コード例 #1
0
        public void ReleaseObject()
        {
            if (!IsHandFull)
            {
                return;
            }

            _objectInHand.Throw(FixedJoint, _head.rotation * (_playerStrength * _controller.GetVelocity()), _head.rotation * _controller.GetAngularVelocity());
            IsHandFull = false;
        }