public void ReleaseObject() { if (!IsHandFull) { return; } _objectInHand.Throw(FixedJoint, _head.rotation * (_playerStrength * _controller.GetVelocity()), _head.rotation * _controller.GetAngularVelocity()); IsHandFull = false; }
public void ReleaseObject() { if (!IsHandFull) { return; } _objectInHand.Throw(FixedJoint, _head.rotation * (_playerStrength * _controller.GetVelocity()), _head.rotation * _controller.GetAngularVelocity()); IsHandFull = false; }