/// <summary> /// Calculates the strength of the Ritimba republic in a scenario of war. /// </summary> /// <returns>The total strength of Ritimba in a scenario of war.</returns> public int CalculateRitimbaStrength() { int totalStrength = 0; Group[] groups = groupService.GetGroups(); // Sum the strength of the army, peasants and landowners if they have minimal popularity for (int i = 0; i < 3; i++) { if (groups[i].Popularity > governmentService.GetMonthlyMinimalPopularityAndStrength()) { totalStrength += groups[i].Strength; } } Group secretPoliceGroup = groupService.GetGroupByType(GroupType.SecretPolice); // Add the strength of the secret police strength if they have minimal popularity if (secretPoliceGroup.Popularity > governmentService.GetMonthlyMinimalPopularityAndStrength()) { totalStrength += secretPoliceGroup.Strength; } // Add the strength of the player to the total totalStrength += governmentService.GetPlayerStrength(); return(totalStrength); }
/// <summary> /// Retrieves the police report with the current month, revolution strength, player strength and group information. /// </summary> /// <returns>The police report with the current month, revolution strength, player strength and group information.</returns> public PoliceReport GetPoliceReport() { PoliceReport policeReport = new PoliceReport { Month = governmentService.GetMonth(), Groups = groupService.GetGroups().AsReadOnly(), PlayerStrength = governmentService.GetPlayerStrength(), MonthlyRevolutionStrength = governmentService.GetMonthlyRevolutionStrength() }; return(policeReport); }