private void StartGameOver() { Pause.StopTime(); _gameOverMenu.ShowMenu(); IScoreData recordData = _recordSaver.Load(_saveFileName); IScoreData scoreData = _scoreModel.Score; if (scoreData.Score > recordData.Score) { _recordSaver.Save(_saveFileName, scoreData); _gameOverMenu.ChangeScore(scoreData.Score, true); } else { _gameOverMenu.ChangeScore(scoreData.Score, false); } }
private void StartGameOver() { _isGameOver = true; _gameOverMenu.ShowMenu(); ScoreAmount recordData = _scoreSaver.Load(); ScoreAmount scoreData = _scoreCounter.SaveData; if (CurrentAuth.type != AuthType.Anonymous) { _leaderboardController.SendScore(scoreData.score); } if (scoreData.score > recordData.score) { _scoreSaver.Save(scoreData); _gameOverMenu.ChangeScore(scoreData.score, scoreData.score, true); } else { _gameOverMenu.ChangeScore(scoreData.score, recordData.score, false); } }