public void GetDepenencies() { // Add DI eventually here _gameSystem = GameSystemManager.Instance; _inputManager = new UnityInputManager(); _gameMapTileGroupFactory = new GameMapTileGroupFactory(); FindGameSceneBattle(); }
public GameSystemAddedEventArgs(IGameSystemManager gameSystemManager, GameSystem gameSystem) { GameSystemManager = gameSystemManager; GameSystem = gameSystem; }
private void GetDependencies() { _gameSystem = GameSystemManager.Instance; }