コード例 #1
0
        public void GetDepenencies()
        {
            // Add DI eventually here
            _gameSystem              = GameSystemManager.Instance;
            _inputManager            = new UnityInputManager();
            _gameMapTileGroupFactory = new GameMapTileGroupFactory();

            FindGameSceneBattle();
        }
コード例 #2
0
 public GameSystemAddedEventArgs(IGameSystemManager gameSystemManager, GameSystem gameSystem)
 {
     GameSystemManager = gameSystemManager;
     GameSystem        = gameSystem;
 }
コード例 #3
0
 private void GetDependencies()
 {
     _gameSystem = GameSystemManager.Instance;
 }