コード例 #1
0
ファイル: GameWrapper.cs プロジェクト: killvxk/actools
        private static async Task PrepareReplay(Game.StartProperties properties, IGameUi ui, CancellationToken cancellation)
        {
            var replayProperties = properties.ReplayProperties;

            if (replayProperties != null)
            {
                var replayFilename = replayProperties.Filename ?? Path.Combine(AcPaths.GetReplaysDirectory(), replayProperties.Name);
                ui.OnProgress("Checking replay for fake cars…");

                var fakes = await FakeCarsHelper.GetFakeCarsIds(replayFilename);

                if (fakes.Count > 0)
                {
                    Logging.Debug("Fakes found: " + fakes.Select(x => $"{x.FakeId} ({x.SourceId})").JoinToString(", "));
                    foreach (var fake in fakes)
                    {
                        var car = CarsManager.Instance.GetById(fake.SourceId);
                        if (car != null)
                        {
                            FakeCarsHelper.CreateFakeCar(car, fake.FakeId, null);
                        }
                        else
                        {
                            Logging.Warning("Original not found: " + fake.SourceId);
                        }
                    }
                }
            }
        }
コード例 #2
0
ファイル: GameWrapper.cs プロジェクト: killvxk/actools
 public void Report(Game.ProgressState value)
 {
     _ui.OnProgress(value);
 }