コード例 #1
0
ファイル: MaxServer.cs プロジェクト: MrCoderStack/MaxServer
        /// <summary>
        /// 循环处理web请求
        /// </summary>
        public void ListenLoop()
        {
            try
            {
                while (listener.IsListening)
                {
                    var context = listener.GetContext();
                    var request = context.Request;
                    var url     = request.Url;

                    //判断是否是服务终止请求
                    if (url.PathAndQuery == "/exit")
                    {
                        string res = BuildResponseText(200, "success", "stop");
                        WriteResponse(context, res);
                        listener.Stop();
                    }
                    else if (context != null && listener.IsListening)
                    {
                        if (url.PathAndQuery == "/healthz")
                        {
                            string res = BuildResponseText(200, "success", "healthy");
                            WriteResponse(context, res);
                        }
                        else
                        {
                            //获取请求文本(maxscript code)
                            //var code = GetFormData(request, "code");
                            var body     = request.InputStream;
                            var encoding = request.ContentEncoding;
                            var reader   = new System.IO.StreamReader(body, encoding);
                            var text     = reader.ReadToEnd();
                            body.Close();
                            reader.Close();
                            var queryVars = HttpUtility.ParseQueryString(text, encoding);
                            //
                            var maxcode = queryVars["maxcode"];
                            var esspath = queryVars["esspath"];
                            // 执行maxscript code
                            Action a = () => global.ExecuteMAXScriptScript(maxcode, false, null);
                            dispatcher.Invoke(a);
                            //执行完返回信息
                            string res = BuildResponseText(200, "success", esspath);
                            WriteResponse(context, res);
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Debug.WriteLine(e.Message);
            }
        }
コード例 #2
0
        /// <summary>
        /// Web request handling loop. Terminated when the user
        /// makes a request to http://localhost:{{port}}/exit
        /// </summary>
        public void ListenLoop()
        {
            try
            {
                while (listener.IsListening)
                {
                    var context = listener.GetContext();
                    var request = context.Request;
                    var url     = request.Url;

                    // Check for the special shutdown URL http://localhost:8080/exit
                    if (url.PathAndQuery == "/exit")
                    {
                        string res = BuildResponseText(0, "success", "Shutting down!");
                        WriteResponse(context, res);
                        listener.Stop();
                    }
                    else if (context != null && listener.IsListening)
                    {
                        if (url.PathAndQuery == "/healthz")
                        {
                            string res = BuildResponseText(0, "success", "The service is healthy");
                            WriteResponse(context, res);
                        }
                        else
                        {
                            // Get the HTML request text from the form.
                            // This should be pure MAXScript
                            var code = GetFormData(request, "code");

                            // We return the HTML constant string, embedding the request body.
                            var responseText = HtmlResponseTextTemplate.Replace("{{PORT}}", port);
                            responseText = responseText.Replace("{{REQUEST}}", code);
                            WriteResponse(context, responseText);

                            // Execute the evaluation of the code as MAXScript on the main thread.
                            Action a = () => global.ExecuteMAXScriptScript(code, false, null);
                            dispatcher.Invoke(a);
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Debug.WriteLine(e.Message);
            }
        }
        static public string UpdateNodes(float vertexPercent, bool keepNormals, bool collapseStack)
        {
            IGlobal      globalInterface = Autodesk.Max.GlobalInterface.Instance;
            IInterface14 coreInterface   = globalInterface.COREInterface14;

            // start the scene process
            globalInterface.TheHold.Begin();

            IINode nodeRoot = coreInterface.RootNode;

            m_sceneNodes.Clear();
            GetSceneNodes(nodeRoot);

            List <IINode> optimizedNodes = new List <IINode> {
            };

            // Iterate each node in the scene file and process all meshes into ProOptimized meshes.
            foreach (IINode node in m_sceneNodes)
            {
                // Check for object assigned to node (could be something other than object)
                if (node.ObjectRef != null)
                {
                    IObjectState os          = node.ObjectRef.Eval(coreInterface.Time);
                    IObject      objOriginal = os.Obj;
                    if (!objOriginal.IsSubClassOf(globalInterface.TriObjectClassID))
                    {
                        // If it is NOT, see if we can convert it...
                        if (objOriginal.CanConvertToType(globalInterface.TriObjectClassID) == 1)
                        {
                            objOriginal = objOriginal.ConvertToType(coreInterface.Time, globalInterface.TriObjectClassID);
                        }
                        else
                        {
                            RuntimeExecute.LogTrace("\nNode {0} Object Not Converted Error: {1}", node.NodeName, objOriginal.ObjectName);
                            continue;
                        }
                    }
                    ITriObject tri = objOriginal as ITriObject;
                    if (tri == null)
                    {
                        RuntimeExecute.LogTrace("\nNode {0} Object Not Converted Error: {1}", node.NodeName, objOriginal.ObjectName);
                        continue;
                    }
                    int val = tri.Mesh.NumVerts;
                    AddOsmProoptimizer(node, vertexPercent, keepNormals);
                    // get new mesh state
                    os  = node.ObjectRef.Eval(coreInterface.Time);
                    tri = os.Obj as ITriObject;
                    // ** after modifier operation we can see if success by checking if the mesh size is different than before
                    if (val != tri.Mesh.NumVerts)
                    {
                        if (collapseStack)
                        {
                            coreInterface.CollapseNode(node, true);
                        }
                        optimizedNodes.Add(node);
                    }
                }
            }


            int status;

            if (optimizedNodes.Count() > 0)
            {
                // Build result file name based on percentage used
                string full_filename = coreInterface.CurFilePath;
                string filename      = coreInterface.CurFileName;
                vertexPercent = vertexPercent * 100;
                string stringVertexPercent = vertexPercent.ToString("F1");
                stringVertexPercent = stringVertexPercent.Replace('.', '_');
                string output       = "outputFile-" + stringVertexPercent + ".max";
                string new_filename = full_filename.Replace(filename, output);
                status = coreInterface.SaveToFile(new_filename, true, false);

                // setup to export as FBX as well
                string outputFBX      = new_filename.Replace(".max", ".fbx");
                string msCmdFbxExport = "exportFile \"" + outputFBX + "\" #noPrompt using:FBXEXP";
                bool   fbxOk          = globalInterface.ExecuteMAXScriptScript(msCmdFbxExport, false, null, false);

                // If we changed something, put scene back for next iteration
                globalInterface.TheHold.Cancel();

                if ((status == 0) || (fbxOk == false)) // error saving max or fbx file
                {
                    return(null);
                }

                return(new_filename);
            }

            return(null);
        }
コード例 #4
0
        private bool GetNodes()
        {
            IINode characterNode = i.GetINodeByName(Character.Name);
            IINode bipedNode     = i.GetINodeByName(Character.BipedName);

            if (characterNode != null && bipedNode != null)
            {
                Character.Node      = characterNode;
                Character.BipedNode = bipedNode;
                global.ExecuteMAXScriptScript("animationRange = interval 0 " + (Character.StepLength - 1), false, null);

                groupAnimation.Enabled       = true;
                groupCreateAnimation.Enabled = true;
                return(true);
            }
            else
            {
                return(false);
            }
        }
コード例 #5
0
        public void Apply(Character character)
        {
            if (character != null)
            {
                string charName = character.Name;
                string modifier = ".modifiers[#Hair_and_Fur]";

                global.ExecuteMAXScriptScript("$" + charName + modifier + ".MaterialRootColor = color " + RootColor.R + " " + RootColor.G + " " + RootColor.B, false, null);
                global.ExecuteMAXScriptScript("$" + charName + modifier + ".MaterialTipColor = color " + TipColor.R + " " + TipColor.G + " " + TipColor.B, false, null);
                global.ExecuteMAXScriptScript("$" + charName + modifier + ".MaterialMutantHairColor = color " + MutantColor.R + " " + MutantColor.G + " " + MutantColor.B, false, null);

                global.ExecuteMAXScriptScript("$" + charName + modifier + ".HairScale = " + Scale, false, null);
                global.ExecuteMAXScriptScript("$" + charName + modifier + ".HairSegments = " + Segments, false, null);
                global.ExecuteMAXScriptScript("$" + charName + modifier + ".HairRandScale = " + RandomScale, false, null);
                global.ExecuteMAXScriptScript("$" + charName + modifier + ".HairRootThickness = " + RootThick, false, null);

                global.ExecuteMAXScriptScript("$" + charName + modifier + ".MaterialHueVariation = " + HueVariation, false, null);
                global.ExecuteMAXScriptScript("$" + charName + modifier + ".MaterialValueVariation = " + ValueVariation, false, null);
                global.ExecuteMAXScriptScript("$" + charName + modifier + ".MaterialPercentMutantHair = " + Mutant, false, null);
                global.ExecuteMAXScriptScript("$" + charName + modifier + ".MaterialSpecular = " + Specular, false, null);
                global.ExecuteMAXScriptScript("$" + charName + modifier + ".MaterialGlossness = " + Glossiness, false, null);

                global.ExecuteMAXScriptScript("$" + charName + modifier + ".FlyawayStren = " + Flyaway / 100, false, null);
                global.ExecuteMAXScriptScript("$" + charName + modifier + ".ClumpsStren = " + Clump / 100, false, null);
                global.ExecuteMAXScriptScript("$" + charName + modifier + ".KinkTip = " + Kink, false, null);

                global.ExecuteMAXScriptScript("$" + charName + modifier + ".FlyawayPerc = 100", false, null);
                global.ExecuteMAXScriptScript("$" + charName + modifier + ".Clumps = 300", false, null);
                global.ExecuteMAXScriptScript("$" + charName + modifier + ".KinkRoot = 0", false, null);
            }
            else
            {
                MessageBox.Show("Can't find 'WalkingCharacterBody'");
            }
        }
コード例 #6
0
        public bool PreImport()
        {
            IFPValue importQuery = global.FPValue.Create();
            IFPValue errorQuery  = global.FPValue.Create();
            bool     result      = true;

            if (Utility.uniqueParts.Count > 50)
            {
                global.ExecuteMAXScriptScript("qB_LongImport()", false, importQuery);
                result = importQuery.B;
            }

            if (result != false && Utility.missingParts.Count > 0)
            {
                global.ExecuteMAXScriptScript("qB_MissingParts()", false, errorQuery);
                result = errorQuery.B;
            }

            return(result);
        }