private void GenerateRules() { _collectRule = new CoinCollectRule(); _releaseCoinRule = new ReleaseCoinRule(); _gameOverRule = new GameOverRule(); }
public SecondDiagonalRuleShould() { _board = new Board(); _rule = new SecondDiagonalRule(); }
public ColumnIsSameRuleShould() { _board = new Board(); _rule = new ColumnIsSameRule(); }
public FirstDiagonalRuleShould() { _board = new Board(); _rule = new FirstDiagonalRule(); }
public AllFieldsTakenRuleShould() { _board = new Board(); _rule = new SecondDiagonalRule(); }
public RowIsSameRuleShould() { _board = new Board(); _rule = new RowIsSameRule(); }
public TicTacToe() { _board = new Board(); _gameOverRule = new GameOverRule(); _nextSign = Sign.X; }