internal XogoWindow(IGameWindow gameWindow, IGlAdapter adapter) { if (gameWindow == null) { throw new ArgumentNullException(nameof(gameWindow)); } if (adapter == null) { throw new ArgumentNullException(nameof(adapter)); } this.gameWindow = gameWindow; this.adapter = adapter; textureLoader = new TextureLoader(adapter, new FileSystem()); AddEventHandles(); }
public TestWindow(IGameWindow window, IGlAdapter adapter) : base(window, adapter) { }