
                Mapasset      = null;
            }

            //Update the grid map
            IGridRegisterModule gridRegModule = m_scene.RequestModuleInterface <IGridRegisterModule>();

            if (gridRegModule != null)
            {
                gridRegModule.UpdateGridRegion(m_scene);
            }
        }
コード例 #2
0
ファイル: WorldMap.cs プロジェクト: satlanski2/Aurora-Sim
 private void OnUpdateRegion(object source, ElapsedEventArgs e)
 {
     if (m_scene != null)
     {
         IGridRegisterModule gridRegModule = m_scene.RequestModuleInterface <IGridRegisterModule>();
         if (gridRegModule != null)
         {
             gridRegModule.UpdateGridRegion(m_scene);
         }
     }
 }
コード例 #3
0
        private RegionInfo CreateRegionFromConsole(RegionInfo info)
        {
            if (info == null)
            {
                info          = new RegionInfo();
                info.RegionID = UUID.Random();
            }
            info.RegionName = MainConsole.Instance.Prompt("Region Name: ", info.RegionName);

            info.RegionLocX =
                int.Parse(MainConsole.Instance.Prompt("Region Location X: ",
                                                      ((info.RegionLocX == 0 ? 1000 : info.RegionLocX / Constants.RegionSize)).ToString())) *
                Constants.RegionSize;
            info.RegionLocY =
                int.Parse(MainConsole.Instance.Prompt("Region location Y: ",
                                                      ((info.RegionLocY == 0 ? 1000 : info.RegionLocY / Constants.RegionSize)).ToString())) *
                Constants.RegionSize;

            info.RegionSizeX = int.Parse(MainConsole.Instance.Prompt("Region size X: ", info.RegionSizeX.ToString()));
            info.RegionSizeY = int.Parse(MainConsole.Instance.Prompt("Region size Y: ", info.RegionSizeY.ToString()));

            info.RegionType = MainConsole.Instance.Prompt("Region Type: ",
                                                          (info.RegionType == "" ? "Mainland" : info.RegionType));

            info.SeeIntoThisSimFromNeighbor =
                bool.Parse(
                    MainConsole.Instance.Prompt("See into this sim from neighbors: ",
                                                info.SeeIntoThisSimFromNeighbor.ToString().ToLower(),
                                                new List <string>()
            {
                "true", "false"
            }).ToLower());

            info.ObjectCapacity =
                int.Parse(MainConsole.Instance.Prompt("Object capacity: ",
                                                      info.ObjectCapacity == 0
                                                          ? "50000"
                                                          : info.ObjectCapacity.ToString()));

            if (m_scene != null)
            {
                IGridRegisterModule gridRegister = m_scene.RequestModuleInterface <IGridRegisterModule>();
                gridRegister.UpdateGridRegion(m_scene);

                ForceBackup();

                MainConsole.Instance.Info("[FileBasedSimulationData]: Save completed.");
            }

            return(info);
        }
コード例 #4
0
        /// <summary>
        /// The god has requested that we update something in the region configs
        /// </summary>
        /// <param name="client"></param>
        /// <param name="BillableFactor"></param>
        /// <param name="PricePerMeter"></param>
        /// <param name="EstateID"></param>
        /// <param name="RegionFlags"></param>
        /// <param name="SimName"></param>
        /// <param name="RedirectX"></param>
        /// <param name="RedirectY"></param>
        public void GodUpdateRegionInfoUpdate(IClientAPI client, float BillableFactor, int PricePerMeter, ulong EstateID, ulong RegionFlags, byte[] SimName, int RedirectX, int RedirectY)
        {
            //Check god perms
            if (!((Scene)client.Scene).Permissions.IsGod(client.AgentId))
            {
                return;
            }

            //Update their current region with new information
            string oldRegionName = client.Scene.RegionInfo.RegionName;

            client.Scene.RegionInfo.RegionName = Utils.BytesToString(SimName);

            //Set the region loc X and Y
            if (RedirectX != 0)
            {
                client.Scene.RegionInfo.RegionLocX = RedirectX * (int)Constants.RegionSize;
            }
            if (RedirectY != 0)
            {
                client.Scene.RegionInfo.RegionLocY = RedirectY * (int)Constants.RegionSize;
            }

            //Update the estate ID
            if (client.Scene.RegionInfo.EstateSettings.EstateID != EstateID)
            {
                //If they are changing estates, we have to ask them for the password to the estate, so send them an llTextBox
                string        Password = "";
                IWorldComm    comm     = client.Scene.RequestModuleInterface <IWorldComm>();
                IDialogModule dialog   = client.Scene.RequestModuleInterface <IDialogModule>();
                //If the comms module is not null, we send the user a text box on a random channel so that they cannot be tapped into
                if (comm != null && dialog != null)
                {
                    int Channel = new Random().Next(1000, 100000);
                    //Block the channel so NOONE can access it until the question is answered
                    comm.AddBlockedChannel(Channel);
                    ChannelDirectory.Add(client.AgentId, new EstateChange()
                    {
                        Channel = Channel, EstateID = (uint)EstateID, OldEstateID = ((Scene)client.Scene).RegionInfo.EstateSettings.EstateID
                    });
                    //Set the ID temperarily, if it doesn't work, we will revert it later
                    ((Scene)client.Scene).RegionInfo.EstateSettings.EstateID = (uint)EstateID;
                    client.OnChatFromClient += OnChatFromClient;
                    dialog.SendTextBoxToUser(client.AgentId, "Please type the password for the estate you wish to join. (Note: this channel is secured and will not be able to be listened in on)", Channel, "Server", UUID.Zero, UUID.Zero);
                }
                else
                {
                    bool changed = DataManager.DataManager.RequestPlugin <IEstateConnector>().LinkRegion(((Scene)client.Scene).RegionInfo.RegionID, (int)EstateID, Util.Md5Hash(Password));
                    if (!changed)
                    {
                        client.SendAgentAlertMessage("Unable to connect to the given estate.", false);
                    }
                    else
                    {
                        client.Scene.RegionInfo.EstateSettings.EstateID = (uint)EstateID;
                        client.Scene.RegionInfo.EstateSettings.Save();
                    }
                }
            }

            //Set the other settings
            client.Scene.RegionInfo.EstateSettings.BillableFactor = BillableFactor;
            client.Scene.RegionInfo.EstateSettings.PricePerMeter  = PricePerMeter;
            client.Scene.RegionInfo.EstateSettings.SetFromFlags(RegionFlags);

            client.Scene.RegionInfo.RegionSettings.AllowDamage    = ((RegionFlags & (ulong)OpenMetaverse.RegionFlags.AllowDamage) == (ulong)OpenMetaverse.RegionFlags.AllowDamage);
            client.Scene.RegionInfo.RegionSettings.FixedSun       = ((RegionFlags & (ulong)OpenMetaverse.RegionFlags.SunFixed) == (ulong)OpenMetaverse.RegionFlags.SunFixed);
            client.Scene.RegionInfo.RegionSettings.BlockTerraform = ((RegionFlags & (ulong)OpenMetaverse.RegionFlags.BlockTerraform) == (ulong)OpenMetaverse.RegionFlags.BlockTerraform);
            client.Scene.RegionInfo.RegionSettings.Sandbox        = ((RegionFlags & (ulong)OpenMetaverse.RegionFlags.Sandbox) == (ulong)OpenMetaverse.RegionFlags.Sandbox);

            //Update skipping scripts/physics/collisions
            IEstateModule mod = client.Scene.RequestModuleInterface <IEstateModule>();

            if (mod != null)
            {
                mod.SetSceneCoreDebug(((RegionFlags & (ulong)OpenMetaverse.RegionFlags.SkipScripts) == (ulong)OpenMetaverse.RegionFlags.SkipScripts),
                                      ((RegionFlags & (ulong)OpenMetaverse.RegionFlags.SkipCollisions) == (ulong)OpenMetaverse.RegionFlags.SkipCollisions),
                                      ((RegionFlags & (ulong)OpenMetaverse.RegionFlags.SkipPhysics) == (ulong)OpenMetaverse.RegionFlags.SkipPhysics));
            }

            //Save the changes
            client.Scene.RegionInfo.EstateSettings.Save();
            client.Scene.RegionInfo.RegionSettings.Save();

            //Save the changes
            IConfig config = m_config.Configs["RegionStartup"];

            if (config != null)
            {
                //TERRIBLE! Needs to be modular, but we can't access the module from a scene module!
                if (config.GetString("Default") == "RegionLoaderDataBaseSystem")
                {
                    SaveChangesDatabase(client.Scene.RegionInfo);
                }
                else
                {
                    SaveChangesFile(oldRegionName, client.Scene.RegionInfo);
                }
            }
            else
            {
                SaveChangesFile(oldRegionName, client.Scene.RegionInfo);
            }


            //Tell the clients to update all references to the new settings
            foreach (IScenePresence sp in client.Scene.GetScenePresences())
            {
                HandleRegionInfoRequest(sp.ControllingClient, ((Scene)client.Scene));
            }

            //Update the grid server as well
            IGridRegisterModule gridRegisterModule = client.Scene.RequestModuleInterface <IGridRegisterModule>();

            if (gridRegisterModule != null)
            {
                gridRegisterModule.UpdateGridRegion(client.Scene);
            }
        }
コード例 #5
0
        protected void SetRegionInfoOption(string module, string[] cmdparams)
        {
            IScene scene = MainConsole.Instance.ConsoleScene;

            if (scene == null)
            {
                scene = m_scenes[0];
            }
            #region 3 Params needed
            if (cmdparams.Length < 4)
            {
                m_log.Warn("Not enough parameters!");
                return;
            }
            if (cmdparams[2] == "Maturity")
            {
                if (cmdparams[3] == "PG")
                {
                    scene.RegionInfo.AccessLevel = Util.ConvertMaturityToAccessLevel(0);
                }
                else if (cmdparams[3] == "Mature")
                {
                    scene.RegionInfo.AccessLevel = Util.ConvertMaturityToAccessLevel(1);
                }
                else if (cmdparams[3] == "Adult")
                {
                    scene.RegionInfo.AccessLevel = Util.ConvertMaturityToAccessLevel(2);
                }
                else
                {
                    m_log.Warn("Your parameter did not match any existing parameters. Try PG, Mature, or Adult");
                    return;
                }
                scene.RegionInfo.RegionSettings.Save();
                //Tell the grid about the changes
                IGridRegisterModule gridRegModule = scene.RequestModuleInterface <IGridRegisterModule>();
                if (gridRegModule != null)
                {
                    gridRegModule.UpdateGridRegion(scene);
                }
            }
            #endregion
            #region 4 Params needed
            if (cmdparams.Length < 4)
            {
                m_log.Warn("Not enough parameters!");
                return;
            }
            if (cmdparams[2] == "AddEstateBan".ToLower())
            {
                EstateBan EB = new EstateBan();
                EB.BannedUserID = m_scenes[0].UserAccountService.GetUserAccount(UUID.Zero, cmdparams[3], cmdparams[4]).PrincipalID;
                scene.RegionInfo.EstateSettings.AddBan(EB);
            }
            if (cmdparams[2] == "AddEstateManager".ToLower())
            {
                scene.RegionInfo.EstateSettings.AddEstateManager(m_scenes[0].UserAccountService.GetUserAccount(UUID.Zero, cmdparams[3], cmdparams[4]).PrincipalID);
            }
            if (cmdparams[2] == "AddEstateAccess".ToLower())
            {
                scene.RegionInfo.EstateSettings.AddEstateUser(m_scenes[0].UserAccountService.GetUserAccount(UUID.Zero, cmdparams[3], cmdparams[4]).PrincipalID);
            }
            if (cmdparams[2] == "RemoveEstateBan".ToLower())
            {
                scene.RegionInfo.EstateSettings.RemoveBan(m_scenes[0].UserAccountService.GetUserAccount(UUID.Zero, cmdparams[3], cmdparams[4]).PrincipalID);
            }
            if (cmdparams[2] == "RemoveEstateManager".ToLower())
            {
                scene.RegionInfo.EstateSettings.RemoveEstateManager(m_scenes[0].UserAccountService.GetUserAccount(UUID.Zero, cmdparams[3], cmdparams[4]).PrincipalID);
            }
            if (cmdparams[2] == "RemoveEstateAccess".ToLower())
            {
                scene.RegionInfo.EstateSettings.RemoveEstateUser(m_scenes[0].UserAccountService.GetUserAccount(UUID.Zero, cmdparams[3], cmdparams[4]).PrincipalID);
            }
            #endregion
            scene.RegionInfo.RegionSettings.Save();
            scene.RegionInfo.EstateSettings.Save();
        }
コード例 #6
0
        /// <summary>
        ///     The god has requested that we update something in the region configuration
        /// </summary>
        /// <param name="client"></param>
        /// <param name="BillableFactor"></param>
        /// <param name="PricePerMeter"></param>
        /// <param name="EstateID"></param>
        /// <param name="RegionFlags"></param>
        /// <param name="SimName"></param>
        /// <param name="RedirectX"></param>
        /// <param name="RedirectY"></param>
        public void GodUpdateRegionInfoUpdate(IClientAPI client, float BillableFactor, int PricePerMeter, ulong EstateID,
                                              ulong RegionFlags, byte [] SimName, int RedirectX, int RedirectY)
        {
            IEstateConnector estateConnector = Framework.Utilities.DataManager.RequestPlugin <IEstateConnector> ();

            //Check god perms
            if (!client.Scene.Permissions.IsGod(client.AgentId))
            {
                return;
            }

            string oldRegionName = client.Scene.RegionInfo.RegionName;

            //Update their current region with new information
            if (Utils.BytesToString(SimName) != oldRegionName)
            {
                client.Scene.RegionInfo.RegionName = Utils.BytesToString(SimName);
                MainConsole.Instance.InfoFormat("[God] Region {0} has been renamed to {1}", oldRegionName, Utils.BytesToString(SimName));
                client.SendAgentAlertMessage("Region has been renamed to " + Utils.BytesToString(SimName), true);
            }

            // Save the old region locations
            int oldRegionLocX = client.Scene.RegionInfo.RegionLocX;
            int oldRegionLocY = client.Scene.RegionInfo.RegionLocY;
            int newRegionLocX = oldRegionLocX;
            int newRegionLocY = oldRegionLocY;

            //Set the region loc X and Y
            if (RedirectX != 0)
            {
                client.Scene.RegionInfo.RegionLocX = RedirectX * Constants.RegionSize;
                newRegionLocX = RedirectX;
            }
            if (RedirectY != 0)
            {
                client.Scene.RegionInfo.RegionLocY = RedirectY * Constants.RegionSize;
                newRegionLocY = RedirectY;
            }

            // Check if there's changes to display the new coords on the console and inworld
            if (newRegionLocX != oldRegionLocX || newRegionLocY != oldRegionLocY)
            {
                var oldMapLocX = oldRegionLocX / Constants.RegionSize;
                var oldMapLocY = oldRegionLocY / Constants.RegionSize;
                var newMapLocX = newRegionLocX / Constants.RegionSize;
                var newMapLocY = newRegionLocY / Constants.RegionSize;

                MainConsole.Instance.InfoFormat("[God] Region {0} has been moved from {1},{2} to {3},{4}",
                                                client.Scene.RegionInfo.RegionName,
                                                oldMapLocX, oldMapLocY,
                                                newMapLocX, newMapLocY);
                client.SendAgentAlertMessage("Region has been moved from " + oldMapLocX + "," + oldMapLocY
                                             + " to " + newMapLocX + "," + newMapLocY, true);
            }

            //Update the estate ID
            if (client.Scene.RegionInfo.EstateSettings.EstateID != EstateID)
            {
                bool changed = estateConnector.LinkRegion(client.Scene.RegionInfo.RegionID, (int)EstateID);
                if (!changed)
                {
                    client.SendAgentAlertMessage("Unable to connect to the given estate.", false);
                }
                else
                {
                    client.Scene.RegionInfo.EstateSettings.EstateID = (uint)EstateID;
                    estateConnector.SaveEstateSettings(client.Scene.RegionInfo.EstateSettings);
                }
            }

            //Set/Reset Estate settings
            client.Scene.RegionInfo.EstateSettings.BillableFactor = BillableFactor;
            client.Scene.RegionInfo.EstateSettings.PricePerMeter  = PricePerMeter;
            client.Scene.RegionInfo.EstateSettings.SetFromFlags(RegionFlags);

            // Set/Reset Region flags
            client.Scene.RegionInfo.RegionSettings.AllowDamage =
                ((RegionFlags & (ulong)OpenMetaverse.RegionFlags.AllowDamage) == (ulong)OpenMetaverse.RegionFlags.AllowDamage);
            client.Scene.RegionInfo.RegionSettings.FixedSun = ((RegionFlags & (ulong)OpenMetaverse.RegionFlags.SunFixed) ==
                                                               (ulong)OpenMetaverse.RegionFlags.SunFixed);
            client.Scene.RegionInfo.RegionSettings.BlockTerraform =
                ((RegionFlags & (ulong)OpenMetaverse.RegionFlags.BlockTerraform) == (ulong)OpenMetaverse.RegionFlags.BlockTerraform);
            client.Scene.RegionInfo.RegionSettings.Sandbox =
                ((RegionFlags & (ulong)OpenMetaverse.RegionFlags.Sandbox) == (ulong)OpenMetaverse.RegionFlags.Sandbox);

            //Update skipping scripts/physics/collisions
            IEstateModule mod = client.Scene.RequestModuleInterface <IEstateModule> ();

            if (mod != null)
            {
                mod.SetSceneCoreDebug(
                    ((RegionFlags & (ulong)OpenMetaverse.RegionFlags.SkipScripts) == (ulong)OpenMetaverse.RegionFlags.SkipScripts),
                    ((RegionFlags & (ulong)OpenMetaverse.RegionFlags.SkipCollisions) == (ulong)OpenMetaverse.RegionFlags.SkipCollisions),
                    ((RegionFlags & (ulong)OpenMetaverse.RegionFlags.SkipPhysics) == (ulong)OpenMetaverse.RegionFlags.SkipPhysics));
            }

            //Save the changes
            estateConnector.SaveEstateSettings(client.Scene.RegionInfo.EstateSettings);

            //Tell the clients to update all references to the new settings
            foreach (IScenePresence sp in client.Scene.GetScenePresences())
            {
                HandleRegionInfoRequest(sp.ControllingClient, client.Scene);
            }

            //Update the grid server as well
            IGridRegisterModule gridRegisterModule = client.Scene.RequestModuleInterface <IGridRegisterModule> ();

            if (gridRegisterModule != null)
            {
                gridRegisterModule.UpdateGridRegion(client.Scene);
            }
        }
コード例 #7
0
ファイル: GodMode.cs プロジェクト: satlanski2/Aurora-Sim
        /// <summary>
        ///   The god has requested that we update something in the region configs
        /// </summary>
        /// <param name = "client"></param>
        /// <param name = "BillableFactor"></param>
        /// <param name = "PricePerMeter"></param>
        /// <param name = "EstateID"></param>
        /// <param name = "RegionFlags"></param>
        /// <param name = "SimName"></param>
        /// <param name = "RedirectX"></param>
        /// <param name = "RedirectY"></param>
        public void GodUpdateRegionInfoUpdate(IClientAPI client, float BillableFactor, int PricePerMeter, ulong EstateID,
                                              ulong RegionFlags, byte[] SimName, int RedirectX, int RedirectY)
        {
            //Check god perms
            if (!client.Scene.Permissions.IsGod(client.AgentId))
            {
                return;
            }

            //Update their current region with new information
            string oldRegionName = client.Scene.RegionInfo.RegionName;

            client.Scene.RegionInfo.RegionName = Utils.BytesToString(SimName);

            //Set the region loc X and Y
            if (RedirectX != 0)
            {
                client.Scene.RegionInfo.RegionLocX = RedirectX * Constants.RegionSize;
            }
            if (RedirectY != 0)
            {
                client.Scene.RegionInfo.RegionLocY = RedirectY * Constants.RegionSize;
            }

            //Update the estate ID
            if (client.Scene.RegionInfo.EstateSettings.EstateID != EstateID)
            {
                bool changed = DataManager.DataManager.RequestPlugin <IEstateConnector>().LinkRegion(
                    client.Scene.RegionInfo.RegionID, (int)EstateID);
                if (!changed)
                {
                    client.SendAgentAlertMessage("Unable to connect to the given estate.", false);
                }
                else
                {
                    client.Scene.RegionInfo.EstateSettings.EstateID = (uint)EstateID;
                    client.Scene.RegionInfo.EstateSettings.Save();
                }
            }

            //Set the other settings
            client.Scene.RegionInfo.EstateSettings.BillableFactor = BillableFactor;
            client.Scene.RegionInfo.EstateSettings.PricePerMeter  = PricePerMeter;
            client.Scene.RegionInfo.EstateSettings.SetFromFlags(RegionFlags);

            client.Scene.RegionInfo.RegionSettings.AllowDamage = ((RegionFlags &
                                                                   (ulong)OpenMetaverse.RegionFlags.AllowDamage) ==
                                                                  (ulong)OpenMetaverse.RegionFlags.AllowDamage);
            client.Scene.RegionInfo.RegionSettings.FixedSun = ((RegionFlags & (ulong)OpenMetaverse.RegionFlags.SunFixed) ==
                                                               (ulong)OpenMetaverse.RegionFlags.SunFixed);
            client.Scene.RegionInfo.RegionSettings.BlockTerraform = ((RegionFlags &
                                                                      (ulong)OpenMetaverse.RegionFlags.BlockTerraform) ==
                                                                     (ulong)OpenMetaverse.RegionFlags.BlockTerraform);
            client.Scene.RegionInfo.RegionSettings.Sandbox = ((RegionFlags & (ulong)OpenMetaverse.RegionFlags.Sandbox) ==
                                                              (ulong)OpenMetaverse.RegionFlags.Sandbox);

            //Update skipping scripts/physics/collisions
            IEstateModule mod = client.Scene.RequestModuleInterface <IEstateModule>();

            if (mod != null)
            {
                mod.SetSceneCoreDebug(
                    ((RegionFlags & (ulong)OpenMetaverse.RegionFlags.SkipScripts) ==
                     (ulong)OpenMetaverse.RegionFlags.SkipScripts),
                    ((RegionFlags & (ulong)OpenMetaverse.RegionFlags.SkipCollisions) ==
                     (ulong)OpenMetaverse.RegionFlags.SkipCollisions),
                    ((RegionFlags & (ulong)OpenMetaverse.RegionFlags.SkipPhysics) ==
                     (ulong)OpenMetaverse.RegionFlags.SkipPhysics));
            }

            //Save the changes
            client.Scene.RegionInfo.EstateSettings.Save();
            client.Scene.RegionInfo.RegionSettings.Save();

            //Save the changes
            IConfig config = m_config.Configs["RegionStartup"];

            if (config != null)
            {
                //TERRIBLE! Needs to be modular, but we can't access the module from a scene module!
                if (config.GetString("Default") == "RegionLoaderDataBaseSystem")
                {
                    SaveChangesDatabase(client.Scene.RegionInfo);
                }
                else
                {
                    SaveChangesFile(oldRegionName, client.Scene.RegionInfo);
                }
            }
            else
            {
                SaveChangesFile(oldRegionName, client.Scene.RegionInfo);
            }


            //Tell the clients to update all references to the new settings
            foreach (IScenePresence sp in client.Scene.GetScenePresences())
            {
                HandleRegionInfoRequest(sp.ControllingClient, client.Scene);
            }

            //Update the grid server as well
            IGridRegisterModule gridRegisterModule = client.Scene.RequestModuleInterface <IGridRegisterModule>();

            if (gridRegisterModule != null)
            {
                gridRegisterModule.UpdateGridRegion(client.Scene);
            }
        }
コード例 #8
0
ファイル: WorldMap.cs プロジェクト: satlanski2/Aurora-Sim
        public void CreateMapTileAsync(object worthless)
        {
            IMapImageGenerator terrain = m_scene.RequestModuleInterface <IMapImageGenerator>();

            if (terrain == null)
            {
                return;
            }

            bool changed = false;

            byte[] terraindata, mapdata;
            terrain.CreateMapTile(out terraindata, out mapdata);
            if (terraindata != null)
            {
                UUID newID = UUID.Zero;
                if (m_scene.RegionInfo.RegionSettings.TerrainMapImageID != UUID.Zero)
                {
                    m_scene.AssetService.UpdateContent(m_scene.RegionInfo.RegionSettings.TerrainMapImageID, terraindata, out newID);
                    m_scene.RegionInfo.RegionSettings.TerrainMapImageID = newID;
                    changed = true;
                }

                if (m_scene.RegionInfo.RegionSettings.TerrainMapImageID == UUID.Zero)
                {
                    AssetBase Terrainasset = new AssetBase(
                        UUID.Random(),
                        "terrainMapImage_" + m_scene.RegionInfo.RegionID.ToString(),
                        AssetType.Simstate,
                        m_scene.RegionInfo.RegionID)
                    {
                        Data        = terraindata,
                        Description = m_scene.RegionInfo.RegionName,
                        Flags       = AssetFlags.Deletable | AssetFlags.Rewritable | AssetFlags.Maptile
                    };
                    newID = m_scene.AssetService.Store(Terrainasset);
                }

                if (m_scene.RegionInfo.RegionSettings.TerrainMapImageID != newID)
                {
                    m_scene.RegionInfo.RegionSettings.TerrainMapImageID = newID;
                    changed = true;
                }
            }

            if (mapdata != null)
            {
                UUID newID = UUID.Zero;
                if (m_scene.RegionInfo.RegionSettings.TerrainImageID != UUID.Zero)
                {
                    m_scene.AssetService.UpdateContent(m_scene.RegionInfo.RegionSettings.TerrainImageID, mapdata, out newID);
                    m_scene.RegionInfo.RegionSettings.TerrainImageID = newID;
                    changed = true;
                }

                if (m_scene.RegionInfo.RegionSettings.TerrainImageID == UUID.Zero)
                {
                    AssetBase Mapasset = new AssetBase(
                        UUID.Random(),
                        "terrainImage_" + m_scene.RegionInfo.RegionID.ToString(),
                        AssetType.Simstate,
                        m_scene.RegionInfo.RegionID)
                    {
                        Data        = mapdata,
                        Description = m_scene.RegionInfo.RegionName,
                        Flags       = AssetFlags.Deletable | AssetFlags.Rewritable | AssetFlags.Maptile
                    };
                    newID = m_scene.AssetService.Store(Mapasset);
                }

                if (m_scene.RegionInfo.RegionSettings.TerrainImageID != newID)
                {
                    m_scene.RegionInfo.RegionSettings.TerrainImageID = newID;
                    changed = true;
                }
            }

            if (changed)//Make sure to update the db with the new settings
            {
                m_scene.RegionInfo.RegionSettings.Save();
            }

            //Update the grid map
            IGridRegisterModule gridRegModule = m_scene.RequestModuleInterface <IGridRegisterModule>();

            if (gridRegModule != null)
            {
                gridRegModule.UpdateGridRegion(m_scene);
            }
        }
コード例 #9
0
        public void CreateMapTileAsync(object worthless)
        {
            IMapImageGenerator terrain = m_scene.RequestModuleInterface <IMapImageGenerator>();

            if (terrain == null)
            {
                return;
            }

            byte[] terraindata, mapdata;
            terrain.CreateMapTile(out terraindata, out mapdata);
            if (terraindata != null)
            {
                if (m_scene.RegionInfo.RegionSettings.TerrainMapImageID != UUID.Zero)
                {
                    m_scene.RegionInfo.RegionSettings.TerrainMapImageID =
                        m_scene.AssetService.UpdateContent(m_scene.RegionInfo.RegionSettings.TerrainMapImageID,
                                                           terraindata);
                }
                if (m_scene.RegionInfo.RegionSettings.TerrainMapImageID == UUID.Zero)
                //Do not optimize away! UpdateContent can fail sometimes!
                {
                    AssetBase Terrainasset = new AssetBase(
                        UUID.Random(),
                        "terrainMapImage_" + m_scene.RegionInfo.RegionID.ToString(),
                        AssetType.Simstate,
                        m_scene.RegionInfo.RegionID)
                    {
                        Data        = terraindata,
                        Description = m_scene.RegionInfo.RegionName,
                        Flags       =
                            AssetFlags.Deletable | AssetFlags.Rewritable |
                            AssetFlags.Maptile
                    };
                    m_scene.RegionInfo.RegionSettings.TerrainMapImageID = m_scene.AssetService.Store(Terrainasset);
                }
            }

            if (mapdata != null)
            {
                if (m_scene.RegionInfo.RegionSettings.TerrainImageID != UUID.Zero)
                {
                    m_scene.RegionInfo.RegionSettings.TerrainImageID =
                        m_scene.AssetService.UpdateContent(m_scene.RegionInfo.RegionSettings.TerrainImageID, mapdata);
                }
                if (m_scene.RegionInfo.RegionSettings.TerrainImageID == UUID.Zero)
                //Do not optimize away! UpdateContent can fail sometimes!
                {
                    AssetBase Mapasset = new AssetBase(
                        UUID.Random(),
                        "terrainImage_" + m_scene.RegionInfo.RegionID.ToString(),
                        AssetType.Simstate,
                        m_scene.RegionInfo.RegionID)
                    {
                        Data        = mapdata,
                        Description = m_scene.RegionInfo.RegionName,
                        Flags       =
                            AssetFlags.Deletable | AssetFlags.Rewritable | AssetFlags.Maptile
                    };
                    m_scene.RegionInfo.RegionSettings.TerrainImageID = m_scene.AssetService.Store(Mapasset);
                }
            }

            byte[] overlay = GenerateOverlay();
            if (overlay != null)
            {
                if (m_scene.RegionInfo.RegionSettings.ParcelMapImageID != UUID.Zero)
                {
                    m_scene.RegionInfo.RegionSettings.ParcelMapImageID =
                        m_scene.AssetService.UpdateContent(m_scene.RegionInfo.RegionSettings.ParcelMapImageID, overlay);
                }
                if (m_scene.RegionInfo.RegionSettings.ParcelMapImageID == UUID.Zero)
                //Do not optimize away! UpdateContent can fail sometimes!
                {
                    AssetBase Parcelasset = new AssetBase(
                        UUID.Random(),
                        "terrainMapImage_" + m_scene.RegionInfo.RegionID.ToString(),
                        AssetType.Simstate,
                        m_scene.RegionInfo.RegionID)
                    {
                        Data        = overlay,
                        Description = m_scene.RegionInfo.RegionName,
                        Flags       =
                            AssetFlags.Deletable | AssetFlags.Rewritable |
                            AssetFlags.Maptile
                    };
                    m_scene.RegionInfo.RegionSettings.ParcelMapImageID = m_scene.AssetService.Store(Parcelasset);
                }
            }
            else
            {
                m_scene.RegionInfo.RegionSettings.ParcelMapImageID = UUID.Zero;
            }

            m_scene.RegionInfo.RegionSettings.TerrainMapLastRegenerated = DateTime.Now;

            //Update the grid map
            IGridRegisterModule gridRegModule = m_scene.RequestModuleInterface <IGridRegisterModule>();

            if (gridRegModule != null)
            {
                gridRegModule.UpdateGridRegion(m_scene);
            }
        }
コード例 #10
0
        protected void SetRegionInfoOption(IScene scene, string[] cmdparams)
        {
            #region 3 Params needed

            if (cmdparams.Length < 4)
            {
                MainConsole.Instance.Warn("Not enough parameters!");
                return;
            }
            if (cmdparams[2] == "Maturity")
            {
                switch (cmdparams[3])
                {
                case "PG":
                    m_scene.RegionInfo.AccessLevel = Util.ConvertMaturityToAccessLevel(0);
                    break;

                case "Mature":
                    m_scene.RegionInfo.AccessLevel = Util.ConvertMaturityToAccessLevel(1);
                    break;

                case "Adult":
                    m_scene.RegionInfo.AccessLevel = Util.ConvertMaturityToAccessLevel(2);
                    break;

                default:
                    MainConsole.Instance.Warn(
                        "Your parameter did not match any existing parameters. Try PG, Mature, or Adult");
                    return;
                }
                //Tell the grid about the changes
                IGridRegisterModule gridRegModule = m_scene.RequestModuleInterface <IGridRegisterModule>();
                if (gridRegModule != null)
                {
                    gridRegModule.UpdateGridRegion(m_scene);
                }
            }

            #endregion

            #region 4 Params needed

            if (cmdparams.Length < 4)
            {
                MainConsole.Instance.Warn("Not enough parameters!");
                return;
            }
            if (cmdparams[2] == "AddEstateBan".ToLower())
            {
                EstateBan EB = new EstateBan
                {
                    BannedUserID =
                        m_scene.UserAccountService.GetUserAccount(null, cmdparams[3],
                                                                  cmdparams[4]).PrincipalID
                };
                m_scene.RegionInfo.EstateSettings.AddBan(EB);
            }
            if (cmdparams[2] == "AddEstateManager".ToLower())
            {
                m_scene.RegionInfo.EstateSettings.AddEstateManager(
                    m_scene.UserAccountService.GetUserAccount(null, cmdparams[3], cmdparams[4]).PrincipalID);
            }
            if (cmdparams[2] == "AddEstateAccess".ToLower())
            {
                m_scene.RegionInfo.EstateSettings.AddEstateUser(
                    m_scene.UserAccountService.GetUserAccount(null, cmdparams[3], cmdparams[4]).PrincipalID);
            }
            if (cmdparams[2] == "RemoveEstateBan".ToLower())
            {
                m_scene.RegionInfo.EstateSettings.RemoveBan(
                    m_scene.UserAccountService.GetUserAccount(null, cmdparams[3], cmdparams[4]).PrincipalID);
            }
            if (cmdparams[2] == "RemoveEstateManager".ToLower())
            {
                m_scene.RegionInfo.EstateSettings.RemoveEstateManager(
                    m_scene.UserAccountService.GetUserAccount(null, cmdparams[3], cmdparams[4]).PrincipalID);
            }
            if (cmdparams[2] == "RemoveEstateAccess".ToLower())
            {
                m_scene.RegionInfo.EstateSettings.RemoveEstateUser(
                    m_scene.UserAccountService.GetUserAccount(null, cmdparams[3], cmdparams[4]).PrincipalID);
            }

            #endregion

            Aurora.Framework.Utilities.DataManager.RequestPlugin <IEstateConnector>().
            SaveEstateSettings(m_scene.RegionInfo.EstateSettings);
        }