/// <summary> /// Sets the gamepad's large and small motors to the given amounts /// </summary> /// <param name="gamepad">The gamepad</param> /// <param name="largeMotors">The amount of vibration for the large motors</param> /// <param name="smallMotors">The amount of vibration for the small motors</param> public static void SetVibration(this IGamePadDevice gamepad, float largeMotors, float smallMotors) { gamepad.SetVibration(smallMotors, smallMotors, largeMotors, largeMotors); }
/// <summary> /// Sets all the gamepad vibration motors to the same amount /// </summary> /// <param name="gamepad">The gamepad</param> /// <param name="amount">The amount of vibration</param> public static void SetVibration(this IGamePadDevice gamepad, float amount) { gamepad.SetVibration(amount, amount, amount, amount); }