コード例 #1
0
        public ContinuumElement2D(double thickness, IReadOnlyList <Node> nodes, IIsoparametricInterpolation2D interpolation,
                                  IQuadrature2D quadratureForStiffness, IQuadrature2D quadratureForConsistentMass,
                                  IGaussPointExtrapolation2D gaussPointExtrapolation,
                                  IReadOnlyList <ElasticMaterial2D> materialsAtGaussPoints, DynamicMaterial dynamicProperties)
        {
            this.dynamicProperties       = dynamicProperties;
            this.materialsAtGaussPoints  = materialsAtGaussPoints;
            this.GaussPointExtrapolation = gaussPointExtrapolation;
            this.Nodes         = nodes;
            this.Interpolation = interpolation;
            this.QuadratureForConsistentMass = quadratureForConsistentMass;
            this.QuadratureForStiffness      = quadratureForStiffness;
            this.Thickness = thickness;

            dofTypes = new IDofType[nodes.Count][];
            for (int i = 0; i < nodes.Count; ++i)
            {
                dofTypes[i] = new IDofType[] { StructuralDof.TranslationX, StructuralDof.TranslationY };
            }
        }
コード例 #2
0
        //private readonly Dictionary<GaussPoint, ThermalMaterial> materialsAtGaussPoints;


        public ThermalElement2D(double thickness, IReadOnlyList <Node> nodes, IIsoparametricInterpolation2D interpolation,
                                IQuadrature2D quadratureForStiffness, IQuadrature2D quadratureForConsistentMass,
                                IGaussPointExtrapolation2D gaussPointExtrapolation,
                                ThermalMaterial material)
        {
            this.material = material;
            this.GaussPointExtrapolation = gaussPointExtrapolation;
            this.Nodes         = nodes;
            this.Interpolation = interpolation;
            this.QuadratureForConsistentMass = quadratureForConsistentMass;
            this.QuadratureForStiffness      = quadratureForStiffness;
            this.Thickness = thickness;

            dofTypes = new IDofType[nodes.Count][];
            for (int i = 0; i < interpolation.NumFunctions; ++i)
            {
                dofTypes[i] = new IDofType[] { ThermalDof.Temperature }
            }
            ;
        }
コード例 #3
0
        private readonly IDofType[][] standardDofTypes; //TODO: this should not be stored for each element. Instead store it once for each Quad4, Tri3, etc. Otherwise create it on the fly.

        public XContinuumElement2D(int id, IReadOnlyList <XNode> nodes, IIsoparametricInterpolation2D interpolation,
                                   IGaussPointExtrapolation2D gaussPointExtrapolation, IQuadrature2D standardQuadrature,
                                   IIntegrationStrategy2D <XContinuumElement2D> integrationStrategy,
                                   IIntegrationStrategy2D <XContinuumElement2D> jIntegralStrategy, IMaterialField2D material)
        {
            this.id                      = id;
            this.Nodes                   = nodes;
            this.Interpolation           = interpolation;
            this.GaussPointExtrapolation = gaussPointExtrapolation;
            this.StandardQuadrature      = standardQuadrature;
            this.IntegrationStrategy     = integrationStrategy;
            this.JintegralStrategy       = jIntegralStrategy;
            this.Material                = material;

            this.NumStandardDofs = 2 * nodes.Count;
            standardDofTypes     = new IDofType[nodes.Count][];
            for (int i = 0; i < nodes.Count; ++i)
            {
                standardDofTypes[i] = new IDofType[] { StructuralDof.TranslationX, StructuralDof.TranslationY };
            }

            //OBSOLETE: Elements access their enrichments from nodes now.
            //this.EnrichmentItems = new List<IEnrichmentItem2D>();
        }
コード例 #4
0
        public void WriteOutputData(IDofOrderer dofOrderer, Vector freeDisplacements, Vector constrainedDisplacements, int step)
        {
            // TODO: guess initial capacities from previous steps or from the model
            var allPoints     = new List <VtkPoint>();
            var allCells      = new List <VtkCell>();
            var displacements = new List <double[]>();
            var strains       = new List <Tensor2D>();
            var stresses      = new List <Tensor2D>();
            int pointCounter  = 0;

            foreach (XContinuumElement2D element in model.Elements)
            {
                Vector standardDisplacements = dofOrderer.ExtractDisplacementVectorOfElementFromGlobal(element,
                                                                                                       freeDisplacements, constrainedDisplacements);
                Vector enrichedDisplacements =
                    dofOrderer.ExtractEnrichedDisplacementsOfElementFromGlobal(element, freeDisplacements);
                bool mustTriangulate = MustBeTriangulated(element, out ISingleCrack intersectingCrack);

                if (!mustTriangulate)
                {
                    // Mesh
                    var cellPoints = new VtkPoint[element.Nodes.Count];
                    for (int p = 0; p < cellPoints.Length; ++p)
                    {
                        cellPoints[p] = new VtkPoint(pointCounter++, element.Nodes[p]);
                        allPoints.Add(cellPoints[p]);
                    }
                    allCells.Add(new VtkCell(element.CellType, cellPoints));

                    // Displacements
                    for (int p = 0; p < cellPoints.Length; ++p)
                    {
                        displacements.Add(new double[] { standardDisplacements[2 * p], standardDisplacements[2 * p + 1] });
                    }

                    // Strains and stresses at Gauss points of element
                    // WARNING: do not use the quadrature object, since GPs are sorted differently.
                    IReadOnlyList <GaussPoint> gaussPoints = element.GaussPointExtrapolation.Quadrature.IntegrationPoints;
                    var strainsAtGPs  = new Tensor2D[gaussPoints.Count];
                    var stressesAtGPs = new Tensor2D[gaussPoints.Count];
                    for (int gp = 0; gp < gaussPoints.Count; ++gp)
                    {
                        EvalInterpolation2D evalInterpol =
                            element.Interpolation.EvaluateAllAt(element.Nodes, gaussPoints[gp]);
                        (Tensor2D strain, Tensor2D stress) = ComputeStrainStress(element, gaussPoints[gp],
                                                                                 evalInterpol, standardDisplacements, enrichedDisplacements);
                        strainsAtGPs[gp]  = strain;
                        stressesAtGPs[gp] = stress;
                    }

                    // Extrapolate strains and stresses to element nodes. This is exact, since the element is not enriched
                    IReadOnlyList <Tensor2D> strainsAtNodes = element.GaussPointExtrapolation.
                                                              ExtrapolateTensorFromGaussPointsToNodes(strainsAtGPs, element.Interpolation);
                    IReadOnlyList <Tensor2D> stressesAtNodes = element.GaussPointExtrapolation.
                                                               ExtrapolateTensorFromGaussPointsToNodes(stressesAtGPs, element.Interpolation);
                    for (int p = 0; p < cellPoints.Length; ++p)
                    {
                        strains.Add(strainsAtNodes[p]);
                        stresses.Add(stressesAtNodes[p]);
                    }
                }
                else
                {
                    // Triangulate and then operate on each triangle
                    SortedSet <CartesianPoint> triangleVertices            = intersectingCrack.FindTriangleVertices(element);
                    IReadOnlyList <Triangle2D <CartesianPoint> > triangles = triangulator.CreateMesh(triangleVertices);

                    foreach (Triangle2D <CartesianPoint> triangle in triangles)
                    {
                        // Mesh
                        int numTriangleNodes = 3;
                        var cellPoints       = new VtkPoint[numTriangleNodes];
                        for (int p = 0; p < numTriangleNodes; ++p)
                        {
                            CartesianPoint point = triangle.Vertices[p];
                            cellPoints[p] = new VtkPoint(pointCounter++, point.X, point.Y, point.Z);
                            allPoints.Add(cellPoints[p]);
                        }
                        allCells.Add(new VtkCell(CellType.Tri3, cellPoints));

                        // Displacements, strains and stresses are not defined on the crack, thus they must be evaluated at GPs
                        // and extrapolated to each point of interest. However how should I choose the Gauss points? Here I take
                        // the Gauss points of the subtriangles.
                        IGaussPointExtrapolation2D    extrapolation = ExtrapolationGaussTriangular3Points.UniqueInstance;
                        IIsoparametricInterpolation2D interpolation = InterpolationTri3.UniqueInstance;

                        // Find the Gauss points of the triangle in the natural system of the element
                        IInverseInterpolation2D inverseMapping = element.Interpolation.CreateInverseMappingFor(element.Nodes);
                        var triangleNodesNatural = new NaturalPoint[numTriangleNodes];
                        for (int p = 0; p < numTriangleNodes; ++p)
                        {
                            triangleNodesNatural[p] = inverseMapping.TransformPointCartesianToNatural(cellPoints[p]);
                        }
                        NaturalPoint[] triangleGPsNatural =
                            FindTriangleGPsNatural(triangleNodesNatural, extrapolation.Quadrature.IntegrationPoints);

                        // Find the field values at the Gauss points of the triangle (their coordinates are in the natural
                        // system of the element)
                        var displacementsAtGPs = new double[triangleGPsNatural.Length][];
                        var strainsAtGPs       = new Tensor2D[triangleGPsNatural.Length];
                        var stressesAtGPs      = new Tensor2D[triangleGPsNatural.Length];
                        for (int gp = 0; gp < triangleGPsNatural.Length; ++gp)
                        {
                            EvalInterpolation2D evalInterpol =
                                element.Interpolation.EvaluateAllAt(element.Nodes, triangleGPsNatural[gp]);
                            displacementsAtGPs[gp] = element.CalculateDisplacementField(triangleGPsNatural[gp],
                                                                                        evalInterpol, standardDisplacements, enrichedDisplacements).CopyToArray();
                            (Tensor2D strain, Tensor2D stress) = ComputeStrainStress(element, triangleGPsNatural[gp],
                                                                                     evalInterpol, standardDisplacements, enrichedDisplacements);
                            strainsAtGPs[gp]  = strain;
                            stressesAtGPs[gp] = stress;
                        }

                        // Extrapolate the field values to the triangle nodes. We need their coordinates in the auxiliary
                        // system of the triangle. We could use the inverse interpolation of the triangle to map the natural
                        // (element local) coordinates of the nodes to the auxiliary system of the triangle. Fortunately they
                        // can be accessed by the extrapolation object directly.
                        IReadOnlyList <double[]> displacementsAtTriangleNodes =
                            extrapolation.ExtrapolateVectorFromGaussPointsToNodes(displacementsAtGPs, interpolation);
                        IReadOnlyList <Tensor2D> strainsAtTriangleNodes =
                            extrapolation.ExtrapolateTensorFromGaussPointsToNodes(strainsAtGPs, interpolation);
                        IReadOnlyList <Tensor2D> stressesAtTriangleNodes =
                            extrapolation.ExtrapolateTensorFromGaussPointsToNodes(stressesAtGPs, interpolation);
                        for (int p = 0; p < numTriangleNodes; ++p)
                        {
                            displacements.Add(displacementsAtTriangleNodes[p]);
                            strains.Add(strainsAtTriangleNodes[p]);
                            stresses.Add(stressesAtTriangleNodes[p]);
                        }
                    }
                }
            }

            using (var writer = new VtkFileWriter($"{pathNoExtension}_{step}.vtk"))
            {
                writer.WriteMesh(allPoints, allCells);
                writer.WriteVector2DField("displacement", displacements);
                writer.WriteTensor2DField("strain", strains);
                writer.WriteTensor2DField("stress", stresses);
            }
        }