public void Restart() { Board.Clear(); Score.ResetScore(); Renderer.Init(Board.Size, Board.Slots); Start(); State = GameState.IN_PROGRESS; }
public GameManager(IGameRenderer renderer) { Random = new Random(); Board = new GameBoard(4); Board.BoardSlotChanged += OnBoardSlotChanged; Renderer = renderer; Renderer.Init(Board.Size, Board.Slots); Score = new Scoreboard(); Score.ScoreChanged += OnScoreChanged; State = GameState.IN_PROGRESS; }